Throttle Question

General discussion about Rail Simulator that doesn't really fit in to any specific category. A good place to start if you're not sure what category it should fit in to as well.

Moderator: Moderators

Locked
IarnrodEireann082
Been on the forums for a while
Posts: 154
Joined: Mon Aug 27, 2007 7:23 pm
Location: Dublin, Republic of Ireland.

Throttle Question

Post by IarnrodEireann082 »

Hi all,

I'm working on something and i have a question that may seem stupid.

I am wondering is it possible to do this. When you throttle up say to 50 per cent or whatever value. it has a delay of a few seconds or whatever instead of immediately reacting? So instead of the train moving as soon as you throttle up it takes a few seconds to respond.

Is there a way to make this delay possible??

Thanks for the help!

SORRY THIS QUESTION IS ACTUALLY FOR MSTS
Last edited by IarnrodEireann082 on Wed May 27, 2009 12:27 pm, edited 1 time in total.
Regards,

Iarnród Éireann 082

Irish Railways and Buses
User avatar
bab7000
Established Forum Member
Posts: 495
Joined: Mon Feb 25, 2008 6:00 pm
Location: Denmark

Re: Throttle Question

Post by bab7000 »

Aint it so in real life too ??? You have to build up some power to move such a big metal block :D

Bab
Member of DKSimulators
User avatar
paulz6
Very Active Forum Member
Posts: 2255
Joined: Tue Oct 18, 2005 4:22 pm
Location: Disused Railway Lineside Shack

Re: Throttle Question

Post by paulz6 »

I'm no expert here, but (combustion-electic engine wise) if you throttle up it takes a while for the engine to build up speed. This will have a direct result in the power output of the generators. On the way down, you can just cut off the power to the traction motors.
The value of your investments may go up as well as down.
IarnrodEireann082
Been on the forums for a while
Posts: 154
Joined: Mon Aug 27, 2007 7:23 pm
Location: Dublin, Republic of Ireland.

Re: Throttle Question

Post by IarnrodEireann082 »

Its something along those lines but i want to try and implement it into MSTS!
Regards,

Iarnród Éireann 082

Irish Railways and Buses
User avatar
paulz6
Very Active Forum Member
Posts: 2255
Joined: Tue Oct 18, 2005 4:22 pm
Location: Disused Railway Lineside Shack

Re: Throttle Question

Post by paulz6 »

IarnrodEireann082 wrote:Its something along those lines but i want to try and implement it into MSTS!
I thought MSTS was supposed to be perfect and superior to RS in every way?
The value of your investments may go up as well as down.
IarnrodEireann082
Been on the forums for a while
Posts: 154
Joined: Mon Aug 27, 2007 7:23 pm
Location: Dublin, Republic of Ireland.

Re: Throttle Question

Post by IarnrodEireann082 »

Well on in fairness RS doesn't have a delay either so they are equal on this front!
Regards,

Iarnród Éireann 082

Irish Railways and Buses
User avatar
paulz6
Very Active Forum Member
Posts: 2255
Joined: Tue Oct 18, 2005 4:22 pm
Location: Disused Railway Lineside Shack

Re: Throttle Question

Post by paulz6 »

After making the effort to model field diverts, I'm quite surprised. I still can't blow the traction motors now matter how hard I try so I guess they've got some work to do.
The value of your investments may go up as well as down.
User avatar
jbilton
Very Active Forum Member
Posts: 19267
Joined: Fri Oct 10, 2003 12:08 pm
Location: At home ..waiting to go to Work.
Contact:

Re: Throttle Question

Post by jbilton »

Hi
You can try

MaxForce ( 650.65kN )
MaxContinuousForce ( 550kN )
RunUpTimeToMaxForce ( 10.0 )
MaxDieselLevel( 720gal )
MaxVelocity ( 74mph )
MaxCurrent ( 1800A )

Not quite what you want.

Cheers
Jon
------------------------Supporting whats good in the British community------------------------
Image
User avatar
AndiS
Very Active Forum Member
Posts: 6207
Joined: Fri Sep 23, 2005 4:43 pm
Location: Jester's cell in ivory tower
Contact:

Re: Throttle Question

Post by AndiS »

And just in case someone wants to know for KRS, it is Time to Get to Max Force in the Diesel Hydraulic
Sub System Blueprint.
Locked

Return to “[RS] General RS Discussion”