speed limits

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matticus88
Getting the hang of things now
Posts: 18
Joined: Mon Nov 12, 2007 9:15 pm

speed limits

Post by matticus88 »

hello,

When playing on scenarios, i try to drive the trains without getting any faults but i ALWAYS break speed limits when ever it decreases becuase i do not know how to see what the speed limit is until i go past the speed limit signs but at that point, i can't slow down instantly.

My question is, How do i find out what speed limits are for the track I'm on, Ahead of me so i can slow down in time?
rogertra
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Posts: 112
Joined: Wed Oct 31, 2007 3:05 am

Re: speed limits

Post by rogertra »

matticus88 wrote:hello,

When playing on scenarios, i try to drive the trains without getting any faults but i ALWAYS break speed limits when ever it decreases becuase i do not know how to see what the speed limit is until i go past the speed limit signs but at that point, i can't slow down instantly.

My question is, How do i find out what speed limits are for the track I'm on, Ahead of me so i can slow down in time?
The stock reply is "route knowledge". You drive the route so many times, like real drivers do, until you know where all the speed limits are.

Problem with that is that this is a GAME, it's not reality. Real drivers, in steam days, started as cleaners, then fireman, and finaly driver. This process took years to achive and that's how they gained route knowledge, by firing and driving over the same routes, day in, day out for 15 years or so. Not sure how long it takes to be a driver these days, probably six months or more, again going over the same route(s) day in, day out five days per week, 8 hours per day.

However, this is, as I said above, a GAME. I don't have the time, let alone the desire to PLAY with this sim for day in, day out, for an 8 hour shift until I learn the route.

Therefore, advanced warning of speed limits, stations, junctions and yards should be given in the game. The ideal spot is the route guide window to the left of the screen. That little window is next to useless as all the vital info is spread over three seperate windows, instead of just one and the track plan contains far too much useless info. It needs to be seriously edited so that it shows, in one window. Trackplan which will shows route set, gradient, speed limit, distance to next speed limit and what it is, current speed and distance and aspect of next signal and distance to next named locatioon (Station, junction, yard, signalbox). The window should be dragable so that the player can place it anywhere on the monitor they wish.
Cheers.

Roger T.
Home of the Great Eastern Railway at:-
http://www.highspeedplus.com/~rogertra/
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bozza
Getting the hang of things now
Posts: 16
Joined: Fri Oct 26, 2007 10:47 pm

Re: speed limits

Post by bozza »

I had the same problem and it led to a couple of good ol de-railments.......

The way i worked around it was the next time i got busted by a speed change i went striaght into edit mode and placed a new speed warning sign then dragged it way down the track.......so next time i pass that point i see a warning sign way in advance..
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Retro
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Re: speed limits

Post by Retro »

rogertra wrote:
however, this is, as I said above, a GAME. I don't have the time, let alone the desire to PLAY with this sim for day in, day out, for an 8 hour shift until I learn the route.

Therefore, advanced warning of speed limits, stations, junctions and yards should be given in the game. The ideal spot is the route guide window to the left of the screen. That little window is next to useless as all the vital info is spread over three seperate windows, instead of just one and the track plan contains far too much useless info. It needs to be seriously edited so that it shows, in one window. Trackplan which will shows route set, gradient, speed limit, distance to next speed limit and what it is, current speed and distance and aspect of next signal and distance to next named locatioon (Station, junction, yard, signalbox). The window should be dragable so that the player can place it anywhere on the monitor they wish.
I agree some advanced warning of speed limits is needed and the driver guide needs to be simplified and movable if only because of it's effect on Frame Rates. Having looked at the trackside warning signs from the cab view some are a little dubious and don't give enough time to react to a slow down speed limit unless you brake violently.
Tonight on the Need For Speed Scenario an AI collision stopped the game when I was stationary at Darlington and unloading passengers. having checked and rechecked there was no AI train anywhere near. So I assume it happened between two AI trains elsewhere. This never happened in MSTS because all AI Trains where governed by the signaling system. I used to have about 20 AI trains running on an Activity .
The game ended again on the way to Newcastle for the same reason fortunately I had saved just before.
Although showing great promise KRS is very buggy ATM and hopefully a swift Patch will sort this out. From what others on here are saying that could be March next year !!!!!!. Some kind of player like on MSTS to run through the activities would be a good idea for KRS. Although it was not that accurate it gave you an idea of what was happening on the activity before you tried it in Game.
Have tried to get the Development Pack today but the site seems to be down or so slow that it is impossible to download it. You would think they could have some Mirrors.
I have no doubt some of the genius developers on here will be able to make the game a lot more user friendly and I look forward to there work. Without them MSTS would not have been such a great Sim and certainly not kept us all happy for so long a time.
Sorry for the moan !!!!
Regards James
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