Headcodes

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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mickrik
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Headcodes

Post by mickrik »

Hi There

My friend Emrhd01 set me with a problem. I had built the 8f and there are a nice set of lamp brackets on the front but no lamps. Now I have a few moments, I thought I would have a look at rectifying this.

A solution I have come up with is this.

I made a complete set of lamps mounted on the Loco in 3D canvas and then exported the different headcodes to the loco folder in MSTS. I then aliased the Crew to the tender and then set the headcodes as a freight animation. To change the headcode all you need to do is change a single letter in the freight animation line. The letters used are the correct headcode class letters as issued by the Railway Clearing House.

Thes headcodes will only work with the 8F mode.

This has probably been done before, but for me this is new.
1.
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2.
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3.
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4.
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5.
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6.
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7.
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8.
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9.
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10.
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There is one missing as it was unlikely an 8F would use it. Another unlikely one an 8F would use is in there as well.

Who knows what the codes represent?

and what is the missing one?

Only 1 answer per person please

Mikrik
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rfletcher72
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Re: Headcodes

Post by rfletcher72 »

No.4 - thats' reserved for HRH isn't it?
Richard
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mickrik
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Re: Headcodes

Post by mickrik »

Hi Richard
No.4 - thats' reserved for HRH isn't it?
that was a fast answer

yes correct
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rfletcher72
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Re: Headcodes

Post by rfletcher72 »

mickrik wrote:Hi Richard
No.4 - thats' reserved for HRH isn't it?
that was a fast answer

yes correct
I am sure Liz and Phil, and her Mum and Dad before her would have relished a bit of 8F thrash, making a pleasant change from yet another Top Link Pacific..... 8)
Richard
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thenudehamster
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Re: Headcodes

Post by thenudehamster »

rfletcher72 wrote:
mickrik wrote:Hi Richard
No.4 - thats' reserved for HRH isn't it?
that was a fast answer

yes correct
I am sure Liz and Phil, and her Mum and Dad before her would have relished a bit of 8F thrash, making a pleasant change from yet another Top Link Pacific..... 8)
Pacifics? Couldn't use them on one of their regular runs; they used to have two specially tended Claud Hamilton (D16 Super Clauds) 4-4-0's known as the 'Royal Clauds' to take them (not double-headed, either, one was always an alternate, just in case) to Sandringham, and when they were retired, I think the job was allocated to a pair of Class 31s. Britannias were the first Pacifics on GER metals, apart from a West Country in the 1948 trials.

Oh, and, er, not wishing to be too much of a stickler for protocol but... He's an HRH, certainly, but she can be nothing but HM - as were her Mum and Dad before her...
BarryH - thenudehamster
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rfletcher72
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Re: Headcodes

Post by rfletcher72 »

thenudehamster wrote: Oh, and, er, not wishing to be too much of a stickler for protocol but... He's an HRH, certainly, but she can be nothing but HM - as were her Mum and Dad before her...
Its' off to the Tower for me then ! :D
Richard
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alanch
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Re: Headcodes

Post by alanch »

thenudehamster wrote: Pacifics? Couldn't use them on one of their regular runs; they used to have two specially tended Claud Hamilton (D16 Super Clauds) 4-4-0's known as the 'Royal Clauds' to take them (not double-headed, either, one was always an alternate, just in case) to Sandringham, and when they were retired, I think the job was allocated to a pair of Class 31s. Britannias were the first Pacifics on GER metals, apart from a West Country in the 1948 trials.
Didn't a couple of B17s take over from the Clauds - Royal Sovereign was one.

Pacifics were used on lines away from East Anglia - certainly on the trips to Balmoral.
Alan

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Re: Headcodes

Post by ianmacmillan »

Rather than have freight animations you could fit the lamps permenantly but make them of transparent material.

Alternative sets of ace files could then be done for each headcode with the unused lamps alpha'd out.
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DarwinS
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Re: Headcodes

Post by DarwinS »

Rather than have freight animations you could fit the lamps permenantly but make them of transparent material.

Alternative sets of ace files could then be done for each headcode with the unused lamps alpha'd out.
Brilliant idea Ian... I wonder why its taken so long for someone to come up with that, it seems so obvious now you have said it...
Regards

Darwin
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Bigant
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Re: Headcodes

Post by Bigant »

Found a list as follows
picture No
1..........Part fitted Freight, not less than 4 fitted wagons or 1/3rd fitted

2..........Express passenger, Newspaper or Breakdown train

3..........Through Freight

5..........ECS, parcels, Perishables

6..........Express freight not fitted

7..........Light engine, or engine and brake

8.........(missed) Top light, bottom left light looking from front
Express freight fully fitted

9..........?Branch Freight

10........Mineral or empty wagon train

Missing one..... top light only ...Ordinary or Local passenger (not usual for this type of engine)

Don
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Burton, Derby & District route, co-author Scottish Central plus route. Now working on Stoke - Nottingham route an upgrade to Burton Derby route
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Re: Headcodes

Post by rfletcher72 »

The link below gives further useful info :)

http://www.scalefour.org/resources/headcodes.htm
Richard
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mickrik
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Re: Headcodes

Post by mickrik »

Hi Ian
Rather than have freight animations you could fit the lamps permenantly but make them of transparent material.
Yes you idea I think is a better idea than mine but I have reached the poly limit of the model. If I add anything else I start losing textures when I export to the sim.

I ran an activity using the headcode freight anim and everything seems to work ok. I even made a save and changed the code to light engine when I uncoupled from the consist, reloaded and ran light to shed.

I will put it out to test and see what feedback I get.

mickrik
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Re: Headcodes

Post by buffy500 »

You would also need duplicate models for every class.
Doing it the way you've done it its only small light files for each variation.
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mickrik
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Re: Headcodes

Post by mickrik »

Hi there

The only down side so far is that when you are on View 1 forward view the backs of the lanterns are in view.

I have just made the new installer and tested it, It all seems to work ok so far

mickrik
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Re: Headcodes

Post by ianmacmillan »

If you make the headlamps with an alpha bright interior as you would make a coach, the lamp will appear lit without the use of the lights coding.
The ace file for each headcode could be changed with a bat file
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