Hi All!
I tried to make terrain texture following the instructions of developer documents. Step by step:
1. I was create "one tile texture" which is a 256 X 256 pixel 16 bit ACE file. I'm using the Photoshop ACE plugin to saving the texture.
2. Saved to Tuft000.ace ( the texture is a tufted ground ) in directory Source/Developer/Addon/Enviroment/Terrain/Grass.
3. In the blueprint editor I opened the Enviroment/Terrain/Textures.xml file and make a new "Mix Tex" entry.
4. I filled the lines as I see the other Mix Map entries.
5. Exported successfully and I checked the Assets/Developer/Addon....ect. ect... and all OK: the Tuft000.TgPcDx is in the Grass directory and the Textures.XML contains the "Tuft 1" entry.
6. I was try it in the game but I don't see any "Tuft 1" gound texture in the World Editor.
What I've made wrong? Help please!
( Sorry my bad English. )
Making terrain textures
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- ianm42
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Re: Making terrain textures
Have you used the Object Filter to select your collection of assets into the editor?

Re: Making terrain textures
ianm42 wrote:Have you used the Object Filter to select your collection of assets into the editor?
Yes. But I can't find the texture.
Re: Making terrain textures
I'm having the same problem and I have used the filter!
Mike
Mike
MeshTools.co.uk