Deleting the entire track network?
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- LeeEAS
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Deleting the entire track network?
Hi,
There's a few routes in MSTS which I feel look terrible with the default track, I'm wondering is it possible to remove every single section of track on a route including all interactives, without manually removing each piece using the route editor or affecting the scenery? This would be so that I could then start relaying the route in UKFS, obviously for my own personal use. I have already tried deleting the .tdb .rdb .rit .tit files, I also tried removing all nodes/vectors within the .tdb .rdb .rit .tit files and doing a TDB rebuild each time but the Route Editor eventually finds a point-to-point error and then crashes every time.
Cheers.
There's a few routes in MSTS which I feel look terrible with the default track, I'm wondering is it possible to remove every single section of track on a route including all interactives, without manually removing each piece using the route editor or affecting the scenery? This would be so that I could then start relaying the route in UKFS, obviously for my own personal use. I have already tried deleting the .tdb .rdb .rit .tit files, I also tried removing all nodes/vectors within the .tdb .rdb .rit .tit files and doing a TDB rebuild each time but the Route Editor eventually finds a point-to-point error and then crashes every time.
Cheers.
Cheers, Lee Scott. [aka 37518]

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- mpeffers
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Re: Deleting the entire track network?
I wouldn't recommend it. Best option I could think of would be to replace the default track .s files with renamed UKFS equivalents, then go into the RE and edit/replace what you're left with. Get the feeling even that could make the route unstable though...
To be honest, if you're resigned to going over the whole route anyway, you may as well do it all by hand. That way, you can note the geometry and gradient of each track section you delete, then replace it immediately with its UKFS equivalent. This should be a lot less time consuming than deleting the whole lot, then attempting to lay UKFS sections along the exact same lines from scratch.
To be honest, if you're resigned to going over the whole route anyway, you may as well do it all by hand. That way, you can note the geometry and gradient of each track section you delete, then replace it immediately with its UKFS equivalent. This should be a lot less time consuming than deleting the whole lot, then attempting to lay UKFS sections along the exact same lines from scratch.
Awaiting a computer that'll run KRS... *twiddles thumbs*
- LeeEAS
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Re: Deleting the entire track network?
Cheers for the reply, though I was rather hoping I wouldn't have to do it manually, I have tried deleting track pieces in the past, doing a save, closing the editor, reloading it only to find it will no longer load the route, so either I have to start again or I risk removing every single piece of track (with or without saving every 20mins or so) only to find that with everything deleted it still won't load the route afterwards. And with some route having almost 200 miles of track it could take a whole day just to remove the lot. 
Cheers, Lee Scott. [aka 37518]

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- salopiangrowler
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Re: Deleting the entire track network?
theres a system called BKreplaace over at Train-sim.com it only works replacing default with Scale-rail.
- LeeEAS
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Re: Deleting the entire track network?
That's no really much help with what I want to do though...
Cheers, Lee Scott. [aka 37518]

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- salopiangrowler
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Re: Deleting the entire track network?
I wrote:start relaying the route in UKFS
Cheers, Lee Scott. [aka 37518]

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- Cobos
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Re: Deleting the entire track network?
Even if there was a utility that could replace all track pieces in a route with UKFS pieces you wouldn't be able to duplicate all default track pieces with UKFS pieces. They're not all the same. Also points in UKFS are not the same length as default ones, so you're struggling there also.
- LeeEAS
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Re: Deleting the entire track network?
I am aware of that, that's why I was hoping to remove them via editing the route track database files with notepad etc. 
I would guess that maybe the track nodes are listed elsewhere in the routes files, possibly in the world/tile files?
I think RouteRiter can uncompress them, I will have a look to see if it is possible to remove the track nodes that way.
Rest assured that the routes I'm editing are copies in a separate installation of MSTS, so they are all backed up.
I would guess that maybe the track nodes are listed elsewhere in the routes files, possibly in the world/tile files?
I think RouteRiter can uncompress them, I will have a look to see if it is possible to remove the track nodes that way.
Rest assured that the routes I'm editing are copies in a separate installation of MSTS, so they are all backed up.
Cheers, Lee Scott. [aka 37518]

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- LeeEAS
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Re: Deleting the entire track network?
Right well I've managed to uncompress the world files but with so many of them the task of deleting all the objects in them titled "TrackObj" will probably take as long as removing them in the Route Editor, and in fact even though it's a more "reliable" way of removing them the chance of making a mistake in the coding is higher.
I was going to say this has hit a brick wall, but it's actually more like seeing a mountain on one side and small hill on the other, you dicide to start walking up the small hill only to reach the point that it begins to level off and then you realise there's another great mountain to climb, probably even bigger than the other one!
I was going to say this has hit a brick wall, but it's actually more like seeing a mountain on one side and small hill on the other, you dicide to start walking up the small hill only to reach the point that it begins to level off and then you realise there's another great mountain to climb, probably even bigger than the other one!
Cheers, Lee Scott. [aka 37518]

My Specs: Intel i7 950 @ 3.07GHz, Crucial 12GB DDR3 1600 memory, GeForce GTX 470 1.25GB Graphics.

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- salopiangrowler
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Re: Deleting the entire track network?
you'd be better off building new it be quicker.
id love upto date defualt routes with DEM and UKFS
id love upto date defualt routes with DEM and UKFS
- casperdog
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Re: Deleting the entire track network?
I actually tried this on the Paddington-Penzance route. A nightmare!!!!! After making a full marker file, ripped up the track and started re-laying. Terrain often wouldn't stay to its new positions and at Swindon so many crashes consigned the route to the re-cycle bin. Another 3 months wasted 
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- qzdcg8
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Re: Deleting the entire track network?
here's a simple trick that helps - if you have a copy of Severn Valley, extract the relevant .ace files for the track textures (lord knows what they're called I can't remember) and copy them into your route - makes the default track looks soooo much better
Steve N
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- thenudehamster
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Re: Deleting the entire track network?
Trying to replace default track with UKFS in an existing route is pretty well guaranteed to lead to problems for several reasons:
1: The geometry of the track systems are different. UKFS is calculated to represent as closely as possible prototype practice. MSTS track is set to look a bit like railway track.
2: The spacing of the tracks is different; the 'six-foot' way in UKFS is to scale, that in MSTS is about 50% too wide.
3: The spacing of objects is different. In MSTS you need a taxi to get from the train to the platform, in UKFS you could walk.
4: Level crossings won't fit, neither will station platforms, signals and other furniture.
Then you have to consider that the entire signalling system will need to be rebuilt as the signals won't fit the new track, as will the sound regions.
You might as well just start a new route.
1: The geometry of the track systems are different. UKFS is calculated to represent as closely as possible prototype practice. MSTS track is set to look a bit like railway track.
2: The spacing of the tracks is different; the 'six-foot' way in UKFS is to scale, that in MSTS is about 50% too wide.
3: The spacing of objects is different. In MSTS you need a taxi to get from the train to the platform, in UKFS you could walk.
4: Level crossings won't fit, neither will station platforms, signals and other furniture.
Then you have to consider that the entire signalling system will need to be rebuilt as the signals won't fit the new track, as will the sound regions.
You might as well just start a new route.
BarryH - thenudehamster
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- gremlin1812
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Re: Deleting the entire track network?
Hi, I have given my default routes the makeover track wise using a combination of UKTS_9848 and textures from msts-tracks-changer which came from either Otto,s site or train-sim.com they didn't turn out too bad and took about 20 minutes. You can pm me if you would like further details.
Regards
Barrie
Regards
Barrie