All newcomers to MSTS route building please read
Moderator: Moderators
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
I have been Terrain Editing in my route and found a Handy feature.
While in F9 mode (Terrain Edit) , If you select and area, then press D it toggle's the Red box to follow where your Cursor goes, Handy for Smoothing large area's, and hill's that the Maximum size selection Box won't cover.
Pressing D will toggle this Effect ON / OFF. Default is OFF.
While in F9 mode (Terrain Edit) , If you select and area, then press D it toggle's the Red box to follow where your Cursor goes, Handy for Smoothing large area's, and hill's that the Maximum size selection Box won't cover.
Pressing D will toggle this Effect ON / OFF. Default is OFF.
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
- longbow
- Very Active Forum Member
- Posts: 3608
- Joined: Mon Mar 18, 2002 12:00 am
- Location: Noosa, Australia
- Contact:
Track Plans and Terraforming - Maps and Other Sources
For Maps and Track Plans, Read On...
Maps for terraforming
You can download conveniently sized modern 1:25000 digitised OS maps from multimap.com which are ideal for contour tracing (they show 10m contours). These will give you considerably more terrain detail than the recently available UK 90m resolution DEM data. You can also download satellite photo versions of each map, which are a useful guide for terrain textures. Scans from the paper OS Explorer maps of the same scale give you 5m contours (useful in flat areas), more detail and greater legibility, important if you trying to discern contours in urban areas. However, there is some doubt about what use you are allowed to make of OS and multimap stuff under copyright - see other posts in this forum. For more detail on map data for terraforming, search the forums.
Track gradients
The book BR Main Line Gradient Profiles in the Age of Steam, published by Ian Allan, covers all UK main line routes as of the 1950s. This is still in print and often turns up on eBay. The Middleton Press series covering UK routes usually includes a gradient profile and large scale OS station maps.
Track Plans
Railway Track Diagrams from Quail Maps are a series covering all UK railways as of now. Each volume covers a whole region and shows schematic plans of track layouts, mileposts, platforms and some other operational detail. However, they are not to scale and are of limited use for detailed modelling. Quail Maps can be purchased from:
http://www.trackmaps.co.uk
For more detail, there is no better source than Ordnance Survey 1:2500 (about 25 ins/mile) scale maps, which show not only the track plans but trackside buildings, signal posts, bridges, mileposts, paths, fences - almost every detail you would need to model, except contours. Don't bother with the 1:1250 scale maps - they do not contain any more detail and you'll need four times as many copies.
Where to find OS maps
From the local Library. Maps for the local area are available in the reference section of the nearest library (or county libraries, which usually have a wider selection) and are available for every decade or two going back as far as the late 1800's, although the local library probably won't have every series. The British Library in London has maps for the whole of the UK. Maps less than 50 years old are still under copyright and your library may restrict how much you can copy - one A4 sheet per map in my case. Anything older you can photocopy until your 10p's run out. I'm told that some libraries have digitised their map collections which may make copying more difficult.
Ask the library too for local railway photos - I unearthed some great aerial shots of my route.
From Map Sellers. Large scale OS maps of any age can be ordered direct from the Ordnance Survey. However these are pricey - GBP25 for a 28 x 32 inch, 1:2500 sheet. See:
http://www.ordnancesurvey.co.uk/oswebsi ... /index.cfm
Alternatively, a growing range of old Ordnance Survey maps covering about 350 UK towns is available from Alan Godfrey Maps. These reproduce the OS 1:2500 maps at a reduced scale of about 15ins/mile, a convenient scale that still captures all the detail, and cost about GBP2 each.
http://www.alangodfreymaps.co.uk
Pasting Maps as Terrtex into MSTS
Here are detailed instructions for how to transform OS maps into plans for MSTS. I'm using Photoshop as my image editor and TSTF for terraforming: you may need to adapt these procedures for other software.
Finding the Maps. For map sources, see above. If you making photocopies, make sure they cover all the station areas and at least part of the scale at the edge of the map - you'll need this to establish map lat/lon co-ordinates later.
Making the Terrtex Master- scan your map copies sheet by sheet into your image editor as a 200dpi grayscale image. Using the vertical grid lines as reference, rotate each map image exactly North-South (Photoshop's Measure tool is perfect for this). Then cut and paste the sections together to make a single Master file. This will be quite large so don't try to do more than one station at a time. Resize this master file in the image editor using the map scale as reference so that 1m on the map = 4 pixels on the map image. (e.g. If you are using metric 1:2500 OS maps, each grid square is 100m x 100m, so resize your image so that each grid square is 400 pixels wide).
Orientating your Terrtex Master (TM) to RE. First, find an easily identified Reference Point near the centre of your OS map (railway bridges or level crossings work best). Plot its position in RE using a marker and note its World Tile x and z co-ordinate - these give its displacement in metres from the centre of the world tile. From these co-ordinates, calculate how far the marker lies from the NE corner of the tilet (each tilet is 128m x 128m, and there are 16x16 tilets in each world tile). Use these measurements to plot the position of this tilet corner on your TM (remember, 1m in RE = 4px on the map). From this point draw a grid 512px (ie 128m) square to cover the area of your TM that you wish to transfer into RE. (in Photoshop, I overlay the grid by spacing horizontal and vertical Guides using a 512x512 square shape).
Making Terrtex - cut and paste each TM grid square into a 512x512 px file, labelling each in grid sequence (eg A1, A2). Convert these into ACE files using Route Riter or TGAtools and copy them into your route Terrtex folder. Now paste them into RE using the terrain editor, starting with the tilet containing the reference point marker. You should find that the map aligns almost exactly with this marker. You can paste up to 64 of these map squares onto each World Tile - more than enough to cover most stations. NB You can page through the squares in the terrtex window using the Q key.
If you have the Mosaic terrtex editor from http://www.digital-rails.com this process is much easier because it automates all file conversions and you can create and paste terrtex squares from your map into your route in large blocks.
Using the Terrtex Map. Although the above is quite time consuming (2-3 hours for a medium sized station), it's well worth it. Track laying is now a breeze, especially if you are using UKFS. In addition your terrtex map shows the position of every building, spot (BM) ground heights, embankments, bridges, roads, cuttings, signal posts, mile posts, water towers, fences and even trees (see below). In addition, from your TM you can easily measure off ground dimensions for buildings, platforms etc. Once everything is placed, re-texture your terrain to erase the map.
<IMG width="512" height="384" SRC="http://www.atomic-album.com/showPic.php/33090/Jan 04 - tracklaying at Weymouth_512.jpg">
Important Note. Because you are applying a square map grid onto the skewed grid employed by MSTS, your terrtex map will progressively diverge from that represented in RE. The error is acceptably small within station-sized areas, but it will give problems if you try to map long distances. Accordingly I use terrtex OS maps only for tracklaying in station areas, and markers for tracklaying in open terrain.
More uses for those terrtex maps.
Select an appropriately sized map section (100x100m or 200x200m), convert it into a separate bitmap file and import it as a plan view into your 3D modelling program. You can now build a cluster of structures using the map as guide to size and alignment, setting the centre of the group at a convenient reference point on the map. When you are done, use this terrtex map and this reference point to place and align your cluster.
Use the maps too as a template for terrtex creation in your paint editor - they show roads, fields and a lot of other key terrain boundaries for texturing.
Maps for terraforming
You can download conveniently sized modern 1:25000 digitised OS maps from multimap.com which are ideal for contour tracing (they show 10m contours). These will give you considerably more terrain detail than the recently available UK 90m resolution DEM data. You can also download satellite photo versions of each map, which are a useful guide for terrain textures. Scans from the paper OS Explorer maps of the same scale give you 5m contours (useful in flat areas), more detail and greater legibility, important if you trying to discern contours in urban areas. However, there is some doubt about what use you are allowed to make of OS and multimap stuff under copyright - see other posts in this forum. For more detail on map data for terraforming, search the forums.
Track gradients
The book BR Main Line Gradient Profiles in the Age of Steam, published by Ian Allan, covers all UK main line routes as of the 1950s. This is still in print and often turns up on eBay. The Middleton Press series covering UK routes usually includes a gradient profile and large scale OS station maps.
Track Plans
Railway Track Diagrams from Quail Maps are a series covering all UK railways as of now. Each volume covers a whole region and shows schematic plans of track layouts, mileposts, platforms and some other operational detail. However, they are not to scale and are of limited use for detailed modelling. Quail Maps can be purchased from:
http://www.trackmaps.co.uk
For more detail, there is no better source than Ordnance Survey 1:2500 (about 25 ins/mile) scale maps, which show not only the track plans but trackside buildings, signal posts, bridges, mileposts, paths, fences - almost every detail you would need to model, except contours. Don't bother with the 1:1250 scale maps - they do not contain any more detail and you'll need four times as many copies.
Where to find OS maps
From the local Library. Maps for the local area are available in the reference section of the nearest library (or county libraries, which usually have a wider selection) and are available for every decade or two going back as far as the late 1800's, although the local library probably won't have every series. The British Library in London has maps for the whole of the UK. Maps less than 50 years old are still under copyright and your library may restrict how much you can copy - one A4 sheet per map in my case. Anything older you can photocopy until your 10p's run out. I'm told that some libraries have digitised their map collections which may make copying more difficult.
Ask the library too for local railway photos - I unearthed some great aerial shots of my route.
From Map Sellers. Large scale OS maps of any age can be ordered direct from the Ordnance Survey. However these are pricey - GBP25 for a 28 x 32 inch, 1:2500 sheet. See:
http://www.ordnancesurvey.co.uk/oswebsi ... /index.cfm
Alternatively, a growing range of old Ordnance Survey maps covering about 350 UK towns is available from Alan Godfrey Maps. These reproduce the OS 1:2500 maps at a reduced scale of about 15ins/mile, a convenient scale that still captures all the detail, and cost about GBP2 each.
http://www.alangodfreymaps.co.uk
Pasting Maps as Terrtex into MSTS
Here are detailed instructions for how to transform OS maps into plans for MSTS. I'm using Photoshop as my image editor and TSTF for terraforming: you may need to adapt these procedures for other software.
Finding the Maps. For map sources, see above. If you making photocopies, make sure they cover all the station areas and at least part of the scale at the edge of the map - you'll need this to establish map lat/lon co-ordinates later.
Making the Terrtex Master- scan your map copies sheet by sheet into your image editor as a 200dpi grayscale image. Using the vertical grid lines as reference, rotate each map image exactly North-South (Photoshop's Measure tool is perfect for this). Then cut and paste the sections together to make a single Master file. This will be quite large so don't try to do more than one station at a time. Resize this master file in the image editor using the map scale as reference so that 1m on the map = 4 pixels on the map image. (e.g. If you are using metric 1:2500 OS maps, each grid square is 100m x 100m, so resize your image so that each grid square is 400 pixels wide).
Orientating your Terrtex Master (TM) to RE. First, find an easily identified Reference Point near the centre of your OS map (railway bridges or level crossings work best). Plot its position in RE using a marker and note its World Tile x and z co-ordinate - these give its displacement in metres from the centre of the world tile. From these co-ordinates, calculate how far the marker lies from the NE corner of the tilet (each tilet is 128m x 128m, and there are 16x16 tilets in each world tile). Use these measurements to plot the position of this tilet corner on your TM (remember, 1m in RE = 4px on the map). From this point draw a grid 512px (ie 128m) square to cover the area of your TM that you wish to transfer into RE. (in Photoshop, I overlay the grid by spacing horizontal and vertical Guides using a 512x512 square shape).
Making Terrtex - cut and paste each TM grid square into a 512x512 px file, labelling each in grid sequence (eg A1, A2). Convert these into ACE files using Route Riter or TGAtools and copy them into your route Terrtex folder. Now paste them into RE using the terrain editor, starting with the tilet containing the reference point marker. You should find that the map aligns almost exactly with this marker. You can paste up to 64 of these map squares onto each World Tile - more than enough to cover most stations. NB You can page through the squares in the terrtex window using the Q key.
If you have the Mosaic terrtex editor from http://www.digital-rails.com this process is much easier because it automates all file conversions and you can create and paste terrtex squares from your map into your route in large blocks.
Using the Terrtex Map. Although the above is quite time consuming (2-3 hours for a medium sized station), it's well worth it. Track laying is now a breeze, especially if you are using UKFS. In addition your terrtex map shows the position of every building, spot (BM) ground heights, embankments, bridges, roads, cuttings, signal posts, mile posts, water towers, fences and even trees (see below). In addition, from your TM you can easily measure off ground dimensions for buildings, platforms etc. Once everything is placed, re-texture your terrain to erase the map.
<IMG width="512" height="384" SRC="http://www.atomic-album.com/showPic.php/33090/Jan 04 - tracklaying at Weymouth_512.jpg">
Important Note. Because you are applying a square map grid onto the skewed grid employed by MSTS, your terrtex map will progressively diverge from that represented in RE. The error is acceptably small within station-sized areas, but it will give problems if you try to map long distances. Accordingly I use terrtex OS maps only for tracklaying in station areas, and markers for tracklaying in open terrain.
More uses for those terrtex maps.
Select an appropriately sized map section (100x100m or 200x200m), convert it into a separate bitmap file and import it as a plan view into your 3D modelling program. You can now build a cluster of structures using the map as guide to size and alignment, setting the centre of the group at a convenient reference point on the map. When you are done, use this terrtex map and this reference point to place and align your cluster.
Use the maps too as a template for terrtex creation in your paint editor - they show roads, fields and a lot of other key terrain boundaries for texturing.
Last edited by longbow on Sun Jul 03, 2005 11:56 am, edited 17 times in total.
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
hem Grabs Soap BOX. **
IF YOU GET AN ERROR BACK-UP YOUR BROKEN ROUTE
rite
Steps off soap box. **
the reason for this is that many people will give you a different way to fix the route. This way you have the "broken" route in origional condition.
you can always go back to the broken route and try a new method.
Also someone could appear with a solution after you've deleted the route folder and reverted to a different back-up.
IF YOU GET AN ERROR BACK-UP YOUR BROKEN ROUTE
rite
Steps off soap box. **
the reason for this is that many people will give you a different way to fix the route. This way you have the "broken" route in origional condition.
you can always go back to the broken route and try a new method.
Also someone could appear with a solution after you've deleted the route folder and reverted to a different back-up.
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
- ohmygawdwotsausername
- Been on the forums for a while
- Posts: 297
- Joined: Mon Jan 07, 2002 12:00 am
- Location: Secret route builders castle in he attic with the bats and a spider called George
- Contact:
'scuse me... ctr + moves the sun around, it gets lighter then darker...look up lad, at the sky...press ctrl + and watch the stars come out.alan2 wrote:This also work's by using page up /down.JohnEyres wrote:Just a quick trick worth trying. In the RE, press Ctrl + up and you will see more and more track/scenery in the distance. If you keep pressing it you will be able to see the whole route's track layout in the distance from the air which in reality is miles and miles away!
Pressing Ctrl + down reduces the visibility to the point where you can't even see from about 100 yards to even nothing at all! This also makes the RE look like a foggy day.
If you have a lower end system you can use PG down one to enable you to build more before RE start's black screening.
If you extend the View far enough to see the entire route it use's up more memory, but you can take a screen shot from RE of the track layout. For activity map!?
sigh.
Colz aka Iron Fettle
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
Colz It means press "CTRL" + "up arrow key" or "Down Arrow Key"me wrote:Press CTRL + ` ¬ < fingy button. That should undo all terrain changes since last save you made.
not press CTRL + cos the "+" key does adjust the Time of day in the RE.
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
-
Goingnorth
- Very Active Forum Member
- Posts: 2352
- Joined: Wed Mar 20, 2002 12:00 am
Right trees. Fairly straight forward in Photoshop, less so in Paint shop pro, simply because it doesn't handle Alphas and other channels quite so well.
1. Obtain some decent photography. A digital camera is very helpful for this, because you can really see what your getting in the way of results. Good lighting is a must and a straight on picture with no other objects behind if possible. Take a picture on a bright, but semi overcast day. Hopefully the sunlight will help to bring out details on the leaves and branches.
2. Load your picture into Photoshop and adjust levels in order to bring out highlights.
3. Use the extract tool, tracing around the tree and make sure you get into the areas inside the body of the tree where the sky shows through. This will help in the final appearance of the model as it won't look so solid.
4. Once the tree is extracted, create a new document with a transparent background. 128x128 for small trees, 256x256 for medium to large tress and 512x512 for very large trees. Drop the extracted tree into the new document, make sure the trunk is in the dead centre.
5. Use the magic wand tool to select the tree and this should create a selection. Create an alpha channel, invert your selection, and press delete.
6. Fill the transparent area with a similar colour to the tree and save the document as a TGA file
7. In the samples folder there is a sample cruciform tree. Use this as a guide to make a series of planes and texture your tree so it covers each plane.
8. On or after export (if your using Shape form manager) make sure the tree lighting mode is set to 'cruciform'
9. Export to trainsim.
Okay that's the process with Photoshop. With Paintshop pro there more work to do because you have to mask the areas you don't require from the tree photograph with a small brush...this can be very time consuming. Save mask to alpha channel. The principle is much the same though.
Hope this helps.
Here's three we made earlier...lol
<IMG width="1024" height="768" SRC="http://album.atomic-systems.com/showPic ... /trees.jpg">
1. Obtain some decent photography. A digital camera is very helpful for this, because you can really see what your getting in the way of results. Good lighting is a must and a straight on picture with no other objects behind if possible. Take a picture on a bright, but semi overcast day. Hopefully the sunlight will help to bring out details on the leaves and branches.
2. Load your picture into Photoshop and adjust levels in order to bring out highlights.
3. Use the extract tool, tracing around the tree and make sure you get into the areas inside the body of the tree where the sky shows through. This will help in the final appearance of the model as it won't look so solid.
4. Once the tree is extracted, create a new document with a transparent background. 128x128 for small trees, 256x256 for medium to large tress and 512x512 for very large trees. Drop the extracted tree into the new document, make sure the trunk is in the dead centre.
5. Use the magic wand tool to select the tree and this should create a selection. Create an alpha channel, invert your selection, and press delete.
6. Fill the transparent area with a similar colour to the tree and save the document as a TGA file
7. In the samples folder there is a sample cruciform tree. Use this as a guide to make a series of planes and texture your tree so it covers each plane.
8. On or after export (if your using Shape form manager) make sure the tree lighting mode is set to 'cruciform'
9. Export to trainsim.
Okay that's the process with Photoshop. With Paintshop pro there more work to do because you have to mask the areas you don't require from the tree photograph with a small brush...this can be very time consuming. Save mask to alpha channel. The principle is much the same though.
Hope this helps.
Here's three we made earlier...lol
<IMG width="1024" height="768" SRC="http://album.atomic-systems.com/showPic ... /trees.jpg">
- pepsipowell
- Well Established Forum Member
- Posts: 896
- Joined: Thu Apr 10, 2003 8:07 am
- Location: skiing! (probably)
Tips
Just thought I'd add another tip:
To get track gradients exactly right, first download the MSTS Gradient Converter (FileID 3553). This will let you convert from either % style or '1 in x' style gradients to MSTS ones. When laying track in the route editor, rather than using the mouse to rotate, hold down END, and use keys 8 and 2 on the number pad thingy. This lets you adjust it fairly quickly in increments of 0.001, rather than 0.150 with the normal method.
Jonathan
To get track gradients exactly right, first download the MSTS Gradient Converter (FileID 3553). This will let you convert from either % style or '1 in x' style gradients to MSTS ones. When laying track in the route editor, rather than using the mouse to rotate, hold down END, and use keys 8 and 2 on the number pad thingy. This lets you adjust it fairly quickly in increments of 0.001, rather than 0.150 with the normal method.
Jonathan
Last edited by the ghost of Christmas future on 25 Dec 2054 22:06; edited 13 times in total
-
terrycunliffe
- Very Active Forum Member
- Posts: 7132
- Joined: Tue Dec 11, 2001 12:00 am
- Location: Back in the padded cell, however, I did manage to smuggle a full bottle in with me!
MSTS Route Editor is probably the most fickle piece of software I have ever come across, but saying that, it is an extremely powerful tool if handled correctly and courteously.
Assuming that you are aware of the rudimentary aspects of how RE works, and how to place track, objects etc. below is a list of what I believe to be the “Do’s & Don’tsâ€
Assuming that you are aware of the rudimentary aspects of how RE works, and how to place track, objects etc. below is a list of what I believe to be the “Do’s & Don’tsâ€
Virtual Navvy for North West England & Metrolink.
Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
For finding locations in re.
If you know the city name and wanted to move to that area / location on your RE map....
http://www.calle.com/world/unitedkingdom/index.html
handy little site which references locations against lat / lon etc.
If you know the city name and wanted to move to that area / location on your RE map....
http://www.calle.com/world/unitedkingdom/index.html
handy little site which references locations against lat / lon etc.
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
-
martychops
- New to the Forums
- Posts: 3
- Joined: Thu Sep 23, 2004 1:23 pm
Re: All newcomers to MSTS route building please read
Am I being completely stupid, but I can't find Matt's beginners guide?saddletank wrote:We are getting a lot of new folks on the forums who are just starting out on their first route - this is great.
But we are getting the same questions repeated over and over, again and again. And the same few old hacks always reply. This is not so great.
I would please ask those of you who are new to this and who have a question to first of all check out the beginners guide that Matt has written (click the link to the left of the main UKTS page under tutorials).
If your question is not answered there the next thing you should do is run a search on these forums. The search button is up on the top right of every page. Just type in one keyword that seems to be a core feature of your question or problem. Try limiting it to the forum that you expect the issue to be adressed on, so for tracklaying or RE probs, go to route building. For any problem in an activity you are writing or running, search in the activities forum. The forums are not just subdivided to focus the talk but to help you in your searches too.
Now you should get tons of hits - so look at the thread subject lines to see if these come close to what you are asking.
Do please take time to have a read around some of the threads. If your first keyword does not deliver the goods, please try another, and another. I say this because every question you will have in your first few weeks of route building or activity writing or model building will have been answered on these forums, possibly more than once.
If you still do not get any joy and you have a route building issue, go here:
http://www.trainsimulatorworld.com. Purchase Michael Vone's route bulding guide or Rich Garbers activity writing guide. Both are excellent and worth their weight in gold.
After that go ahead and ask your question here. But please be patient, there are maybe only 30 people who frequently assist with questions, so you may have to wait a day or two before you get an answer. What may happen is that someone may ask you to rephrase your question or ask you some question to try and help out, such as 'what train were you driving' or 'what exactly did you do just before the problem'. So be prepared to expand on your problem and give all details. A long list of system specs isn't usually critical, and 99% of video type problems are due to either an old video card or old drivers - so if you have any issue linked with odd graphics then search the net first for any possible new video card drivers.
-
GavinRees1
- New to the Forums
- Posts: 6
- Joined: Thu Jul 15, 2004 7:52 am
maps as tile texture
I've just read longbows walkthro about using ordanance survey maps as tile textures. Are there any other route builders who have successfully done this, can you give me an idiot proof guide to doing it????.
- eyore
- Very Active Forum Member
- Posts: 1226
- Joined: Tue Jan 27, 2004 6:22 pm
- Location: Cumbrian hills
Maps as Terrtex
As the person who asked Longbow to add his tutorial to the forum I have to say I found I could follow it easily.
http://forums.uktrainsim.com/viewtopic. ... rrtex+maps
Since then I have added the use of Mosaic, which greatly improves productivity.reducing setup times from hours to minutes.
I found that getting the reference point right is the key, the rest follows easily from there.
http://forums.uktrainsim.com/viewtopic. ... rrtex+maps
Since then I have added the use of Mosaic, which greatly improves productivity.reducing setup times from hours to minutes.
I found that getting the reference point right is the key, the rest follows easily from there.
Re: All newcomers to MSTS route building please read
[quote=".
I would please ask those of you who are new to this and who have a question to first of all check out the beginners guide that Matt has written (click the link to the left of the main UKTS page under tutorials)..[/quote]
Call me stupid but I can't find this. Has it been removed?
Got lots of questions re route buiding but don't want to ask them if they are covered somewhere else. Can anyone help please?
I would please ask those of you who are new to this and who have a question to first of all check out the beginners guide that Matt has written (click the link to the left of the main UKTS page under tutorials)..[/quote]
Call me stupid but I can't find this. Has it been removed?
Got lots of questions re route buiding but don't want to ask them if they are covered somewhere else. Can anyone help please?

