(Hopefully) definitive list of all operational deficiencies

General discussion about Rail Simulator that doesn't really fit in to any specific category. A good place to start if you're not sure what category it should fit in to as well.

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nelson
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Re: (Hopefully) definative list of all operational deficiencies

Post by nelson »

Hi all, I looked forward to KRS and was pleased to find the 3D cab, working wipers etc, but was a bit disappointed that there was no train "motion", i.e. rocking from side-to-side, tilting slightly around curves, and bouncing forward when the brakes are applied etc. Anyone who is familiar with BVE will know how much this adds to the overall "feel". I know this isn't as important in the scheme of things as signalling and all the other above mentioned defficiencies, but it would greatly add to the driving experience, which I think would appeal more to Joe-public. Also better points sound effects?
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Dave
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Re: (Hopefully) definative list of all operational deficiencies

Post by choccy »

Could we please have definitive spelt correctly if this is going to be at the top of the stickies? It's beginning to grate on me now!
Also, there are so many stickies now, we are near the point of having to scroll down the page to see what's new. Could some of the stickies be coalesced, so that they don't take up so much vital space. I think people may begin to pass this forum by if they don't easily and quickly see the latest thread on display.

Mark
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Re: (Hopefully) definative list of all operational deficiencies

Post by jamespetts »

choccy wrote:Could we please have definitive spelt correctly if this is going to be at the top of the stickies? It's beginning to grate on me now!
Sorry for the mistake; thank you for pointing it out. It's corrected now :-)

Nelson: this thread is specifically about operational errors issues. The issues about cab sway, etc., have been raised before, but are not included in my list because they are not operational issues.
James E. Petts
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nelson
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Re: (Hopefully) definative list of all operational deficiencies

Post by nelson »

Nelson: this thread is specifically about operational errors issues. The issues about cab sway, etc., have been raised before, but are not included in my list because they are not operational issues.
Maybe not but the main jist of the thread is realism, realistic signals, realistic operations,....realistic train movement lol, It all adds to the realism and overall enjoyment of the sim. :)
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jamespetts
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Re: (Hopefully) definative list of all operational deficiencies

Post by jamespetts »

nelson wrote:Maybe not but the main jist of the thread is realism, realistic signals, realistic operations,....realistic train movement lol, It all adds to the realism and overall enjoyment of the sim. :)
Indeed, although that isn't by itself a reason not to split them up and discuss them in their own threads :-)
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Re: (Hopefully) definitive list of all operational deficiencies

Post by jamespetts »

Update: Added two new critical issues: unstable portals, and instability when saving scenarios.
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Re: (Hopefully) definitive list of all operational deficiencies

Post by nelson »

Thanks for your time James, there is now a new thread started about cab sway in RS Physics.
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Re: (Hopefully) definitive list of all operational deficiencies

Post by jamespetts »

Update: Added new critical issue (no. 12): fixed timetables.
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Re: (Hopefully) definitive list of all operational deficiencies

Post by Lad491 »

Update: Added new critical issue (no. 12): fixed timetables.
Im glad to see that added. For me it is the most major failing of the sim and makes it unplayable. I have no desire to write scenarios in which times are guestimates, since it will be impossible to correctly design AI interactions. For me it should be top of the critical list .
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Re: (Hopefully) definitive list of all operational deficiencies

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Update: Added new critical issue no. 13: conflict handling.
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Re: (Hopefully) definitive list of all operational deficiencies

Post by CaptScarlet »

I noticed that in the list of known issues on the RSDL forum the following have the status of "Fix Completed", there are others but I thought that these are related to this list.

Uncoupling at Speed can cause wagons to stop dead, but retain inertia
Manual Junctions should force open if player crosses against switched direction
Signals & Dispatcher cannot see driverless consists

John
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Re: (Hopefully) definitive list of all operational deficiencies

Post by jamespetts »

CaptScarlet wrote:I noticed that in the list of known issues on the RSDL forum the following have the status of "Fix Completed", there are others but I thought that these are related to this list.

Uncoupling at Speed can cause wagons to stop dead, but retain inertia
Manual Junctions should force open if player crosses against switched direction
Signals & Dispatcher cannot see driverless consists

John
Indeed, that is encouraging. There is still a long way to go - many more things than those need to be fixed - but I am pleased that the operational issues will be addressed in the first patch. Also, although it is not on the list, it has been confirmed by RSDL representatives that the portal bugs will be fixed in the first patch, too.
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Re: (Hopefully) definitive list of all operational deficiencies

Post by RSderek »

With the first Patch there will be a big long list of issues that have been addressed.

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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jamespetts
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Re: (Hopefully) definitive list of all operational deficiencies

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RSderek wrote:With the first Patch there will be a big long list of issues that have been addressed.

regards

Derek
I shall very much look forward :-) Merry Christmas...
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Re: (Hopefully) definitive list of all operational deficiencies

Post by CaptScarlet »

This doesn't really classify as a operational deficiency but I wasn't sure where to add it.

Anyway when you are creating or editing a scenario and want to check on the marker name of the path you have set for each command if the name of the marker is too long it gets cut off. This does make it difficult to check what you have entered if you are trying to troubleshoot a pathing problem.
If the marker name would either have more space or if when the mouse is placed on it the full name appears it would make checking where the fault is simpler.

John
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