TRS06

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Christopher125
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TRS06

Post by Christopher125 »

There has been much discussion about TRS06, and a lot of it is based on how the graphics of Trainz are better than that of MSTS - looking at this screenshot I'm not convinced...

http://www.train-sim.com/news/just0920/trs2006-s3.jpg

I was thinking of perhaps getting it, but if an official screenshot looks like this then I don't hold out much hope for the final product.

Chris 8)
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decapod
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Post by decapod »

The loco models are wonderful in TRS, but the whole sim and scenery really let them down.

Just look at those shadows - those are the shadows of the bogies on top of the shadow from the bridge!!!!

From the reports I have read, there are a few extra tweaks in the UI and a lot more content, but otherwise it really isn't worth it.

Bizarrely, I think I am actually the driver in that 3F !!!!! (Paul Hobbs used my MSTS crew models)

I'm really looking forward to TMTS/KRS - TRS detailed locos with better scenery and physics... only a few months to wait.
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Post by Christopher125 »

Is this you?

http://www.train-sim.com/news/just0920/trs2006-s2.jpg

What has happened to the track - I've seen some shots in the Auran forum that shows superb detailed track but the track shown here is awful.

Chris 8)
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Post by decapod »

Looks like me :) :lol:

EDITED - definitely a familiar figure...

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Post by saddletank »

I know it's an old discussion worn out like old boots but there is something about the washed out misty look of the entire Trainz series that does not work for me. I presume it's due entirely to the game engine it uses. The colour palette might appeal to some as real loife mist in the distance but that's not the impression I get from it. I find the whole look of the game's environment far less convincing than even MSTS' rather poor depiction of the world, at least in MSTS it's possible for content creators to give the user some different feeling environments.
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decapod
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Post by decapod »

I'm not so sure about the TRS engine.
I suspect they have the ambient lighting turned up too high so there is less contrast on areas away from the sun light. I have tried to find a control for this, but no luck so far.

There is also the question of how auran suggest the models are made - they tend to make the ambient material colour fully white, whereas my 3D canvas models use a darker shade.
I think mine look a bit less washed out.
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Post by saddletank »

I wasn't particularly focussing on the models but more the whole look of the environment.

BTW I think I'm your fireman in that Ilfracombe Goods :)
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Post by decapod »

Ilfracombe Goods ???????????? :o
That's an O1 !!

I think you'll find you may also be a star in TRS2006 ;)

TRS does tend to use more texture filtering than MSTS, also less mip bias so texture tend to blur more at distance and at sharp angles (unless you used the hint=dynamic flag to disable mips)
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Post by BruceB »

decapod wrote: I'm really looking forward to TMTS/KRS - TRS detailed locos with better scenery and physics... only a few months to wait.
Agreed - I've noticed a lot of the "old hand" have reappeared and started posting again recently - in no small part due to the info on these new sims - it seems to have renewed a lot of interest.

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decapod
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Post by decapod »

BruceB wrote:Agreed - I've noticed a lot of the "old hand" have reappeared and started posting again recently - in no small part due to the info on these new sims - it seems to have renewed a lot of interest.
I've never been away - just busy as you may find out in a day or 2.

Also, a lot of the "old hands" have a vested interest, not just an interest.
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decapod
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Post by decapod »

hehehe :lol: - Martin (Saddletank) is definitely the "lazy" fireman on that 3F, leaning on the side

- it is the same crew set as the O1 shown above.
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Post by RobertM »

I tend too put TRAINZ & MSTS into two diffrent catagories...

TRAINZ is alright aslong as you just want some fun, and just want too play trains, where as MSTS is more of the 'Simulation' type, not just for playing around with, if you know what I mean of course :-?

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Post by Caseyjones82 »

hi all,
not sure about others, but when i play TRS2004, all the textures are blurry on locos and rolling stock when veiwed from a bit of a distance. Also the steam sounds do not appeal to me. While the steam sounds are good, i do not belive they have enough "bass" to the sounds and the steam sounds when traveling at around 15km/h seam to kind of "skip" other sounds and be very repative.

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Post by atsfrr3000 »

Hi guys,

Just thought I'd offer a "Trainzer's perspective" on some things in this thread.
From the reports I have read, there are a few extra tweaks in the UI and a lot more content, but otherwise it really isn't worth it.
Two other improvements over TRS2004 are a much-improved physics engine verified by real engineers, and the new Content Manager Plus that allows one to view, organize, and edit your downloaded content and a majority of the built-in content as well.
What has happened to the track - I've seen some shots in the Auran forum that shows superb detailed track but the track shown here is awful.
Yes, even the Trainzers on the Trainz Forum admit that the Auran-made track could use a major facelift. However, a lot of the new track in 06 was made by third-party creators (as was much of the other new content) and most of it is absoutely splendid.
I know it's an old discussion worn out like old boots but there is something about the washed out misty look of the entire Trainz series that does not work for me. I presume it's due entirely to the game engine it uses. The colour palette might appeal to some as real loife mist in the distance but that's not the impression I get from it. I find the whole look of the game's environment far less convincing than even MSTS' rather poor depiction of the world, at least in MSTS it's possible for content creators to give the user some different feeling environments.
Again, one of the major complaints of even veteran Trainz users is the comparatively stone-age graphics engine. One thing to keep in mind, however, is that this is indeed the last iteration of Trainz as we know it. Now that TRS2006 is out of the way, Auran will soon begin work on a ground-up rewrite, to be called Rail Sim Pro, in which the graphics engine has also been majorly reworked, and possible even rewritten as well.
TRS does tend to use more texture filtering than MSTS, also less mip bias so texture tend to blur more at distance and at sharp angles (unless you used the hint=dynamic flag to disable mips)
If you have Anisotropic Filtering and Anti-aliasing for your graphics acrd turned on, this should not be the case. If it still is, this may be due to creators using the Level Of Detail (LOD) system implemented in TRS2004, in which they can specify lower-detail models be loaded when the object is a certain distance from the camera. This often includes lower-detail textures.
not sure about others, but when i play TRS2004, all the textures are blurry on locos and rolling stock when veiwed from a bit of a distance. Also the steam sounds do not appeal to me. While the steam sounds are good, i do not belive they have enough "bass" to the sounds and the steam sounds when traveling at around 15km/h seam to kind of "skip" other sounds and be very repative.
Most of this depends on the content creator. Yes, most will agree that Auran's default steam sounds are, well, somewhat sub-standard. However, it is completely up to the locomotive's creator as to what sounds to use. Many custom steam sound assets are out there that much better capture the sound of a real steam locomotive.

It may also have to do with your sound card, althought his may not be the case here.

I hope this has shed some light onto the monster that is Trainz. Please feel free to ask further questions if need be.

-Chris (tm)
Last edited by atsfrr3000 on Thu Sep 22, 2005 4:00 pm, edited 2 times in total.
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