Trolling around the forums it appears there's not a .s exporter for Maya. Is that true?
Alternatively, is there an exe that'll convert 3DS to .s - or along a more convoluted route, a Studio MAX exporter so I can export from Maya, import into Studio MAX and then export to .S from there?
Cheers,
Crow
Maya exporter?
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Scarecrovv
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Maya exporter?
Wayne Peters
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Blitz Games - Leamington
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As far as I know there is no native .s exporter for Maya.
Located in the …Train Simulator\UTILS folder is the conv3ds.exe program and associated support documents. On CD1 there is also a techdocs.zip (or similar) file which has more information on creating 3D objects for MSTS.
In the release notes for this program it states:
‘The Conv3DS utility converts one or more Autodesk 3D Studio Release 4 files
(which have a .3DS extension) to a single Kuju Shape file (which has a .S
extension).’
I have never used this utility but I have had experience with using *.3DS files in different 3D modelling programs and have found not all 3DS files are created (or read) equally. Your mileage may vary.
Good luck.
Located in the …Train Simulator\UTILS folder is the conv3ds.exe program and associated support documents. On CD1 there is also a techdocs.zip (or similar) file which has more information on creating 3D objects for MSTS.
In the release notes for this program it states:
‘The Conv3DS utility converts one or more Autodesk 3D Studio Release 4 files
(which have a .3DS extension) to a single Kuju Shape file (which has a .S
extension).’
I have never used this utility but I have had experience with using *.3DS files in different 3D modelling programs and have found not all 3DS files are created (or read) equally. Your mileage may vary.
Good luck.
Re: Maya exporter?
Use your FBX plug-in for Maya > Max . The alternative would be Polytrans - many more options with this method , particularly for mapping . Either method would allow you to export .3ds to Max or Gmax . Gmax may be a better option since as posted above there can be problems with the shape converter ... even with 2 meshes produced with the same max install .Scarecrovv wrote:Trolling around the forums it appears there's not a .s exporter for Maya. Is that true?
Alternatively, is there an exe that'll convert 3DS to .s - or along a more convoluted route, a Studio MAX exporter so I can export from Maya, import into Studio MAX and then export to .S from there?
Cheers,
Crow
Good Luck
~A~