Walschaerts' Tutorial

Learn the finer points of making your own engines and wagons!

Moderator: Moderators

Locked
User avatar
cua193
Well Established Forum Member
Posts: 635
Joined: Tue Mar 19, 2002 12:00 am

Walschaerts' Tutorial

Post by cua193 »

The Walschaerts' tutorial I wrote some time ago has been added to the excellent steam4me site. It was delayed somewhat as I'd sent it incomplete - presumably the copy on my site is also incomplete - I'll remove it now.

I see there's been some problem reaching the steam4me site; it has a new host & no re-direct.

The tutorial page is at:-

http://steam4me.railpage.org.au/trainsi ... index.html

For anyone new to designing for MSTS this should be your second stop.

To return to the tutorial; I'm afraid the language is a bit more stodgy than usual - I found it difficult to be precise. I'm assuming that any builder will have a reasonable experience of TSM or Gmax. Especially in TSM animation should be pretty well the last job. It doesn't explain the working of Walschaerts' gear - there's a link to Charles J. Dockstader's animated valvegear program. Spend some time with that program first to find which part pulls-pushes-turns which. I'd also suggest reading my first valvegear tutorial which explains the principles of false pins & jigs. I can see no reason why the principle wouldn't work with 3dcanvas, though Decapod's add-ons already do the job for you.

Richard
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Dem bones..

Post by CaptainBazza »

Thank you, for such a comprehensive tute. My method is much more hit and miss...I've never used 'bones' except as an experiment, and not on a loco.

Cheers Bazza
Locked

Return to “[MSTS1] Building Rolling Stock”