Motorway/dual carriageway car spawners
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Motorway/dual carriageway car spawners
As I will soon be placing a motorway bridge on my route, there's the thought of car spawners for motorways to think about. I may be wrong, but I don't think there's any routes I've seen yet which feature dual/multi-lane car spawners. Is the reason for this because it's not possible or can cause complications?
Also, I notice the max speed for car spawners is just 90kph which is only 55mph. Is there a way to increase this speed?
NOTE: I will not be placing car spawners yet, not for a long time in fact. Only after all the trackwork and scenery is complete on my route.
Also, I notice the max speed for car spawners is just 90kph which is only 55mph. Is there a way to increase this speed?
NOTE: I will not be placing car spawners yet, not for a long time in fact. Only after all the trackwork and scenery is complete on my route.
- timbooth
- Very Active Forum Member
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You could try changing CarAvSpeed in the world file entry
Position ( x y z ) can be used to identify the right spawner
The limit may be just in the GUI, so try higher values than 25 - I haven't tried this though.
Code: Select all
CarSpawner (
...
CarAvSpeed ( 25 )
...
)
The limit may be just in the GUI, so try higher values than 25 - I haven't tried this though.
Ah right, that's good then that it's possible to have them. As well as motorway overbridges and underbridges in various parts of my route, one section will feature the M5 running pretty much alongside the line for a few miles, so it would have been a shame to have to just use a 2 lane road instead.
Hope there's a way to make the cars go faster than 55pmh though. Though I won't be experimenting with car spawners on my route for a loooong while yet, I might have an experiment with one of the routes to see what happens.
Hope there's a way to make the cars go faster than 55pmh though. Though I won't be experimenting with car spawners on my route for a loooong while yet, I might have an experiment with one of the routes to see what happens.
- mikesimpson
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I placed some 4 lane roads alongside the track in the Blue-Mountains route, however you have to remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners. This works better if you can hide the beginnings and ends of the spawners behind buildings, hills or clumps of trees.
Mike in OZ - Author of TS-Tools & Route-Riter.
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
- LucaZone
- vCTRL Developer
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Whats the maximum length? Only the M20 follows the CTRL for 2 very long sections and I might need to alter that slightly..... Hiding ends shouldnt be a problem though (bridges and such).mikesimpson wrote:remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners.
- qzdcg8
- Woodhead Route Author
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The M6 follows my current project for a similar amount - I'm also interested in any maximums people are aware ofLucaZone wrote:Whats the maximum length? Only the M20 follows the CTRL for 2 very long sections and I might need to alter that slightly..... Hiding ends shouldnt be a problem though (bridges and such).mikesimpson wrote:remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners.
Steve N
Retired Modeller and Route Builder - now playing with big boys toys!

Retired Modeller and Route Builder - now playing with big boys toys!


