Y'know...the colours and textures that make up the different kinds of grass in individual fields, or old coal, or gravel on the track bed, rock outcrops in cuttings?? Etc, Etc??
Hopefully its smaller than the numb 10 metre size that was the minimum of the Trainz texturing tool?
Often found that during texturing in areas where I wanted to paint some detail in say - old UK sidings....the edges of the textures didn't go so well with the edges of grassy textures at the edge of the sidings.
That diamond effect next to the track bed - ugh!
Thats one instance of the limits of texturing within Trainz...there were many more instances which I found frustrating.
Which all probably conspired to continue to make the Trainz sim environment too toytown really.
Although some folk have made some really nice looking 'real' in appearance routes in Trainz.
The German ones are usually pretty good.
'Niddertalbahn' for one, and the recent 'DB-Projekt 1970' are good uns'.
The 10 metre minimum also applied to the way the terrain gid squares could be manipulated.....so you would usually get pretty sharp cutoffs of embankments, and streams or ditches that could have hidden a Challenger tank in em sometimes!
Is this another aspect of the KRS environment which has been improved upon?
Hope so.
For all the questions and talk on this forum about locos and stock, one could be forgiven for thinking that some of the forum members were talking about spaceships....that didn't have too interact visually with a country/townscape.
If the environment is out of context with the improvement of the look of the rolling stock then...well...thats a bit retrograde really.
From what I have seen so far in the screenshots - its definitely an improvement over Trainz.
Someone on the forums mentioned it having more depth.
That would be nice.