Devon Belle

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sdmlbymfp
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Re: Devon Belle

Post by sdmlbymfp »

Image


Well the textures are not there as such but the modle it (not the bogies)
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ianmacmillan
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Re: Devon Belle

Post by ianmacmillan »

A wooden mockup? :D

Looks good. Keep up the good work.
[album 80489 WWCo.jpg]
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sdmlbymfp
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Re: Devon Belle

Post by sdmlbymfp »

Quick Update

Looking Better

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Image
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DarwinS
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Re: Devon Belle

Post by DarwinS »

Looking good, you clearly want to model more than just the observation car. It will be an impressive train when it is finished.
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WesternInvader
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Re: Devon Belle

Post by WesternInvader »

Car No.14 has been brought back from the US, restored and is now running on the Swanage Railway.
some good photos are here:http://www.swanagerailway.co.uk/news452.htm which should help when detailing the model.

In later years these observation cars were bought by BR and (repainted in carmine/cream and later in maroon) employed on North Wales land cruise trains and on the West Highland line in Scotland. Here's a photo of one being used on an Aintree race special (banked by a 4F):
http://bp3.blogger.com/_tzct3ollu90/Rjq ... tree-1.jpg

cheers
Rob
sdmlbymfp
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Devon Belle

Post by sdmlbymfp »

BacK in the old Gmax

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cua193
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Re: Devon Belle

Post by cua193 »

Sorry to be a bit late viewing this thread.

First bit of advice - get the datum sorted without relying on SFM. The model should work in Gmax & MSTS without outside assistance.

If you look at my coach tutorial at steam4me you'll find the gen on setting datum points. Basically the origin on the 'main' part should be at 0,0,0; then move the part. You can move the part while the origin is set.

Always get the model to sit properly before applying any animation.

Richard
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Re: Devon Belle

Post by sdmlbymfp »

Hi,

about the wheles if i animate the one whele would i be able to copy the one and re-place the other three with that one and will the anmations still be there oe not?

and how do you make the textures in gmax for the windows "see-though"
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mpeffers
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Re: Devon Belle

Post by mpeffers »

Never used GMax so I'm not entirely certain, but MSTS requires each pair of wheels plus axle to be one part, so you'll need to join them together before animating. In TSM, if you copy and paste a part, the new part has all the texture and animation properties of the original, but I can't say whether GMax is the same in this respect.
Awaiting a computer that'll run KRS... *twiddles thumbs*
sdmlbymfp
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Devon Belle

Post by sdmlbymfp »

Image

Image

Image

Still i bit of work to do
And
The first look in shape view with textuers
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jbilton
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Re: Devon Belle

Post by jbilton »

Hi
Looking good. :P
Cheers
Jon
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sdmlbymfp
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Re: Devon Belle

Post by sdmlbymfp »

Good news i have upload V1 of the devon belle - hope people like it :D

i am trying to work on V2 but i have come to a problem with the bogies and wheels

Coach made with Gmax - Page 7
A bit of linking now, we won't be able to test the rotations until we see the coach in MSTS. Refer back to the hierarchy diagram.

Bogie1 & Bogie2 will be linked to 'main'
'wheels11' & 'wheels12' will be linked to 'bogie1'
'wheels21' & 'wheels22' will be linked to 'bogie2'
'wheel11rim' will be linked to 'wheels11' etc.
i have done that but just not working
Image

any help would be good :D
OR
if some one would take the gmax file and try to fix the problem for me i would be greatfull
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jbilton
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Re: Devon Belle

Post by jbilton »

Hi
Sorry can't help with the modelling side ..... but did this thread as a thank you

http://forums.uktrainsim.com/viewtopic. ... 39&t=95500

Cheers
Jon
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