Either ToAce or the Asset Manager converter does not seem to work for me. I have a 256x256 .bmp file but after ToAce and then running it through the Asset Manager, my model is red all over. Using RS Bin Tool, I can see that the TgPCdX texture file created is all red. If I manually create the .dds file from my .bmp and use RS Bin Tool to recreate the TgPCdX file, my model looks right in the Route Editor.
I used DXT1 in ToAce, but I have also tried other options, always with the same result. Am I doing something wrong?
