Nice to see so many new objects!
Moderator: Moderators
- sad27
- Well Established Forum Member
- Posts: 565
- Joined: Mon Jan 07, 2008 10:40 pm
- Location: Leeuwarden, Netherlands
- Contact:
Re: Nice to see so many new objects!
Now uploaded, so soon for download! (at uktrainsim.com and rail-sim.de)

Re: Nice to see so many new objects!
Wow that was quick 
- sad27
- Well Established Forum Member
- Posts: 565
- Joined: Mon Jan 07, 2008 10:40 pm
- Location: Leeuwarden, Netherlands
- Contact:
Re: Nice to see so many new objects!



Uploaded for the German users and everyone else at rail-sim.de.
A levelcrossing Eastern German Style (DR)
Re: Nice to see so many new objects!
Hello, SAD:
I have installed the Levelcrossing DR package downloaded from Rail-Sim.de but I have only found the following items:
- Warning sign(Andreaskreuz).
- Sign with text: 'Halt für Zugfahten'.
- Infill for one track.
- small Path.
- heap for connection between path and rail.
I haven't found the red and white barriers nor the warning lights showed in your screenshot. Where can I find them?
Regards,
I have installed the Levelcrossing DR package downloaded from Rail-Sim.de but I have only found the following items:
- Warning sign(Andreaskreuz).
- Sign with text: 'Halt für Zugfahten'.
- Infill for one track.
- small Path.
- heap for connection between path and rail.
I haven't found the red and white barriers nor the warning lights showed in your screenshot. Where can I find them?
Regards,
- sad27
- Well Established Forum Member
- Posts: 565
- Joined: Mon Jan 07, 2008 10:40 pm
- Location: Leeuwarden, Netherlands
- Contact:
Re: Nice to see so many new objects!
Sorry...There was a mistake (I did upload my first levelcrossing..or something else went wrong) But the version is now updated at rail-sim.de. (or at uk-trainsim)
Excuses for the inconvience.. SAD
Excuses for the inconvience.. SAD
- phat2003uk
- SWTVR Assistant Manager
- Posts: 7452
- Joined: Thu Aug 08, 2002 5:52 pm
Re: Nice to see so many new objects!
I'd just like to say many thanks for these items, especially the cornfields vegetation which was just what I was looking for to recreate the photo below:

- sad27
- Well Established Forum Member
- Posts: 565
- Joined: Mon Jan 07, 2008 10:40 pm
- Location: Leeuwarden, Netherlands
- Contact:
Re: Nice to see so many new objects!
Maby you think this thread is dead..
No it isn't, but rail-sim-time is rare with a new job, but here are some pics of my first route I am building. It's a german
local route in it's last days before rationalisation.
The route and assets will be uploaded for free when finished. I hope in a few months..








No it isn't, but rail-sim-time is rare with a new job, but here are some pics of my first route I am building. It's a german
local route in it's last days before rationalisation.
The route and assets will be uploaded for free when finished. I hope in a few months..
Re: Nice to see so many new objects!
Them houses with the lamp out side are just wicked
Looking forward to adding these to my route.
More houses please
Looking forward to adding these to my route.
More houses please
- RSderek
- Very Active Forum Member
- Posts: 4760
- Joined: Mon Sep 10, 2007 12:19 pm
- Location: London
- Contact:
Re: Nice to see so many new objects!
Looking very good. I do like the run down feel.
regards
Derek
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
Re: Nice to see so many new objects!
Beautiful work Sad, the route has alot of atmosphere to it, i agree with Derek i like the rundown feel.
- sad27
- Well Established Forum Member
- Posts: 565
- Joined: Mon Jan 07, 2008 10:40 pm
- Location: Leeuwarden, Netherlands
- Contact:
Re: Nice to see so many new objects!
Thanks a lot! I't helps me to build on. It is going very slow (only a few km in a month...but i try to put in new assets many as possible.) To make it going faster I try to make more objects out of one texture, because we all know, making the textures and the texturing takes a lot more of our time then making the 3D object. I also have made a group of houses to make small villages without killing the frame-rate. I try to keep the assets under 600 a tile.
In a few month I hope to uload the route, or when i stays unfinished at least all the assets.
SAD


In a few month I hope to uload the route, or when i stays unfinished at least all the assets.
Re: Nice to see so many new objects!
Cool. I really like that.
It looks like the man in the brown jacket s going to fall off the platform. (well it dors to me
)
Danny
It looks like the man in the brown jacket s going to fall off the platform. (well it dors to me
Danny
- Acorncomputer
- Very Active Forum Member
- Posts: 10699
- Joined: Wed Oct 17, 2007 5:37 pm
- Location: Horley, Surrey, (in a cupboard under the stairs)
Re: Nice to see so many new objects!
No, he is just leaning over a bit to see down the line for a train.
Very nice work Sad. A simple but very effective use of scenery items.
Looks like Beeching has nicked one of the tracks.
Very nice work Sad. A simple but very effective use of scenery items.
Looks like Beeching has nicked one of the tracks.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
- M1ckran
- Well Established Forum Member
- Posts: 762
- Joined: Mon Mar 17, 2008 2:40 am
- Location: Cheshire, England
Re: Nice to see so many new objects!
Interesting trackwork in the station view picture.
Would that be bullhead rail with cast-iron chairs?
I don't think Beeching had lifted that track.
I suspect a RailSim enthusiast has pinched it for his own layout.
It looks good.
Would that be bullhead rail with cast-iron chairs?
I don't think Beeching had lifted that track.
I suspect a RailSim enthusiast has pinched it for his own layout.
It looks good.
