EDIT TIMETABLE

The MSTS Activity Editor allows you to make your own activities, or missions, for the player to complete. This is also how you can get lots of other trains running while you drive yours!

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justrob
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EDIT TIMETABLE

Post by justrob »

I know how to edit my own timetable as MTS timetables can be way out.
With 32 stations I am having problems getting about ten stations correct. I put in the arriving time and departing time, but the departing time will not except my time on these ten stations. It gives a silly figure which is way out compared with how many seconds I am supposed to stay there for before I get the right from the guard. Has anyone got any ideas about this one?
Lad491
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Post by Lad491 »

The main thing is to make sure you dont use the recalculate all feature, either in the player service or on the AI services as this will just put back the problematic times.

If its the loading time thats not right you can change that in the activity editor by right clicking on the platform and increasing the passenger count until you get the right time. I generally dont take any notice of loading times though. I set arrival and departure times manually.

Oh, and you cant set a departure time earlier than it is already, unless you first reset the time to zero. There are several ways you can achieve this but the simplest i find is just to edit the .act file in notepad and change all the arrival and departure times to zero. Then you can go back into the editor and set your times manually, remembering that the first time you set will be the departure time, then click it again and enter your arrival time. :)
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Warship
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Post by Warship »

You can also ‘force’ arrival and departure times to anything you wish by editing the .act file using notepad (or wordpad), the bits you’re interested in are something like this:-

Tr_Activity_File (
Player_Service_Definition ( "West Kirby Circular Commuter service"
Player_Traffic_Definition ( 29100
ArrivalTime ( 29100 ) . . . . . . . . . . <<< {These are the times
DepartTime ( 29160 ) . . . . . . . . . .<<< {you are interested in.
SkipCount ( 0 )
DistanceDownPath ( 174.673 )
PlatformStartID ( 195 )
ArrivalTime ( 29310 )
DepartTime ( 29340 )
SkipCount ( 1 )
DistanceDownPath ( 2220.61 )
PlatformStartID ( 191 )

Where the arrival and departure times are given in seconds from Midnight (00:00:00), so if you want to leave a particular station at say 10:30:30 am it would be:-

(10 h x 3600 s) + (30 m x 60 s) + (30 s) = 36000 + 1800 + 30 = 37830.
[where h = hours; m = mintues; s = seconds]

As with a lot in MSTS this is quite easy, all you need is a calculator and lots of time!! :o

But it can get complicated if the routes you’re doing misses out some station stops as the skip count can get confusing – well it confuses the **** out of me anyhow - lol

But be warned, having done this DO NOT use the recalculate button or you'll have to do it all over again (unless you save the file with a different filename somewhere, to copy back when you forget and do hit the recalc button by mistake - lol :lol: )

Hope this helps.

Greg.
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Lad491
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Location: West Sussex

Post by Lad491 »

Greg - that exactly why I dont do it your way :) it can get really confusing and i always seem to get the maths wrong anyway. Simpler just to set everything to zero and enter them manually in the editor. :)
trevorthomas
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Station Timings

Post by trevorthomas »

Thanks Lad491 & Warship.

I was having similar problems on my first Activity - the Editor seemed to have a mind of its own and I could find no way of fixing both Arr & Dep times. Once, I had got Arr. & Dep. times to be only 1 min apart and the loading time was over 3 mins ! !

Presumably the edited .act file will give the correct Timetable times, but the Number of Passengers mod is still needed to give the correct announcement and loading time messages ? It works for me anyhow.

Thanks again . . . .

Trevor Thomas
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