At train-sim there is a thread, now locked because of intemperate remarks, about Rail Simulator being dead in the water. This prompted me to think about the changes that are needed to make me want re-install Rail Simulator on my PC.
I was probably the first person in Australia to try Rail Simulator. I thundered up and down the main lines, delved into the yards, tried a little route construction.
I soon got over the initial "WOW - just look at these graphics", found that there was not much of a simulation underneath the game, and became very conscious of the many shortcomings that have been highlighted in the various postings in the train-sim and these Forums - derailing at trailing switches, touchy turntables, no slack action and dynamic brakes, woefully inadequate map view and documentation, hopeless AI and signaling, very poor AI pathing, a counterintuitive route constructor, ... . The patch didn't seem to improve matters very much.
Now I'm sure that in the fullness of time those talented modelers that include the likes of Justin Cornell and Sporbust will give us a whole toybox full of impressive US-outline locomotives and rolling stock. And building and scenery items too. All that we could ever wish for.
I'm equally sure that Rail Simulator will see a few more patches that will make route construction a tad easier, allow dynamic braking in the US diesels, improved physics and, possibly, slack action in rolling stock.
But even these improved features and developments would probably be insufficient to entice me back.
What would is a whole re-write of the signaling, AI route control and map views.
For the map view I would want something like this:

with full pan and zoom over the whole route, click on a switch to change it, and click on a locomotive to jump to it.
For operations, this must be possible:
http://www.youtube.com/watch?v=tf9GfsWC9iA
Alternatively, mouse click on this link to download a much clearer 50MB video clip that shows the operation of signals and points:
http://rapidshare.com/files/111618478/AI_operations.wmv
The little test demonstration route looks like this:

In a very condensed form it's the sort of operations that Jim gave us in MSTS PO&N and I've used in Trainz. The red Burlington SD9 is under player control. The Santa Fe GP60 locomotives, points and signals are all under AI control.
Now if anybody out there can replicated this little route and operations in Rail Simulator for me, this new-kid-on-the-block game will have my full and complete support. Absolutely.
So how 'bout it RSAdam and the other dudes in the Rail Sim team? Can you step up to the plate and give us what I believe many of us want? And that ain't mugs and caps !~!
Phil

