Can anyone explain, why in some passenger views they are dark at night.
While others remain light.
Regards Ross
Dark night Passenger views
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Re: Dark night Passenger views
I guess it is because some Passenger views have a night view as well, I dont know how to make them all unless you make all the passenger views the same!rosssweet wrote:Can anyone explain, why in some passenger views they are dark at night.
While others remain light.
Regards Ross
ALISTAIR PARSONS
- 3DTrains
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Lit passenger views are those that have their materials set to bright and/or half-bright types.
Cheers!
Marc - 3DTrains
http://www.3dtrains.com
Cheers!
Marc - 3DTrains
http://www.3dtrains.com
Re: Dark night Passenger views
Do you mean inside the carriage, which should be light...most carriages are lit after all(?), or outside the window?rosssweet wrote:Can anyone explain, why in some passenger views they are dark at night.
While others remain light.
Regards Ross
I know that sounds daft but I'm trying to understand the problem.
Can you post screenshots of examples?
Geoff
- rosssweet
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Lit passenger views are those that have their materials set to bright and/or half-bright types.
Cheers!
Marc - 3DTrains
Hi Mark,
Where are the settings for bright/half bright ? in the .s or .sd files ?
Thanks for your replies.
Haven't worked out how to insert a graphic into this section yet.
Regards Ross
Cheers!
Marc - 3DTrains
Hi Mark,
Where are the settings for bright/half bright ? in the .s or .sd files ?
Thanks for your replies.
Haven't worked out how to insert a graphic into this section yet.
Regards Ross
- jbilton
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Hi Rossrosssweet wrote: Where are the settings for bright/half bright ? in the .s or .sd files ?
Regards Ross
You'll need Shape File Manager to manipulate the S file
http://steam4me.railpage.org.au/tutorials/sfm_faq.html
Section 3 Textures.
Cheers
Jon
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- rosssweet
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Thanks once again Jon, wow, looked at Shape file manager and think I don't need to go there
Had a look in Archibald, which I use a lot to get Common.Pv created, to make it easy to add a passenger view to any consist,
but couldn't get a result to textures there. anyway move on, so much, really good stuff downloaded to work on, including uploads from you.
Regards Ross
Had a look in Archibald, which I use a lot to get Common.Pv created, to make it easy to add a passenger view to any consist,
but couldn't get a result to textures there. anyway move on, so much, really good stuff downloaded to work on, including uploads from you.
Regards Ross
