question: gradients
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question: gradients
hi, i was just wandering would KRS be able to have routes such as Snowdon mountain railway built or would this be too steep a gradient?
cheers
cheers
If what I was told last year by Kuju is still the case, then modelling the Snowdon Mountain Railway will not be possible as narrow gauge track will not be supported in the first version, neither will "tight" curves..ie radii less than around 75m.
Unless either what I was told was wrong then....or is wrong now.
Adam?? Can you confirm/correct/deny/whatever?? This will have a very important bearing on all narrow gauge and tram route builders.
Unless either what I was told was wrong then....or is wrong now.
Adam?? Can you confirm/correct/deny/whatever?? This will have a very important bearing on all narrow gauge and tram route builders.
- ForburyLion
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terrycunliffe
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Anyone who has built a tram route will realise how fundamental the availability of tight radii curve track sections is to the realism of the route.
Terry
Terry
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Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
- salopiangrowler
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It is possible to have near vertical gradients in Rail Simulator. The specifc authoring tool as well as the ability to post edit gradients on already laid track make this area of route building far more accessible and accurate.
Cheers
KujuAdam | http://www.railsimulator.com
Cheers
KujuAdam | http://www.railsimulator.com
This is basically what we have been doing with MSTS to simulate NG.ForburyLion wrote:If tight curves are not possible why not just make giant sized track and work in a different scale?..... camera angles would need to be adjusted.
It would be nice if we didn't have to go through this rigmarole with the Kujusim. Adam, a definative answer as to whether NG/tram routes are going to be feasible with the sim, would be appreciated.
Cheers,
Kevin
Seconded.It would be nice if we didn't have to go through this rigmarole with the Kujusim. Adam, a definative answer as to whether NG/tram routes are going to be feasible with the sim, would be appreciated.
Why, oh why can't a simple question be answered.
Unless the lack of an answer really means..NO NARROW GAUGE OR TRAM ROUTES POSSIBLE! Which can only damage KRS's sales! (Actually, it won't damage sales as far as I'm concerned. I have no intention of purchasing until tram route are possible)
- laurie_heath
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There seems to be a lot of wild speculation here.
I was under the impression that one would be able create whatever track system one wanted including dual gauge and monorail.
I believe that I could have done a better job with Romney and could have made it to true scale. There are no plans for doing Romney for K.R.S. at the moment however.
Where did people get the idea of a minimum radius from?
Please could someone point out to me where it says:
"The minimum radius will be nn metres."
A definitive statement form KUJU would be most welcome.
I was under the impression that one would be able create whatever track system one wanted including dual gauge and monorail.
I believe that I could have done a better job with Romney and could have made it to true scale. There are no plans for doing Romney for K.R.S. at the moment however.
Where did people get the idea of a minimum radius from?
Please could someone point out to me where it says:
"The minimum radius will be nn metres."
A definitive statement form KUJU would be most welcome.
The info on min radii came from KujuClare in reply to a question about NG trackwork. I think she stated a min radii of 50 mtrs which may just suffice for "mainline" type NG routes. Afterwards, I seem to remember reading that the Kujusim producer was quoted as saying that the min radius would actually be 70m. This would rule out most NG routes. Unfortunately, the search facility of this site doesn't work correctly on my computer, so can't find the actual quotes.
Kevin
(edited as wrong radius info was originaly posted)
Kevin
(edited as wrong radius info was originaly posted)
Last edited by kevmt on Tue Jun 26, 2007 1:55 pm, edited 1 time in total.