
Taking advantage of the new patch from MT which makes the signals brighter.
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But that is how MSTS works, not how you achieve it. One doesn't need to change anything to get that bit to work, just as long as you can do it. My knowledge is on getting things like that to work, not necessarily why they work, that is something for the chaps who dig deep into the core of MSTS to find out about. Everything and anything to do with signals is contained within the sigcfg.dat file and sigscr.dat file (and associated textures/shapes of course) so if you have a good knowledge of these and how they work then you can do anything with signals!buffy500 wrote:Ah, and now the "for some reason becomes visible at greater distances" bits got you stumped then, so you don't really know how its been done !
I think I do, but thats what I pay people for, to do the clever bit !

That's one of the best shots I've ever seen.phat2003uk wrote:
Taking advantage of the new patch from MT which makes the signals brighter.