vanishing aspects on LSE
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vanishing aspects on LSE
since aquiring a set of South Eastern Division working timetables for the 1960's i have been writing an activity using them with accurate and intense AI traffic around London Bridge (there is a station stop at London Bridge of around 20 minutes). Everything runs fine for the first 5 minutes but then the traffic suddenly stops. when the player train leaves it passes an enormous queue of trains which stretches from New Cross to Hither Green. i have reason to believe that this is caused by no aspects being shown on the signals. has anyone else had this sort of problem and if so have they found a way of fixing it?
- enotayokel
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- Bigant
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Also each AI train gets its path confused as it comes up behind another one, you will need to space them out.
Not possible to run to a real railway timetable unless you could control the signals yourself
Don
Not possible to run to a real railway timetable unless you could control the signals yourself
Don
Author Cannock Chase, Black Country 1,
Burton, Derby & District route, co-author Scottish Central plus route. Now working on Stoke - Nottingham route an upgrade to Burton Derby route
Burton, Derby & District route, co-author Scottish Central plus route. Now working on Stoke - Nottingham route an upgrade to Burton Derby route
- Optrex
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Re: vanishing aspects on LSE
I used to have no end of bother with red signals messing up activities on LSE - so much so, I gave up last year.
I tired again this year, and faced the same problem. Then I tried a tip from David Johnson over on the Making Tracks forum, which I didn't try previously because it sounded ridiculous:
http://forums.makingtracks-online.co.uk ... .php?t=470
Basically, I create my activity (using Laurie's Patented add-a-little-at-a-time-then-test) and then save it. Not compute and save, just save. Then I exit activity editor. Then I open the editor again, open the same activity and just do a Save As (without changing anything) and overwrite the activity's .act file.
Hey Tesco, it works. Don't ask me why or how, it just makes things all work happier. I'm already on part three of a three-part acitivity that I've wanted to make for a long time, I just couldn't have got this far without David's tip.
I did a bit of plundering and noticed that each time you re-save, the 'Serial()' entries in the .act file and the traffic/path files all get incremented. There's a bit of talk about that both here and on train-sim.com if you search for it, but I don't think anyone really knows what's going on with it.
This may or may not work in your case, but it might be worth a try.
One thing I did have to do was take it easy on AI traffic around London Bridge and New Cross. I'm running on an AMD XP4000+ with 1GB RAM, 10,000RPM hard disk and a decent graphics card, and I can't have more than a few AI trains in these areas at the same time. I can have three or so moving at London Bridge and a couple of static consists and get around 15fps, but I'd hate to see it running on a slower PC or with more stock.
Mike
I tired again this year, and faced the same problem. Then I tried a tip from David Johnson over on the Making Tracks forum, which I didn't try previously because it sounded ridiculous:
http://forums.makingtracks-online.co.uk ... .php?t=470
Basically, I create my activity (using Laurie's Patented add-a-little-at-a-time-then-test) and then save it. Not compute and save, just save. Then I exit activity editor. Then I open the editor again, open the same activity and just do a Save As (without changing anything) and overwrite the activity's .act file.
Hey Tesco, it works. Don't ask me why or how, it just makes things all work happier. I'm already on part three of a three-part acitivity that I've wanted to make for a long time, I just couldn't have got this far without David's tip.
I did a bit of plundering and noticed that each time you re-save, the 'Serial()' entries in the .act file and the traffic/path files all get incremented. There's a bit of talk about that both here and on train-sim.com if you search for it, but I don't think anyone really knows what's going on with it.
This may or may not work in your case, but it might be worth a try.
One thing I did have to do was take it easy on AI traffic around London Bridge and New Cross. I'm running on an AMD XP4000+ with 1GB RAM, 10,000RPM hard disk and a decent graphics card, and I can't have more than a few AI trains in these areas at the same time. I can have three or so moving at London Bridge and a couple of static consists and get around 15fps, but I'd hate to see it running on a slower PC or with more stock.
Mike