What next for MSTS?
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Goingnorth
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What next for MSTS?
What improvements would you like to see in MSTS 2?
- ianm42
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Even more flexibility to cope with:
- multiple car spawner lists (then we can make boat spawners, etc ourselves)
- dual braked locos
- dual power locos (electro diesels)
- sidings without overhead wires on electrified routes
- improvements in the sound capabilities
- two cabs for locos and multiple units
- sort out the 'front coupling' problem properly
- use the length of road vehicles from the .sd file to determine where to stop at level crossings
- more responsive mouse pointer movement on the startup screens and alerts
- More useful error messages, instead of the 'Send to Micr$oft'
- Ability to go to Windows desktop when game is paused (so I can restart my music when I get to the end of a CD)
- Deep shadow beneath road and rail vehicles (probably impossible, but worth a try)
- user controlled sub-division of stock for the consist editor, rather than just Locos (electric), Locos (diesel), Locos (steam), Freight and Passenger
- simple way of deleting activities
- multiple car spawner lists (then we can make boat spawners, etc ourselves)
- dual braked locos
- dual power locos (electro diesels)
- sidings without overhead wires on electrified routes
- improvements in the sound capabilities
- two cabs for locos and multiple units
- sort out the 'front coupling' problem properly
- use the length of road vehicles from the .sd file to determine where to stop at level crossings
- more responsive mouse pointer movement on the startup screens and alerts
- More useful error messages, instead of the 'Send to Micr$oft'
- Ability to go to Windows desktop when game is paused (so I can restart my music when I get to the end of a CD)
- Deep shadow beneath road and rail vehicles (probably impossible, but worth a try)
- user controlled sub-division of stock for the consist editor, rather than just Locos (electric), Locos (diesel), Locos (steam), Freight and Passenger
- simple way of deleting activities
- Kevo00
- Well Established Forum Member
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- Joined: Thu Jan 17, 2002 12:00 am
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MSTS Improvement
How about making it easier to create a consist, by placing the consist editor inside the main program as well as in the seperate activity editor? Or even move the activity editor inside the main MSTS program altogether?
-
GilbertsFridge
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- danielwilkieuk
- Strathclyder
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- jklnonesuch
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- 37413
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More from MSTS
I would like to see more realistic features when trains come into stations such as more human beings on platforms, cars in car parks etc at the moment the human population on MSTS does not like trains as there is very few people waiting to get on trains. Finally I wonder if Mr Byres ex goverment minister has something to do with this.
Regards.
Alan.
Regards.
Alan.
- warriorgoku
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iangrove110
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- kimdurose
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- Location: East Midlands, UK
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I agree. Backwards compatibility is top of my list too !
Kim Durose
http://www.kimsim.co.uk
"British Railways Projects for Microsoft Train Simulator"
<IMG SRC="http://album.atomic-systems.com/showPic ... Kimsim.jpg">
http://www.kimsim.co.uk
"British Railways Projects for Microsoft Train Simulator"
<IMG SRC="http://album.atomic-systems.com/showPic ... Kimsim.jpg">
