Motorway/dual carriageway car spawners

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XPTE
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Motorway/dual carriageway car spawners

Post by XPTE »

As I will soon be placing a motorway bridge on my route, there's the thought of car spawners for motorways to think about. I may be wrong, but I don't think there's any routes I've seen yet which feature dual/multi-lane car spawners. Is the reason for this because it's not possible or can cause complications?

Also, I notice the max speed for car spawners is just 90kph which is only 55mph. Is there a way to increase this speed?

NOTE: I will not be placing car spawners yet, not for a long time in fact. Only after all the trackwork and scenery is complete on my route.
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himate
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Post by himate »

In reply to your question about any other routes having motorways on them. Thames-Mersey has a motorway along side the track somewhere.
I need speed more speed (don't go over the speed litmit please what ever you do Ha)
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timbooth
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Post by timbooth »

You could try changing CarAvSpeed in the world file entry

Code: Select all

	CarSpawner (
		...
		CarAvSpeed ( 25 )
		...
	)
Position ( x y z ) can be used to identify the right spawner

The limit may be just in the GUI, so try higher values than 25 - I haven't tried this though.
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jbilton
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Post by jbilton »

Hi
The Chicargo Elevated route has a six and four lane motorways at the side....it works ...but hits the frame rates quite hard.
cheers
Jon

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XPTE
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Post by XPTE »

Ah right, that's good then that it's possible to have them. As well as motorway overbridges and underbridges in various parts of my route, one section will feature the M5 running pretty much alongside the line for a few miles, so it would have been a shame to have to just use a 2 lane road instead.

Hope there's a way to make the cars go faster than 55pmh though. Though I won't be experimenting with car spawners on my route for a loooong while yet, I might have an experiment with one of the routes to see what happens.
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qzdcg8
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Post by qzdcg8 »

You'll find two points on the Eastern end of Woodhead 2.2 where the M1 is visible with traffic.
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Post by mikesimpson »

I placed some 4 lane roads alongside the track in the Blue-Mountains route, however you have to remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners. This works better if you can hide the beginnings and ends of the spawners behind buildings, hills or clumps of trees.
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Post by LucaZone »

mikesimpson wrote:remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners.
Whats the maximum length? Only the M20 follows the CTRL for 2 very long sections and I might need to alter that slightly..... Hiding ends shouldnt be a problem though (bridges and such).
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qzdcg8
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Post by qzdcg8 »

LucaZone wrote:
mikesimpson wrote:remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners.
Whats the maximum length? Only the M20 follows the CTRL for 2 very long sections and I might need to alter that slightly..... Hiding ends shouldnt be a problem though (bridges and such).
The M6 follows my current project for a similar amount - I'm also interested in any maximums people are aware of
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bigvern
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Post by bigvern »

Not entirely certain but think it's around 1500m?
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XPTE
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Post by XPTE »

Well, I've just tried that method above to increase the speed of the cars. And can confirm it does work. Cars absolutely whizzing along on the road I altered!
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XPTE
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Post by XPTE »

I can also confirm that the max car spawner length is 2000m.
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