Player Path
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CajunRon50
- Getting the hang of things now
- Posts: 65
- Joined: Thu Oct 25, 2007 2:48 am
Player Path
I've search high and low and can't find any info on how to set the player path in a scenario. In the U.S. route, exiting the San Bernardino yard I cannot figure you how to cross over to the right side track of the double track. There are no manual turnouts to cross over and I can't figure out how to set the player path to use the automatic cross over. Am I correct to assume that this is another one of those failed insights into how a rail sim should work or is there a way to do this.
- simuk
- Very Active Forum Member
- Posts: 1661
- Joined: Wed Apr 24, 2002 12:00 am
- Location: Huntingdon/Peterborough, Cambs, UK
Re: Player Path
Have you gone to the 2D map, and shift+clicked the blue dots to change where the blue path line goes?
- Retro
- Very Active Forum Member
- Posts: 4926
- Joined: Tue Oct 19, 2004 9:52 pm
- Location: Bury. Home of the E.L.R.
Re: Player Path
It depends on the type of Scenario Marker. AFAIK On Free Roam Scenarios you can change all points using the 2D Map. On a Standard Scenario Marker the Pathing Engine and Dispatcher Automatically set the paths for you using the Automatic Points. You can still change Manual Points however in the 2D Map. There is an abilty to handle of path in the Scenario Editor as a Scenario is created. The Pathing Engine sometimes does strange things though and can be helped if the Route Developer places Destination Markers at known trouble spots to enable better control of the Automatic Pathing.
Regards James.
Regards James.