southern region 844 N1 Class Loco

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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bharrison
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southern region 844 N1 Class Loco

Post by bharrison »

Hi,

I've been using N1 Class loco 844 on my Svr route and I have a left hand cab, But a right hand headout can this be changed so the headout and the cab are the same please?

Thanks
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Ben A4PSmember Msts the Sim in a box (Always makes you angry Arrh )
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When making changes check twice, Install once.
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bharrison
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Posts: 1821
Joined: Thu Mar 15, 2007 12:28 pm
Location: LNER North of York Or On A Steam Railway Somewhere In The UK..........

Re: southern region 844 N1 Class Loco

Post by bharrison »

I take it you can't do this then. If this is the case I'll change the cad to a western one.

thanks
Thank You
Ben A4PSmember Msts the Sim in a box (Always makes you angry Arrh )
Vista msts's rival it really makes you mad
When making changes check twice, Install once.
Always willing to help doesn't matter how little, Better to have Helped than not at all
streamline
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Joined: Thu Jul 01, 2004 4:01 pm

Re: southern region 844 N1 Class Loco

Post by streamline »

Hallo!
You can easily change the headout view from left to right. Open the eng file and look for "headout" If the first number is positive you're looking out of the right hand side, if there's a "-" you're on the left. In the left hand view the arrow keys work in the opposite direction. (down=to the front)

Keep on steamin'!
Dietmar

Edit: I confused something. Of course it must be the first not the last number. By the way, if your engine is driven from the left you can create an additional view from the right by putting a passenger view into your eng file. Just add lines like these to the file

Inside (
PassengerCabinFile ( XXXX.s )
PassengerCabinHeadPos ( -1.7 3.4 -5.2 )
RotationLimit ( 0 180 0 )
StartDirection ( 0 0 0 )
)

XXXX is the name of your loco's s file. You must play around a little with the values of PassengerCabinHeadPos to find the right position. Moving parts of the engine (wheels, rods) shouldn't be visible in this view because in #5 view the animation is working all the time, even if the engine is standing.
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