Hi Alex
The only thing that seems to be missing is the shaders
there is a fair bit on the boards and in the Dev Docs, but here is a quick rundown to get you started.
Make a 64 x64 bmp pure black and save as enviro. bmp
In canvas for each component exept windows ( this is for the shiny bodywork )
place the enviro bmp in the enviro slot.
set specular to 1
in the Railsim slot ( it will apear if you use the export wizzard )
put in the shader..... TrainSpecEnvMask.fx
In your texture make an alpha mask, white is high gloss black is Matte (grey shades in between )
Save to the alpha channel.
Save texture as a TGA (with single alpha) and also as a Bmp (no alpha in bmp)
Use the bmp to texture in 3D canvas ( else you get transparency caused by the alpha )
Important use the TGA to convert ToAce
Also convert the enviro.bmp ToAce
Now you can run the blueprint and you should see a nice shiny coach
the shaders are fantastic well worth the time investigating.
RS is quite strict on combinations of shaders and enviro / bump maps and shader names
The Coach looks fantastic.. good luck with your project
Sly