I wouldn't say payware developers are out for a quick buck. A lot of developers want to share their abilities and passion with the community, but as the simulators get more advanced, the time it takes increases exponentially.petermakosch wrote:Is it the fact that people are willing to pay so people are out to make a quick buck? Or perhaps if they charged £1 per item then a lot more people would buy? It just suprises me how people are happy to charge for items that, let's face it, aren't that huge, especially given the current state of the financial world. I guess the bug hasn't bitten them yet
It's understandably difficult to justify giving out your work for free after spending hundreds of hours on it, but thankfully there are those out there who manage. But on top of time there's purchases that need to be made at the expense of the author. Whether it simply be literature necessary for drawings, or a trip or two to get all of the necessary photographs, it costs money. When you start wanting sounds included in the package then it gets much more expensive, as it boils down to either having pricey sound recording equipment at your disposal or hiring the services of those who do.
It boils down to spending your own time and money on a project, and if you can afford to give up both for free at the end of the day then the community will appreciate it greatly, but we can't all manage it.



