Progress: Another US NG poly monster in the making...

Moderator: Moderators

cumberland
Been on the forums for a while
Posts: 212
Joined: Thu Jan 24, 2008 5:44 pm
Location: Sharpthorne, West Sussex 5mins from Bluebell railway

Re: Progress: Another US NG poly monster in the making...

Post by cumberland »

This loco looks awesome i assume it's for KRS

Cheers Ben
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

No, TS1.

Cheers Bazza :D
User avatar
MuzTrem
Very Active Forum Member
Posts: 2406
Joined: Mon Sep 27, 2004 6:00 pm
Location: Bucks UK
Contact:

Re: Progress: Another US NG poly monster in the making...

Post by MuzTrem »

Yup, awesome is the only word for it! 8) Very much looking forward to this.
Image
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

Another update pic, showing recent changes to the cab, the textures certainly made it look more like a locomotive.

Cheers Bazza


Click the image to zoom in
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

Beta 2 running in the sim...30,033 polys, 2 x passes thru SF, 2 x 2048 2 x 1024 1x 512 texture ACEs. No animation yet, still much detail to add.

Cheers Bazza

User avatar
andrewgadd
Well Established Forum Member
Posts: 910
Joined: Sat Aug 02, 2003 1:22 pm
Location: CME Office, Bodgit & Scarper Engineering.
Contact:

Re: Progress: Another US NG poly monster in the making...

Post by andrewgadd »

What,,,,,, in MSTS 1,
are you getting a frame rate or are you just using the sim for still renders.....

Fantastic looking model Bazza, methinks you may possibly have to much spare time on your hands.
Andrew, CME.
Bodgit & Scarper Engineering
___________________________________
I’ve suffered for my art, now its your turn.
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

Hi Andrew, to tell you the truth, I didn't take much notice of the FPS, but I didn't notice a problem....and I'm running this iteration of TS on an older, slower ATA drive. I must reinstall it on the new SATA drive, I accidentally formated the partition with it on.

After posting that screenshot over at Elvas Tower, it was pointed out to me that the locomotive didn't have the 'hunkered down' (squat) distinctive appearance of the original Mudhen. I made a couple of very minor tweaks....lowered the boiler centerline by approx 2 inches and raised the pilot platform by lifting the front frame there by 1-1/2 inches or so, then readjusted the affected (and linked) fittings. That very minor change appreciably altered the appearance of the model, it was subtle in a sledgehammer sort of way and the locomotive now looks better with the customary squat of the original.

I did point out to the commentators that I used the dimension off the plans and reminded them that a rendered pic looks nothing like a photograph for a number of reasons. However, if you can't win'em, join'em, so I altered my TS camera config setting for the outside 2 view so it looks more like a photographic foreshortening effect when I take a screenshot....to be further tested in-sim with the next beta.

Cheers Bazza :P


Click the image to zoom in
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

Tweak, tweak, tweak! Is that the sound a Mudhen makes?



Cheers Bazza :D
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

......and even more tweaks later, but still a way to go.


Cheers Bazza
User avatar
jefran
Well Established Forum Member
Posts: 810
Joined: Fri Feb 21, 2003 8:18 am

Re: Progress: Another US NG poly monster in the making...

Post by jefran »

The textures make a great model even greater - one day I must sit down and try and come up with something half as good.
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

That's me at the throttle and my twin brother Orville fires.


Yours in haste
Wilbur

:evilbat:
User avatar
alanch
Very Active Forum Member
Posts: 4907
Joined: Mon Feb 27, 2006 6:07 pm
Location: Leeds, England
Contact:

Re: Progress: Another US NG poly monster in the making...

Post by alanch »

So when will it fly, Wilbur?
Alan

My railway photos are now on Google + - links to the albums are in this thread http://forums.uktrainsim.com/viewtopic. ... 9&t=149558

Lots of steam and early diesels from 1959 to 1963.
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

So when will it fly, Wilbur?
As soon as I catch up with the test pilot, last seen a week ago.

Cheers Wil.
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

Another render of the K27, now nearly 31thou polys! :o

Cheers Bazza


Click the image to zoom in
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Re: Progress: Another US NG poly monster in the making...

Post by CaptainBazza »

I'm in denial, I've stopped counting polys....here's WIP preview pic of K27 beta 3.0, with more rods added.

Cheers Bazza


Click the image to zoom in
Locked

Return to “Narrow Gauge”