AI Head and Tail Lights

Getting the physics right is essential for the simulation, having an 0-6-0 tank engine with the hauling power of a Class 66 just ruins the fun!

Moderator: Moderators

Locked
User avatar
generalmotors228
Getting the hang of things now
Posts: 79
Joined: Wed Apr 13, 2005 11:26 pm

AI Head and Tail Lights

Post by generalmotors228 »

How do I changed the settings in ENG files to allow AI services to always have head, marker and tail lights on during daylight as well as night time? I've noticed that a lot of AI services only have headlights during the night only, but in daylight they only show reds!

Any advice appreciated!

GM228
GM 228 - Always Happy and smiling! :-)

"No matter where you go, there you are"
gallop3ta
Been on the forums for a while
Posts: 215
Joined: Mon Jan 09, 2006 2:21 pm

re ai lighting

Post by gallop3ta »

User avatar
generalmotors228
Getting the hang of things now
Posts: 79
Joined: Wed Apr 13, 2005 11:26 pm

Re: re ai lighting

Post by generalmotors228 »

gallop3ta wrote:Try this link
http://steam4me.railpage.org.au/trainsi ... hting.html
Cheers
Ian
Thank you!

GM228
GM 228 - Always Happy and smiling! :-)

"No matter where you go, there you are"
User avatar
steam4me
Well Established Forum Member
Posts: 583
Joined: Thu Dec 06, 2001 12:00 am
Location: Melbourne, Victoria, Australia
Contact:

Post by steam4me »

gallop3 asked me to jump in here.

From the sounds of your post, the AI lighting is already set up pretty well correctly: just make sure the TimeOfDay( n ) line is deleted: this will ensure that the lights are always on.

Regards

Yuri, webmaster
_______________________________

steam4me
Freeware Australian MSTS Add-Ons & Tutorials
team-ALCO
Quality Australian payware MSTS Add-Ons
_______________________________
Locked

Return to “[MSTS1] Physics”