MSTS: Chinese C2 0-8-0 on the Ffestiniog route.
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- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
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- Location: Land of the Long White Cloud.
- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
- Posts: 18852
- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
C2 conceptual Tank
Oddball made odder, C2 conceptual tank version. It is a logical conversion, too. Just a wee project while waiting for the first of the Americas' Cup races.
<IMG width="835" height="490" SRC="http://www.atomic-album.com/showPic.php ... y-Tank.jpg">
Cheers Bazza
<IMG width="835" height="490" SRC="http://www.atomic-album.com/showPic.php ... y-Tank.jpg">
Cheers Bazza
- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
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The C2T developed the dreaded lockup in some views thus I decided to cut back the polys by rebuilding the driverset wheel cores (the bit excluding the rims. Althought untextured and untested in the sim, I've managed to save 500 polys per wheelset, bringing the single wheelset total down from just over 1,700 to a tad over 1,200 polys. The total polys saved over the 4 wheelsets is a nice 2,000, which should improve sim performance.
By rebuilding just the wheelset cores I don't lose the animation, which is retained by the rims and axles.
Cheers Bazza
By rebuilding just the wheelset cores I don't lose the animation, which is retained by the rims and axles.
Cheers Bazza
- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
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- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
- Posts: 18852
- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
- skinnylinny
- Getting the hang of things now
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- Location: Raynes Park, nr. Wimbledon
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- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
- Posts: 18852
- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
Yes, SL, it was, but no longer - I rebuilt the wheel core. Well spotted.
Incidentally, I struck an unusual problem with that later addition, it will not show in the sim when named wheels11 ~ 13, or wheels21 ~ 23. Bogie1 is allocated to the four driversets, so they track correctly through curves, and the trailing bogie is bogie2. My quickfix is to rename the trailing bogie wheelset to 'wheels' and because the wheels are quite 'round' you don't actually notice they're not rotating. They do track okay, though.
Cheers Bazza
Incidentally, I struck an unusual problem with that later addition, it will not show in the sim when named wheels11 ~ 13, or wheels21 ~ 23. Bogie1 is allocated to the four driversets, so they track correctly through curves, and the trailing bogie is bogie2. My quickfix is to rename the trailing bogie wheelset to 'wheels' and because the wheels are quite 'round' you don't actually notice they're not rotating. They do track okay, though.
Cheers Bazza
- skinnylinny
- Getting the hang of things now
- Posts: 94
- Joined: Tue Feb 10, 2004 8:43 pm
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- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
- Posts: 18852
- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
No worries, mate. At that stage of the conversion project it was easier/quicker to clone one of the driversets and use that. I eventually removed the wheelcore, leaving the rims, and then rebuilt the core.
Having a knowledgable 'independent' third-eye is a help, rather than a hinderance. Any constructive criticism is appreciated.
Never cast aspirsions on your modeling skills, we all learned the hard way and many models dropped offscreen during the process.
Cheers Bazza
Having a knowledgable 'independent' third-eye is a help, rather than a hinderance. Any constructive criticism is appreciated.
Never cast aspirsions on your modeling skills, we all learned the hard way and many models dropped offscreen during the process.
Cheers Bazza
- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
- Posts: 18852
- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
C2 update
Meanwhile, the other C2 (not the original) is still under development, here's an update pic. Thanks to Paul's Shape Fixer, this one was cured of the dreaded POV crash.
<IMG width="763" height="500" SRC="http://www.atomic-album.com/showPic.php ... pdate1.jpg">
Still a tad under 16 thousand polys, with me gingerly adding more detail.
Cheers Bazza
<IMG width="763" height="500" SRC="http://www.atomic-album.com/showPic.php ... pdate1.jpg">
Still a tad under 16 thousand polys, with me gingerly adding more detail.
Cheers Bazza
- Nvincer
- Very Active Forum Member
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Looks good
Ben
Ben
Ben Vincer
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