OK, thanks for the advise guys (not really sure that I understand most of it!!!)
This project was started because I had found an easy (and fun) way of making textures. Namely, building the full 3D model, making renders of the model and finally applying the renders to a simplified mesh of the model. This is only because my texture creation is second to .!!!
The need to keep the poly count low was only for the same old reason in MSTS.
My real big question is, what is the difference between the (alpha) and the (-trans) save in TGATools?
tagsdm (???) your model looks absolutely stunning.
Actually, I think that I know the answer to my question. Does the (alpha) save allow for semi-transparent windows (shades of grey)?
The shot below is with the (-trans) save in TGATools.
Andrew, CME.
Bodgit & Scarper Engineering