East Albert Light Railway V2

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robert159
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Re: East Albert Light Railway V2

Post by robert159 »

dude, you are a star. (I think you are awesome)
Branching out into the garden
stevedymott
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Re: East Albert Light Railway V2

Post by stevedymott »

Hi again Robert,

Just running your version 2.1 scenarios prior to you releasing the next version and I've come across a "funny" in Revenge of the Sheep.

When running forwards from the Docks station to the Mill station, the automatic point at the junction is set for Alber Town rather than the Mill.

Looking forward to the upgrade.

Regards,

Steve Dymott
IarnrodEireann082
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Re: East Albert Light Railway V2

Post by IarnrodEireann082 »

lads i need i hand with this route,

When it loads up i cannot seem to see the track but my loco and everthing else is there. It justs goes on the grass.

How can ii get it back i installed v2.1. Is it my settings or do i need to download the track seperately.

Thanks,

Kevin
Regards,

Iarnród Éireann 082

Irish Railways and Buses
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emrhd01
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Re: East Albert Light Railway V2

Post by emrhd01 »

Hi kevin,

Have you got the 2'3" track installed? :roll:

http://www.uktrainsim.com/filelib-info. ... leid=18519
Rob.
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IarnrodEireann082
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Re: East Albert Light Railway V2

Post by IarnrodEireann082 »

no i don't i would imagine that will do the trick thanks very much
Regards,

Iarnród Éireann 082

Irish Railways and Buses
IarnrodEireann082
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Re: East Albert Light Railway V2

Post by IarnrodEireann082 »

is there no signals or do i have to download them aswell
Regards,

Iarnród Éireann 082

Irish Railways and Buses
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emrhd01
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Re: East Albert Light Railway V2

Post by emrhd01 »

These lines operated as 1 Engine in Steam at a time, so no need for signals.

To be serious, no there are no Signals with this Route. :wink:
Rob.
Proud to be a member of the VW/SSS BETA Testing Team.
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robert159
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Re: East Albert Light Railway V2

Post by robert159 »

on the download page there should be a whole list of assosiated files. this is the list of files you need to install to make the route appear properly... this list is also included in the read me file in the route zip file.

incidentaly work has now begun on V2.2. despite my best efforts the "auto" points have been systimatically removed due to them all causing problems for at least one activity and the bush that was on the track has now been moved out of the way. I'm also adding the WW2 bunker that I saw a while back on UKTS. any requests for additions to the line, now would be a good time.
Branching out into the garden
stevedymott
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Re: East Albert Light Railway V2

Post by stevedymott »

Hi Robert,

Looking forward to the release of the new version - it's become my most played route.

Regards,

Steve Dymott
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tubemad
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Re: East Albert Light Railway V2

Post by tubemad »

thats odd :S

I installed this route today and the track etc and I still cant see it..

Can't go wrong with the track i'd thouth as it seems to be a self-installer
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robert159
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Re: East Albert Light Railway V2

Post by robert159 »

did u install the right narrow gauge track, because there are 2 kinds. (2ft 3 and 2ft gauge)
Branching out into the garden
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tubemad
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Re: East Albert Light Railway V2

Post by tubemad »

the track i put on is the 2ft 3 one, still cant see it :-? :-? :-? :-? :-?
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robert159
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Re: East Albert Light Railway V2

Post by robert159 »

how would people feal if I included a "miniture railway" within the manour house grounds. by miniture railway I mean it in what I understand to be the old fashioned sence of the word, a small railway whose sole purpose in life is enjoyment rather than any comercial function.
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Acorncomputer
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Re: East Albert Light Railway V2

Post by Acorncomputer »

Hi Robert

I keep adding little bits to my route such as a quarry with a separate narrow gauge network and another quarry with a separate network for the Terriers to work in.
Why not build a miniature railway in the Mansion Garden. Your route can grow over time as you keep thinking of different things to add.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
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M1ckran
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Re: East Albert Light Railway V2

Post by M1ckran »

robert159 wrote: incidentaly work has now begun on V2.2. despite my best efforts the "auto" points have been systimatically removed due to them all causing problems for at least one activity and the bush that was on the track has now been moved out of the way. I'm also adding the WW2 bunker that I saw a while back on UKTS. any requests for additions to the line, now would be a good time.
Thanks for a tasty route. I like that bush.

Would it be possible to create a NG transfer wagon that could carry a standard-gauge wagon shunted onto it from an exchange siding? I wonder if RailSim could handle an asset being both a vehicle and track at the same time.

Sorry to be awkward but you did ask. :evil:

Regards,
Michael
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