Nice to see so many new objects!

Whether it's a simple house, a small bush, a station, a phone box, a sheep or any other piece of scenery here's where you can talk with others building them. Scenery is often also a great place for beginners to start out their 3D modelling hobby before moving on to more complex items such as Locomotives.

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nikos1
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Re: Nice to see so many new objects!

Post by nikos1 »

It might be cause they speak german in gemrany? idk just a thought :roll:
They are probably still being processed as i dont see Landschafts- Objekte section which is where i presume they will be when they appear on the site
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dlljones
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Re: Nice to see so many new objects!

Post by dlljones »

How about learning some German!

Llew
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iceman2117
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Re: Nice to see so many new objects!

Post by iceman2117 »

overmarze wrote:Hmm just been to your site and dont see them? can you give me a direct link please.

How about makeing the site english?
@ Overmarze

@ OT
They were often already on the page.
So what a direct link?

How would it be if we are from the UK a German side wanted to make of it. .. lol

@ SAD nice job Thanks
greets ice
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dlljones
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Re: Nice to see so many new objects!

Post by dlljones »

SAD

Vielen danke!!

I use the RSS feed to be told when new material is on your site - works a treat

Llew
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overmarze
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Re: Nice to see so many new objects!

Post by overmarze »

Oh yes the flowers are up know :D My route is gonna get bombarded by them :D
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overmarze
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Re: Nice to see so many new objects!

Post by overmarze »

Whats the username of the yellow flowers. I cant find them anywere?
livercup
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Re: Nice to see so many new objects!

Post by livercup »

Here's my first RS object. It is a working Pennsylvania Railroad manual switch stand with an indicator. Maybe a little more work on the texturing, but I like the fact that I can visually see the position of the switch when driving.
Tom
[img]http://i290.photobucket.com/albums/ll24 ... rs.jpg/img]
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sad27
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Re: Nice to see so many new objects!

Post by sad27 »

Here they are:

Blumen Gelb_SAD (german)
Flowers Yellow_SAD (english)

You're welcome :wink:
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overmarze
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Re: Nice to see so many new objects!

Post by overmarze »

I spent 2 days looking for them just to relize i didnt install them lol well i did install them :o I instaled them again today.

Will you be doing simple reskins off them some nice red ones should do nicely how about some blue ones to :D
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sad27
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Re: Nice to see so many new objects!

Post by sad27 »

Some new lofts, coming soon. :wink: SAD

Image
Image
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sad27
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Re: Nice to see so many new objects!

Post by sad27 »

Stupid question:

I don't know where I've seen it... but does anyone know how to make textures without mips. It was something with a suffix while exporting with serz.exe

thx SAD
pauls
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Re: Nice to see so many new objects!

Post by pauls »

When saving your bitmap to DDS format choose the "No Mips" option - I then use ToAce to convert the DDS to a ACE format.

Cheers
Paul
sad27 wrote:Stupid question:

I don't know where I've seen it... but does anyone know how to make textures without mips. It was something with a suffix while exporting with serz.exe

thx SAD
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boleyd
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Re: Nice to see so many new objects!

Post by boleyd »

"Sad",
I have downloaded most of your work for RS objects. The objects are indeed First Class! I was particularly interested in your comment below.

1. The comment about cartoon appearance. I also use the Microsoft Flight Simulator which has a large library of objects from users/customers. Some of them, and some RS objects, do have a cartoon appearance as developers use fully saturated colors. It is unfortunate when a complex model is colored with "technicolor" art. Weather and use quickly change the appearance of man-made objects.

2. The comment about the trees. I completely agree. The greens, in many cases, are too bright. I modified some myself because they looked like someone was shining a bright searchlight on them while others looked like someone placed a reflective costing on them. Since your "artists eye" is better then mine, I am awaiting your efforts at vegetation.

Regards,
Dick near Pittsburgh Pa. US

sad27 wrote:
keber wrote:Superb track. 8)

However, I think that sleepers should be more brown, they now look too "concrete". :wink:
Yes, the could be more brown, maby I will change it , but I did it with the following reasons:
-Big differenses in color between the sleepers and the ballast can result in 'interfering' (hope it is the good word)
-sleepers don't stay brown after many years of traffic.
-to much contrast in color makes the scene to much like a cartoon.. (that's why i want to make new trees, the ones of RS are great, but the green is to green...)

thanks fot your comment, i will take it in mind.

SAD
Dick near Pittsburgh, Pa.
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Acorncomputer
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Re: Nice to see so many new objects!

Post by Acorncomputer »

Derek wrote -
I wandered lonely as a cloud
That floats on high o'er vales and hills,
When all at once I saw a crowd,
A host, of golden daffodils;
Beside the lake, beneath the trees,
Fluttering and dancing in the breeze.
They didn't have to worry about frame rates in those days.

Hi SAD

I am particularly interested in the concept of 'textures on a roll' meaning that at times it would be useful to be able to use a lofted texture instead of a sprayed on texture. This is particularly useful where a straight edge is required to an area. At the moment I am using the US Road 1 texture in strips to create tarmac areas with straight edges but it would be nice to have a range of textures to use in this way such as the block paving you have illustrated or perhaps areas with larger paving stones. Alternatively, something like the car park decal which hugs the terrain would be useful but in a range of sizes and textures.

Thanks for your contributions, all of which are top class stuff.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
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sad27
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Re: Nice to see so many new objects!

Post by sad27 »

Thank you guys, I will take this in mind. I always try to make wanted objects and new ways to improve the game. So comments are welcome.
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