**** New discovery for MSTS from Russia ****
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- decapod
- Building GWR Highworth Branch 1917-1926
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**** New discovery for MSTS from Russia ****
Recently posted on the 3Dtrains Forum... It is something I've been trying to do for ages. They spotted the M$ mistake in the app.fbk file that disables the gloss shader.
http://www.3dtrains.com/forums/index.php?showtopic=9473
Environment mapping in MSTS (like the one in shape viewer)
**** EDIT - OOPS, wrong URL ****
http://www.3dtrains.com/forums/index.php?showtopic=9473
Environment mapping in MSTS (like the one in shape viewer)
**** EDIT - OOPS, wrong URL ****
Last edited by decapod on Thu Apr 20, 2006 11:47 am, edited 1 time in total.
DECAPOD
OOOOO
OOOOO
- brownairwolf
- Getting the hang of things now
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- decapod
- Building GWR Highworth Branch 1917-1926
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Oh well - the main result of the message from "Vital" was that they have discovered how to get the GlossMap shader working for MSTS
There is a change to the app.fbk system file to fix a bug and the S file for the model needs a bit of editing.
This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.
I'll have a go at it on one of my models tonight and we'll see if it works.
There is a change to the app.fbk system file to fix a bug and the S file for the model needs a bit of editing.
This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.
I'll have a go at it on one of my models tonight and we'll see if it works.
DECAPOD
OOOOO
OOOOO
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scefhwil
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Isn't this what TML-Studios were claiming to have done with their Berlin Subway route?decapod wrote: This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.
Yes, the "reflective" windows.scefhwil wrote:Isn't this what TML-Studios were claiming to have done with their Berlin Subway route?decapod wrote: This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.
Regards
Matt
Matt
- demonshadow
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