Narrow Guage
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- sp762
- Night Watchman
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Narrow Guage
OK - I admit I've been a tad occupied of late. Has anyone discovered whether the addon tools enable narrow guage track?

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Re: Narrow Guage
Coincidentally, I've been experimenting making some NG track, this morning.
You have to make a 4m section of track in your 3D program. Ive been able to export the track into the sim but, at the moment it's invisble!!! Apparently, one has to use a lofttexdiff.fx shader to texture the track, but not sure how to do this in canvas.
Cheers,
Kevin
You have to make a 4m section of track in your 3D program. Ive been able to export the track into the sim but, at the moment it's invisble!!! Apparently, one has to use a lofttexdiff.fx shader to texture the track, but not sure how to do this in canvas.
Cheers,
Kevin
- sp762
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Re: Narrow Guage
Well, if you are doing it, it will be grand!
I assume you are doing 2' 0" gauge?
Cheers,
Mike
I assume you are doing 2' 0" gauge?
Cheers,
Mike

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
Re: Narrow Guage
I really wouldn't be so sure. I'm struggling!sp762 wrote:Well, if you are doing it, it will be grand!
I assume you are doing 2' 0" gauge?
Cheers,
Mike
It was actually 2 ft 3 inch gauge. Would be ideal for the corris engines I've recently made. I'd certainly be doing 2ft as well. (If I ever work out how to do it)
Didn't have much hair before starting this. Got even less now
Cheers,
Kevin
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bremen
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Re: Narrow Guage
Yes.sp762 wrote:OK - I admit I've been a tad occupied of late. Has anyone discovered whether the addon tools enable narrow guage track?
I have done the 1meter gauge tracks for my route... i have done the blueprints for them.. everything is working well except the switches.. now i need Distant Mountains.. so i can realy start to build the RS version of my unfinished msts route
Re: Narrow Guage
A picture of some NG track I've just built to test out the principles of doing 3D track in KRS. There are a couple of refinements to add to the track, but I'm quite happy with the result, so far. The procedural grass poking though the trackwork, looks quite effective with NG track.
It's all a bit academic at this time, as there is no way of doing NG pointwork at the moment, but was fun trying it out.
Cheers,
Kevin
Re: Narrow Guage
You are joking, right?
Amazing, everything in 3D.
Amazing, everything in 3D.
- Reppo
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Re: Narrow Guage
I've got the same problem, but with 1.67 meters track.bremen wrote: I have done the 1meter gauge tracks for my route... i have done the blueprints for them.. everything is working well except the switches..
In the RailSim forum Adam has told me that I can solve my problem creating a new Track Rules Blueprint and entering inside it my own gauge measure, but it don't work either.
I think that the gauge values for junction is locked at standar measure (1.435 meters)
I hope that people of RS show us the right way.
Reppo from Chile.

The man who doesn't follow his vocation betrays himself and condemns himself to unhappiness.
- Reppo
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- Location: Santiago de Chile
Re: Narrow Guage
Hi!
I still can't get a solution for this problem from Railsimulator forum.
Derek, can you investigate how to create own gauge of track section rather standar one (1.435 meters).
As I wrote above, the regular section are very easy to set to any gauge that one wants, but the problem is in junctions where the gauge seems be locked to standar measure.
I want to start with my own route soon, but I can't.
Thanks.
I still can't get a solution for this problem from Railsimulator forum.
Derek, can you investigate how to create own gauge of track section rather standar one (1.435 meters).
As I wrote above, the regular section are very easy to set to any gauge that one wants, but the problem is in junctions where the gauge seems be locked to standar measure.
I want to start with my own route soon, but I can't.
Thanks.

The man who doesn't follow his vocation betrays himself and condemns himself to unhappiness.
-
cromerobrill
- Getting the hang of things now
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- Joined: Mon Dec 10, 2007 5:46 pm
Re: Narrow Guage
Hi,
First of all, I found the procedural junctions coded engine very very clever! It yields a very good looking junctions from minimal work of virtual track creators.
Nonetheless I did some experiments in creating no standard track, that is, urban tram track, narrow gauge track and so on.
At this time I'm suspicious of the procedural junctions coded engine was designed thinking only in standard track... This would be very disappointing...
I hope some people show us we are wrong...
Cheers,
Brill
First of all, I found the procedural junctions coded engine very very clever! It yields a very good looking junctions from minimal work of virtual track creators.
Nonetheless I did some experiments in creating no standard track, that is, urban tram track, narrow gauge track and so on.
At this time I'm suspicious of the procedural junctions coded engine was designed thinking only in standard track... This would be very disappointing...
Cheers,
Brill
-
CaptScarlet
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Re: Narrow Guage
RSDL have said that they need to do some things to get narrow gauge etc working properly ( what exactly I don't know ) but they said that they will be releasing it when ready.
John
John