Exporting to MSTS

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fadedGlory
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Exporting to MSTS

Post by fadedGlory »

Here is my next problem, undoubtedly caused by my ignorance: I can't export a working tender to MSTS. The engine is fine, I can build a consist and it runs in the sim. But as soon as I add the tender to the consist, I get a 'rigid body' error when loading up an activity. It has nothing to do with fouling the buffer stops because I start in the middle of a long empty stretch of trackwork. It must be the tender shape file itself. I have double checked the bounding boxes in the Shape Viewer, they look fine to me.

I suspect there is something wrong with the hierarchy in Canvas. I have fiddled around with the naming and hierarchy, and this is what I have now:

<IMG width="172" height="369" SRC="http://www.atomic-album.com/showPic.php ... rarchy.jpg">

The next pic shows the first selected wheel from Wheels11, it is the front one on the right.

<IMG width="520" height="343" SRC="http://www.atomic-album.com/showPic.php ... eels11.jpg">

The Bogie1 part is the underframe.

I export by selecting the Main Group, which highlights the footplate, then using either the wizard or the direct .s file export.

The result is the same in both cases, I can't load the tender into the sim and get the rigid body error.

To be honest I am not sure how to set up the wizard. What is the wheel arrangement? 2-2? When it asks to identify the rear bogie do I just skip that part?

Any help would be appreciated!

Thanks,

fG
kevmt
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Post by kevmt »

Try renaming "footplate" to "main" and see if this helps. (I'm presuming this is your main part)

Kevin
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decapod
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Post by decapod »

Object names don't matter unless you're making custom LODs.

The hierarchy looks correct. Try just using the right click export option, the wizard sometimes causes problems. It's great for getting sd and skeleton wag/eng files, but you need to be a bit careful with animations and part identification.

Otherwise e-mail me the S file and I'll give it a check.
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john13
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Post by john13 »

This minor problem has been raised on the Amabilis forum recently - the export wizard doesn't seem to like 2-2 configurations being described as a single bogie. My model would export OK only by skipping the bogie identification.
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fadedGlory
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Post by fadedGlory »

After more testing it turns out the problem was actually somewhere in the wag file, not in the s file. I have now managed to get the engine-tender combination running fine in the Sim. Sorry for wasting your time :oops:

fG
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wmalder
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Post by wmalder »

fadedGlory wrote:After more testing it turns out the problem was actually somewhere in the wag file, not in the s file. I have now managed to get the engine-tender combination running fine in the Sim. Sorry for wasting your time :oops:

fG
It's never a waste of time. You never know when it just might be the program. We all learn something.
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