I heard there was a facility on Route Ritter to shift your route to the right geographical lon/lat location. In my instance for example, Bristol Temple Meads is about several miles North of what it is in the real world, so I want to shift it along with the rest of the route of course, so that Bristol TM is in the right location and the rest of the route will be more or less in the right geographical location.
I have searched on Route Ritter and also these forums on instructions on how to do this, but have been unable to find anything atall.
Any help please. Thanks.
Using Route Ritter to shift your route to the right location
Moderator: Moderators
Look in the 'TS-Utils' section...you can move your route in any direction.
Latest RR is V6.2.29 from
http://members.optusnet.com.au/virtualtrains/
Latest RR is V6.2.29 from
http://members.optusnet.com.au/virtualtrains/
Georges
Well I looked it up, and according to the display of the route in TS Tools I need to move the route 1 square East and 5 squares North. Tried typing "1E 5N" into that TS Utils Move A Route a New Lat/Long thing and it came up with "number of squares to move must be divisible by 8". Tried typing "1E 4N" in instead, and still got the same message. According to TS Tools that's the number of squares I need to move the route by, so I don't quite understand why I'm getting that message.

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terrycunliffe
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Marc,
What you need to do after confirming is type the following in the pop up box
"8[SPACE]0"
That will move the route 8 tiles to the east, but leave the N-S aspect where it is
"16[SPACE]8" will move it 16 tiles east and 8 tiles North. Negative numbers will move it West and South. Just remember that all numbers must be divisable by 8.
One thing, however, after "moving" a route, I've found that you cannot make any terrain adjustments, so you'll have to ensure that the route is complete in that aspect before you move it.
As an added bonus, all activities installed at the time of the 'jump' will still work afterwards, but obviously any additional installs written for the 'old' route won't work.
Cheers,
Terry
What you need to do after confirming is type the following in the pop up box
"8[SPACE]0"
That will move the route 8 tiles to the east, but leave the N-S aspect where it is
"16[SPACE]8" will move it 16 tiles east and 8 tiles North. Negative numbers will move it West and South. Just remember that all numbers must be divisable by 8.
One thing, however, after "moving" a route, I've found that you cannot make any terrain adjustments, so you'll have to ensure that the route is complete in that aspect before you move it.
As an added bonus, all activities installed at the time of the 'jump' will still work afterwards, but obviously any additional installs written for the 'old' route won't work.
Cheers,
Terry
Virtual Navvy for North West England & Metrolink.
Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
Thanks for that advice Terry.
That's a real shame that once you've moved your route that you won't be able to make any terrain adjustments. As I wanted to move my route to the right location, import the DEM terrain for realistic looking terrain, then some parts of the terrain would manually have to be edited and tidied up. Sadly this won't be possible. But never mind.
That's a real shame that once you've moved your route that you won't be able to make any terrain adjustments. As I wanted to move my route to the right location, import the DEM terrain for realistic looking terrain, then some parts of the terrain would manually have to be edited and tidied up. Sadly this won't be possible. But never mind.
I don't expect it's really worth moving the route now anyway, unless a later version of Route Ritter will make it possible to move the route and then make terrain adjustments. But just having a practice anyway. For my route to be in the right geographical location, it would need moving 2 tiles east and 5 tiles south. Tried typing "2 5" in to move it but got that message again, so obviously those number cant be divisable by 8. Also tried "2 7" instead as well. Couldn't use 6 instead of 5 otherwise that would move the route North! I'm no Carol Vorderman, so could anyone tell me what numbers I could instead.
- mikesimpson
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Sorry XPTE, TsUtils will only move the route in units of 8 tiles, not for short distances. If you do decide to move it anywhere, the entries are in the format:-
8 8 for 8 East, 8 North
-8 -8 for 8 West, 8 South
Note that before you move any route using this function, you must check the route with the Check Route Integrity function. If the route does not pass this test, then it will not move.
Carl-Heinz wrote the TsUtils, and I only added it to Route-Riter with his permission to include some functions which were beyond my programming abilities. There is a text file in the TsUtils folder TsUtil_en.txt which gives you the instructions for using TsUtils from DOS, this enables you to use more functions, the RR version enables you to do most things without having to work out DOS strings for yourself.
8 8 for 8 East, 8 North
-8 -8 for 8 West, 8 South
Note that before you move any route using this function, you must check the route with the Check Route Integrity function. If the route does not pass this test, then it will not move.
Carl-Heinz wrote the TsUtils, and I only added it to Route-Riter with his permission to include some functions which were beyond my programming abilities. There is a text file in the TsUtils folder TsUtil_en.txt which gives you the instructions for using TsUtils from DOS, this enables you to use more functions, the RR version enables you to do most things without having to work out DOS strings for yourself.
Mike in OZ - Author of TS-Tools & Route-Riter.
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).