Events 5 showing before 2.

The MSTS Activity Editor allows you to make your own activities, or missions, for the player to complete. This is also how you can get lots of other trains running while you drive yours!

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douglee
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Events 5 showing before 2.

Post by douglee »

Hi All,
Of course this has been asked before I searched but did not find relevent answers if there is a thread, a link will do fine.

The problem: I am using events to 'Display a Message'
I have two messages on the same siding (a loop) one No2 is to show at the start and one No5 is to show at the end of the act.
They are sperated by messages No3 and No4 at another location.
I try to add outcomes to No4 to increase No5 activation level by 1, it is set at 0, but No5 is not in the list of events.
There is a No7 which I have not placed.

Is it the order of the outcomes? Whatever I bet it's simple.

Thanks in advance 8)
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
Lad491
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Re: Events 5 showing before 2.

Post by Lad491 »

I dont think the location event numbers have any effect, they are actioned in the order they are tripped. So its possible to have the numbers sequences mixed.
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Laurie,
So even though 5 is reached before 2 it will not show.
I've done something wrong then. I will try to place them again.
If it does not work, I have written a readme for the act which I can put in the upload.

I will let you know how it turns out.
Thanks.
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
Lad491
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Re: Events 5 showing before 2.

Post by Lad491 »

So even though 5 is reached before 2 it will not show.
No they should all show up in the editor, it it isnt there then it must have got deleted or moved. I dont know if there is a limit to the number of Action / location events you can have. Ive never tried it with 5.

What i meant was that if you reach 5 it will trip even though you may not have reached 2 yet.
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Laurie,
That was my poor chioce of words. By 'show' I meant appear on the screen in the act.
They do all show in the editor. The one in question does not show in the list of locations under the outcomes tab.
Lad491 wrote:
What i meant was that if you reach 5 it will trip even though you may not have reached 2 yet.
That is what I was trying to stop. I deleted them all repositioned them in order, with only one on the loop that is used twice. But the one that is to trip the second pass of the loop will not play.

I will use a readme for instructions instead. Unless you have any ideas?
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
buttercup99
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Re: Events 5 showing before 2.

Post by buttercup99 »

http://www.trainsimulatorworld.com/catalog/b480.htm

See chapter 3 pages 53-67. You need to learn how to use event activation levels to "program" the execution of events.
Regards,

Eric
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Eric,
Welcome to the forums.
As you are new. You may not have followed my posts and will not know the trouble I have with that side of MSTS.
I am aware of the method but it won't work for me.
I will however look at your link to see if it makes things more understadale (for me) my brain just don't do numbers. :-?

Thanks for your reply.

Doug.
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
borthstation
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Re: Events 5 showing before 2.

Post by borthstation »

I've had one particular location event give a lot of trouble - "end activity" when loco stops at a given spot. Especially seems to fail if distance setting is only 2 or 3 metres. You can shunt over the area all day and it won't trigger - even had it happen yesterday when the train didn't even have to stop! Every "message" event I've done has always worked, though. Do you use the window panel and click "new", or right click on the map? Sounds daft, but try the other method - I've known it work one way but not the other on the same spot! I assume (someone will correct me) that you can't have 0 metres as a setting, either. Both location events are on the same siding? Can anyone say what happens if the distance circles overlap? Never tried it...
Chris.
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Chirs,
Ok, followed that. 8)

I did have an end activity (train must stop) that encircled the head shunt at the end of the act. However it did not conflict with either (message) events on the loop as they were set not to encroach on the adjacent tracks.
Having two (message) events on the loop, #2 triggered then further along #5 triggered #3 and #4 are up the line before the return trip.
Rewrote the messages so only #5 is on the loop and it still triggered before the others.

I place the circle/curser on the spot and right click.
I will try the other method. but not on this act as I have writen a Readme to go with it giving the info that was in the messages.
If you are intrested the act is called Lord Sneedford's Hunter. (If it ever gets uploaded.) :D

Thanks for the reply.
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
Lad491
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Re: Events 5 showing before 2.

Post by Lad491 »

Rewrote the messages so only #5 is on the loop and it still triggered before the others.
It would do :( the event number is not used by msts and is for your information. The first one to be passed is triggered first.
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Laurie,
That's it my brain has shut down now. :D Who said, What brain? :lol:

If the numbers are not used by MSTS how the (expletive deleted) are you supposed to know which one to refer to when you set outcomes. :-?
Now I know why I can't do more than end to end acts. :o

:cry:
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
buttercup99
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Re: Events 5 showing before 2.

Post by buttercup99 »

Learn how to manipulate action events activation levels. You can use them to turn action events on or off.
Regards,

Eric
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Eric,
Thanks.
I know! As my reply to you.
Thats what does my head in.
I've been trying to get to grips with it scince MSTS was released.
Can you manipulate these events?
Some pointers would be nice, in the spirit of these forums. We will all help if we can.
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
Lad491
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Re: Events 5 showing before 2.

Post by Lad491 »

If the numbers are not used by MSTS how the (expletive deleted) are you supposed to know which one to refer to when you set outcomes.
I think you are being a little to ambitious and hoping msts can do something i dont think the designers ever intended. Ive managed to get action event to work with just two event, where tripping one altered the status of the next in line, which is what i think it does by design. I dont think its possible to use an event 1 to change an event 5, I think event 1 will change event 2 and so on. So when you trip event 5 it still the first in line and so will try and alter the next, which might be event 3 :(

I might be wrong though and would also be interested to hear from anyone who has made more work :)
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douglee
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Re: Events 5 showing before 2.

Post by douglee »

Hi Laurie,
That sounds like me. Head, brick wall and all that. :D

It is due to the fact I do not understand it, that is causing me grief.
I've got lots of acts floating round my brain (plenty of room I know), :roll: just can't get anything to work. :cry:

Still, I have had the act test run and it worked as it is, :o so watch in Newest files.
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
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