Why its another month away I've no idea
John
Moderator: Moderators
Perhaps they're actually testing them this timeCaptScarlet wrote: Why its another month away I've no idea![]()
John
seagulls2000 wrote:I cannot understand the delay except, if has already been said, they need to patch the tools to go with the patch to the game.
The default routes wont have been made with the in game tools, RSD must have used a full version to create them. The question is though is there 3 levels of tools, the basic we have now, the ones released on the 12th Nov and RSD secret set that nobody will ever see? Im hoping the tools on the 12th are the ones RSD used to create the default routes as this will give everyone the best chance of creating better content
Gary
Now that brings me in line with Jon Bilton. However, no one should give too much about marketing fuss. But it is simply not true. Both MSTS and Trainz perform more immersive than KRS as of this writing.Rail Simulator, the new game now available from Electronic Arts, provides the most immersive train experience possible on the PC.
If creating your own landscape, I's say some succeeded, some did not.In addition it allows users to create their own landscapes, trains and missions.
Most of us are neither professionals nor experts, but dirty as hell. All we want is run a scenario without setting the switches ourselves, and a way to fix a few things ourselves (signalling, wagons jumping on coupling). Other than moving the trees off the track little can be done currently by any non-expert enthusiast sticking in the dirt.For those wishing to take content creation to the next level, the developers of Rail Simulator are offering an additional suite of tools that enable professionals and experts to really get their hands dirty.
I hoped for the complete documentation to be available on release. Then we would have spend the weekend fixing your product for you instead of moaning about it (well, some of us, at least). If someone at RSD is indeed reading the posts here and giving just a little hoot on "the community" (which is oh so important to Kuju/RSD), then please, may I beg for the documentation of the data format now? Keep the user manual of the tools which are not ready, no one could make use of those, but you must have the API for signalling, passenger programming/configuration, "mission"/scenario/timetable etc. data somewhere.These tools allow the creation and editing of the more complex elements of Rail Simulator, adding new content to the game and authoring scenarios, as well as providing more in-depth documentation about features, functions and facilities.
No problem. Most of us will outperform any Kuju developer regarding that. I am not talking about 3D modelling. But regarding "specialist knowledge of railway systems, computer simulation and programming", Kuju did not engage the biggest geniuses on the planet. And for most aspects, it is not true that you need programming skills. If you stay clear from Lua stuff, all you need it railway knowledge and persistence to face the abstraction challenge which any simulation poses.However, you will need a high degree of specialist knowledge of railway systems, computer simulation and programming to use these tools effectively.
arabiandisco wrote:So there's complaints that the game has been rushed out, and now there's complaints that the tools are not being rushed out...
Thanks Derek, thats good to hear as one might assume that any problems with the tools were identified internally during the development of RS.RSderek wrote:Hi all,
The tools that will be available for download are the same for everyone and the same as what we at RSDL are using.
regards
Derek