**** New discovery for MSTS from Russia ****

Learn the finer points of making your own engines and wagons!

Moderator: Moderators

User avatar
decapod
Building GWR Highworth Branch 1917-1926
Posts: 3097
Joined: Tue Dec 04, 2001 12:00 am
Location: Carshalton, Surrey
Contact:

**** New discovery for MSTS from Russia ****

Post by decapod »

Recently posted on the 3Dtrains Forum... It is something I've been trying to do for ages. They spotted the M$ mistake in the app.fbk file that disables the gloss shader.

http://www.3dtrains.com/forums/index.php?showtopic=9473


Environment mapping in MSTS (like the one in shape viewer)

**** EDIT - OOPS, wrong URL ****
Last edited by decapod on Thu Apr 20, 2006 11:47 am, edited 1 time in total.
DECAPOD
OOOOO
User avatar
brownairwolf
Getting the hang of things now
Posts: 93
Joined: Mon Dec 10, 2001 12:00 am
Location: U.K. Surrey

Post by brownairwolf »

Can't see anything, do we need to register?
Nick
User avatar
decapod
Building GWR Highworth Branch 1917-1926
Posts: 3097
Joined: Tue Dec 04, 2001 12:00 am
Location: Carshalton, Surrey
Contact:

Post by decapod »

URL fixed....
DECAPOD
OOOOO
User avatar
jporter
Very Active Forum Member
Posts: 1449
Joined: Sat Jan 10, 2004 5:20 pm
Location: Cannock

Post by jporter »

we still have to register.?
Intel i7 10700k, Corsair Vengeance 32GB RAM, GeForce GTX 2060, 1TB Samsung M.2, 2TB WD SSD, 4TB HDD RAID, Coolmaster 240 cooler
User avatar
decapod
Building GWR Highworth Branch 1917-1926
Posts: 3097
Joined: Tue Dec 04, 2001 12:00 am
Location: Carshalton, Surrey
Contact:

Post by decapod »

Oh well - the main result of the message from "Vital" was that they have discovered how to get the GlossMap shader working for MSTS

There is a change to the app.fbk system file to fix a bug and the S file for the model needs a bit of editing.

This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.

I'll have a go at it on one of my models tonight and we'll see if it works.
DECAPOD
OOOOO
scefhwil
Well Established Forum Member
Posts: 907
Joined: Tue Dec 04, 2001 12:00 am
Location: Bristol, England

Post by scefhwil »

decapod wrote: This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.
Isn't this what TML-Studios were claiming to have done with their Berlin Subway route?
User avatar
47522
Very Active Forum Member
Posts: 1457
Joined: Thu Jan 02, 2003 12:43 pm
Contact:

Post by 47522 »

scefhwil wrote:
decapod wrote: This effectively adds one texture on top of another, but using a different mapping algorithm based on the camera position and face normal vector - the result is a texture that looks like it is reflecting it's surroundings.
Isn't this what TML-Studios were claiming to have done with their Berlin Subway route?
Yes, the "reflective" windows.
Regards
Matt
User avatar
mpeffers
Very Active Forum Member
Posts: 1079
Joined: Mon Nov 22, 2004 9:24 pm
Location: Centre for the Cotswolds - Cheltenham (Hooray!!!)
Contact:

Post by mpeffers »

Can't wait...
Awaiting a computer that'll run KRS... *twiddles thumbs*
User avatar
decapod
Building GWR Highworth Branch 1917-1926
Posts: 3097
Joined: Tue Dec 04, 2001 12:00 am
Location: Carshalton, Surrey
Contact:

Post by decapod »

Looks good - except I converted the wrong S file so the texture map on the rods is wrong.

Image
DECAPOD
OOOOO
User avatar
rwaceyw
LMS Guru
Posts: 11524
Joined: Mon Feb 25, 2002 12:00 am
Location: Lancashire, England

Post by rwaceyw »

I can't say I agree myself - I for one prefer the normal setup with Specular lighting.

David
Been here long enough to know better...
User avatar
decapod
Building GWR Highworth Branch 1917-1926
Posts: 3097
Joined: Tue Dec 04, 2001 12:00 am
Location: Carshalton, Surrey
Contact:

Post by decapod »

I have rather overdone the env map, I'll make it more subtle for the final version.
The effect is best viewed moving rather than as a static image.

I'll get on with converting models shortly so you can all have a go.
DECAPOD
OOOOO
User avatar
tango4262
Very Active Forum Member
Posts: 3262
Joined: Mon Feb 07, 2005 9:37 am
Location: Driving buses!

Post by tango4262 »

i Actually really like it

keep it up

regards david

PS does it work on emus, the new 442 would be topped off with that effect
User avatar
phill70
Has a sign reading.. Its NOT the end of the world!
Posts: 8767
Joined: Mon Sep 23, 2002 8:01 pm
Location: Basingstoke, where you just go around in circles and end up where you started.

Post by phill70 »

tango4262 wrote:i Actually really like it
Well same here

Glyn
Glyn Phillips
User avatar
demonshadow
Established Forum Member
Posts: 433
Joined: Fri Sep 10, 2004 2:43 am
Location: Dereham, Norfolk, UK
Contact:

Post by demonshadow »

I think it needs to be a lil less shiney

From Mike
Image
User avatar
trains2
Very Active Forum Member
Posts: 1509
Joined: Mon Feb 16, 2004 8:22 pm
Location: Winchester
Contact:

Post by trains2 »

There's something not quite right about it, but it does look good I have to say.

Rich
Image
Locked

Return to “[MSTS1] Building Rolling Stock”