3D sleepers?

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RSderek
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Re: 3D sleepers?

Post by RSderek »

The 3d sleepers are simple to set up, they are just have population geometry, see doc 4.06 Procedural lofted geometry.pdf

regards

Derek
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RobertsN
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Re: 3D sleepers?

Post by RobertsN »

Adam:

However there appears to be quite a few issues with creating track which as far as has been determined by some forum members precludes creating pointwork. Unfortunately though there's been posts by you and other KRS reps we still have not a clue on how to go about creating our own non-standard gauge tracks.

Can you possibly enlighten us on this? If it's possible it would be more than interesting to at least know that even though the docs aren't yet available. I appreciate your participating in this forum but there's quite a few issues (this being one of them) which would benefit with simple confirmations (either yes or no) from Kuju.

Thanks,

Nicholas Roberts
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Christopher125
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Re: 3D sleepers?

Post by Christopher125 »

well im pretty sure Derek said on the previous page they were working on the junctions - its probably quite complicated. Giv'm a minute to sort it out and im sure they'll let us all know how to do it in due course when they know themselves, RS have never said or implied that narrow gauge or custom track junctions wouldnt be possible, but like most other features people want it'll take time to get sorted. patience is a virtue in the world of RS!

Chris 8)
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Caseyjones82
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Re: 3D sleepers?

Post by Caseyjones82 »

RobertsN wrote:Adam:

However there appears to be quite a few issues with creating track which as far as has been determined by some forum members precludes creating pointwork. Unfortunately though there's been posts by you and other KRS reps we still have not a clue on how to go about creating our own non-standard gauge tracks.

Can you possibly enlighten us on this? If it's possible it would be more than interesting to at least know that even though the docs aren't yet available. I appreciate your participating in this forum but there's quite a few issues (this being one of them) which would benefit with simple confirmations (either yes or no) from Kuju.

Thanks,

Nicholas Roberts
Patagonia
It seems as though we have another example of the classic gimmi pig
Reppo wrote:I got to build a track section with 3D sleepers using the middle population geometry in the track section blueprint, it's very easy and it looks very real, but...How can I to get the same operation in junctions sections?

Population geometry only works in the main track sections but not in the junction where rendering is made by the ".cap" file.

Any idea?

Thanks.

PD: Still my english is bad, but i am improving it, I hope. :oops:
RSderek wrote:We are still working on that.

regards

Derek
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RobertsN
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Re: 3D sleepers?

Post by RobertsN »

Caseyjones82 wrote: It seems as though we have another example of the classic gimmi pig
Clarification please?

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BR7MT
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Re: 3D sleepers?

Post by BR7MT »

RobertsN wrote:
Caseyjones82 wrote: It seems as though we have another example of the classic gimmi pig
Clarification please?

Nicholas Roberts
He has actually miss-spelt it - it should be guinea pig. Stems from the use of these animals to test medical drugs etc. i.e. the European release has been the test to see what works and what doesn't in RS.

Note these are not my opinions - I am just interpreting the above points in order to answer a question.

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Dan
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RobertsN
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Re: 3D sleepers?

Post by RobertsN »

Thanks Dan.

I get Guinea Pig. I was rather quite hoping it wasn't "Gimme Pig" which in urban slang has a rather different meaning :)

I guess all in all we're still getting info from Kuju regarding making KRS more extensive although the documentation is at times rather scant.

Regards,

Nicholas Roberts
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UpsideDownBox
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Re: 3D sleepers?

Post by UpsideDownBox »

No, "gimmi pig" is a slur.

It seems to be the suggestion that an individual is demanding something by yesterday ("gimmi" - though it should probably be "gimme", although "gimme pig" means something slightly different) in an obnoxious or greedy way ("pig").

It has yet to make Wiktionary's derived terms list yet, which is not surprising since it is only mentioned in one thread in the "Building Rolling Stock" section of this forum - http://forums.uktrainsim.com/viewtopic. ... 19&t=77604
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RobertsN
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Re: 3D sleepers?

Post by RobertsN »

[Somewhat offtopic]
I guess then that if it is a slur it is rather inappropriate for the forum. Searching through the forums I find that CaseyJones82 has used it often.

At least in the posts he has quoted I see no need for such a response. I don't believe any of the posters involved (Reppo, RSderek or myself) have incurred in any "demanding" of things. As to my post I was just asking for confirmation whether it was an option for the foreseable future since it affects a project I'm undertaking.

And before *someone* jumps down my throat I think respecting people´s opinions however different from our own is important to harmonious coexistence. If you're not interested in the contents of the forum or you're expecting to feel aggrieved by someone's opinion you're probably better off staying clear of them (saves you feeling bothered about other's opinions).

Enough said.

[/Somewhat offtopic]

Nicholas Roberts
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GenesisMan
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Re: 3D sleepers?

Post by GenesisMan »

RSderek wrote:The 3d sleepers are simple to set up, they are just have population geometry, see doc 4.06 Procedural lofted geometry.pdf

regards

Derek
Derek or Adam,

To come back to 3D Sleepers and switches, :lol: I have some suggestions:

1° On Rail switches, could you invert texture of the right rail, on the x axis, in order to have a perfect match with the right rail texture?
The texture of the center _Cap is used for both the left and the right Rail texture.
If we have a shiny part on the top and shiny flange on one side of the texture, it doesn't match.

Image

2°­ For the guardRails, is there a way to begin those before the Frog?
The beginning of them is too far from the frog. The Center of the GuardRail must correspond to the center of the Frog.


Image

For this, I have found that by modifying the Guard Rail Lenght from 1.75 to 2.75, it works but the maximum is 2.75.

3° Also for the Guard Rail, could we supply a texture in the Blueprint in order to have a rusted texture where the wheels are not touching?

Thanks for this new Rail Simulator. :fadein:
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Caseyjones82
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Re: 3D sleepers?

Post by Caseyjones82 »

RobertsN wrote:[Somewhat offtopic]
I guess then that if it is a slur it is rather inappropriate for the forum. Searching through the forums I find that CaseyJones82 has used it often.

[/Somewhat offtopic]

Nicholas Roberts
Patagonia
Read the posts they were related to and you'll see why.....
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GenesisMan
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Re: 3D sleepers?

Post by GenesisMan »

RSderek wrote:The 3d sleepers are simple to set up, they are just have population geometry, see doc 4.06 Procedural lofted geometry.pdf

regards

Derek
Derek or Someone else.

For more than a week, I am trying to realize 3D sleepers (track in North America) without success. :crazyeyes:
I can make appear ballast and rails in RS, but no luck with the 3d sleepers who are supposed to be called in the middle geometry part of the track section blueprint.
From there it is a mystery.

doc 4.06 Procedural lofted geometry.pdf is not helping me for this population geometry

Do I use a loft section blueprint or a scenery blueprint?
Does the shape a single sleeper only?
What about the texture used?

Hope someone could help me

Thanks.
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peterholton
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Re: 3D sleepers?

Post by peterholton »

GenesisMan wrote: Do I use a loft section blueprint or a scenery blueprint?
Does the shape a single sleeper only?
What about the texture used?
Hi. The population geometry can be any valid RS scenery object, using Kuju materials.
So,
use a scenery bp,
Single sleeper
Any valid texture, shadows etc.

Peter
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Re: 3D sleepers?

Post by kevmt »

As Peter says the sleeper has to be made and textured using std kuju material (except loft shaders, I presume).

You need to make the pivot point (or point of origin) of the sleeper such that it as at the correct position (hieghtwise) when matched with the pivot point of the trackbase. (so that the sleeper appears in the right position hieghtwise)

You then need to right a small blueprint for the sleeper (use the example buffer blueprint in the developer folder as a guide), and then reference the sleeper.xml file in the main track Blueprint. eg :-



Hopefully, you should then be able to see your sleepers in the sim :-



Remember, though, that the 3D sleepers will not appear on pointwork. That has not been implemented yet.

Cheers,
Kevin
Last edited by kevmt on Mon Dec 24, 2007 9:29 am, edited 1 time in total.
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RSderek
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Re: 3D sleepers?

Post by RSderek »

However you can texture a 2d sleeper to look like your 3d one for the points.

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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