New Trainz 2006 announced for Mid August release

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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gamerouche2005
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New Trainz 2006 announced for Mid August release

Post by gamerouche2005 »

Key features in 2006


Routes with purpose
Deeper and more complex routes take advantage of the many new features added since TRS2004. These include Passenger and Freight Operations that immerse the user in a living, breathing world.

Physics
Major additions to the physics engine include wheelslip and coupler breakage. Combined with several other modifications, these add to the realism and provide a more challenging experience for the virtual driver.

Passenger Observation
The view camera can now be placed within passenger cars, giving the user the experience of riding along a train as a passenger.

iTrainz in-game messaging
iTrainz allows for messaging between players while playing routes with the iTrainz Chat Rule enabled. Simply add users to your Friends list and you’ll be informed when they are online.

iPortal (player to player gameplay)
An iPortal is a variation on the existing portal, except instead of sending a train within a map the iPortal allows players to send trains from one iPortal enabled map to another player’s map, even if the receiving player is offline!

New Object type: “Backdrops”
There is now the ability to create objects that are always rendered regardless of the view distance settings. This enables “backdrop” objects to remain visible allowing the user to set up landscaped horizons such as mountains and skyscrapers.

New Track types: Animated Turnouts
TRS2006 provides support for animated turnouts, giving trackwork a more realistic appearance.

Content Manager Plus
Content Manager Plus combines the abilities of several tools into one, making it easier for users to access and organize their content. Users now have the ability to browse Auran’s extensive Download Station of over 30,000 assets without needing to be online.

Content Creator Plus
A new tool designed to help content creators create error-free content is included with TRS2006. Using the tool, the creator is able to generate the necessary config files so that their content is able to be uploaded to the Download Station for other people to access and play with.

Expanded Schedule Functionality
Trains can be given schedules with set tasks. These tasks include abilities such as coupling and de-coupling, with the result being that trains now have the ability to perform even more realistic operations.

Expanded Script Support
A large number of additions have been implemented to allow scripters to make deeper and more interesting sessions and to include more custom content such as different track sounds and images for interactive industries.

User Interface Enhancements

*
An onscreen interface allows for control of a train while under Cab Control, without the player having to be in the Cab View (or use the keyboard controls).
*
Loading screens now give users information about the many features of the product along with handy hints and tips.
*
The Driver Session and Surveyor selection screens have been redesigned allowing for easier navigation of installed routes and sessions.
*
Functionality of the mini-map has been improved and now includes the ability to query industry and consist information.

Tutorials
A tutorial system designed towards helping new users understand how to play the game has been incorporated.

TrackIR Support
TRS2006 supports NaturalPoint’s third party device: TrackIR Pro3. Move your head and your view instantly responds independently of the mouse.

Thanks to 'Hentis' for this info

Regards

Gam :D
MTBetaTester
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Post by MTBetaTester »

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allypally
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Post by allypally »

This isn't really a General MSTS Discussion topic. I have no idea where it should go, probably Other Products or something.
Alex
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gamerouche2005
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Post by gamerouche2005 »

Put it where ya like, i have no problem with that.

Gam
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allypally
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Post by allypally »

I think I'll leave it, since I can't decide where to put it!
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rwaceyw
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Post by rwaceyw »

I think i'll miss out on this one, not enough new features to warrant its purchase.

David
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JonathonAG
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Post by JonathonAG »

rwaceyw wrote:I think i'll miss out on this one, not enough new features to warrant its purchase.

David
and there's the possibility of 3 new sims being released around the same time as trs2006, and those sims look to have more features, so we'd best not go waste money lol :lol:

I probably won't get trs 2006, as one the current trainz railroad sim 2004 stutters sometimes on my machine more badly than msts routes, and that it is meant to be more of a model railway.........thomas the tank if i may say.....class of sim
MTBetaTester
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Post by MTBetaTester »

it is meant to be more of a model railway
That`s absolute rubbish,it dropped that tag over 2 years ago.

Many of it`s features are far superior to those found in TS.

The only things i don't like about it,are the signalling system and the lack of a decent and simple to use activity\scenario editor.

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Post by choccy »

I shan't be buying it. Have bought two previous versions of Trainz and been very disappointed. It doesn't live up to its publicity hype. As for -'Major additions to the physics engine include wheelslip and coupler breakage'. I'm sure I would find it a major improvement to experience coupler breakage. That's one of the things I would be profoundly glad to get rid of in MSTS. Mark
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Post by MTBetaTester »

Coupling breakage was a part of railway operation before auto couplers,particularly with loose coupled goods trains.

So it is something i would like to see retained in future rail sims.

MTbt.
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overmarze
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Post by overmarze »

hey there


geuss who

tell ya something im gonna be buying every single train sim that gets released
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depman2004
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Post by depman2004 »

But not everyone can afford every sim that gets released and will save for the right version that suits them that they can afford. :wink:
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johndibben
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Post by johndibben »

People buy add-ons which can easily amount to £100 per year for the UK alone.

People on here tend not to like Trainz or anything not MSTS or MSTS related and so lack of interest is hardly surprising.
gamerouche2005
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Post by gamerouche2005 »

I think you'll find that many Trainz users use MSTS.........there's a few locos that aren't available at present so it's the only way we can get to drive them.


Cheers

Gam :D
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Post by staticxfreak »

I've never used trainz... I've tried... oh that I have... but it wouldn't work on my machine so I forgot about it.
It's all about the sound!!! :) (Excluding unit's, electric's, kettles and for now 57's, 66's and 67's)
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