Reversers on the rods

Getting the physics right is essential for the simulation, having an 0-6-0 tank engine with the hauling power of a Class 66 just ruins the fun!

Moderator: Moderators

Locked
User avatar
davvydo
Very Active Forum Member
Posts: 1413
Joined: Thu Sep 09, 2004 4:44 pm
Location: middlesbrough
Contact:

Reversers on the rods

Post by davvydo »

when the driver moves the reverser you can see the rod move as well.
(for walschaerts valve gear)
how come this doesn't work for trainsim

almost as strange as non working turntables :o
User avatar
saddletank
Very Active Forum Member
Posts: 14183
Joined: Mon Dec 03, 2001 12:00 am
Location: UK East Midlands

Post by saddletank »

Sadly there is no mechanism within the game to enable this. The only moving parts on steam locos must be interpreted by the game as 'wheels', so every thing moving you see on a steamer is a 'wheel' as far as the sim's game engine is concerned. Thus they move at a constant rate while the loco is in motion. A reverser does not animate in this way so can't be shown as moving on the loco.

People will be asking for opening doors and rotating destination blinds soon. :wink:
Martin
_______________________________________
ED209: "Please put down your weapon. You have 20 seconds to comply."
tinsley
Very Active Forum Member
Posts: 1247
Joined: Tue Dec 04, 2001 12:00 am
Location: LONDON

Post by tinsley »

People will be asking for opening doors and rotating destination blinds soon.
Opening doors do exist..IIRC on some Underground trains for one.. :lol: :wink:
Georges
User avatar
jbilton
Very Active Forum Member
Posts: 19267
Joined: Fri Oct 10, 2003 12:08 pm
Location: At home ..waiting to go to Work.
Contact:

Post by jbilton »

tinsley wrote:
People will be asking for opening doors and rotating destination blinds soon.
Opening doors do exist..IIRC on some Underground trains for one.. :lol: :wink:
I think Martin was thinking of slam type doors...Strangely enough someone was asking about rotating destination blinds the other week...and it was muted that they could be animated by the wipers...until the obvious became clear.
There was quite a discussion on steam engine positioning of valve gear on TS com the other week...generally speaking I think most modellers set it at about 30%...(if that makes sense...I'm not a steam man).
User avatar
NansHoosvat
Getting the hang of things now
Posts: 50
Joined: Tue Mar 23, 2004 10:46 pm
Location: an hour walking from the Hoek ferry..

Post by NansHoosvat »

So.... then, how do they animate windscreen wipers and pantographs?

Hoosvat
User avatar
timbooth
Very Active Forum Member
Posts: 1643
Joined: Mon Feb 04, 2002 12:00 am
Location: Walsall, UK

Post by timbooth »

Wipes and pantographs have to be named appropriately, so MSTS can animate them. There is documentation for parts that can move, but not for doors any other moving parts - so its safe to assume these aren't possible. Its not just about animation, there has to be code there to link the animation to controls/keys.

Doors are only possible for electric stock, as the P key won't work on anything else.
User avatar
saddletank
Very Active Forum Member
Posts: 14183
Joined: Mon Dec 03, 2001 12:00 am
Location: UK East Midlands

Post by saddletank »

timbooth wrote:Doors are only possible for electric stock, as the P key won't work on anything else.
Tim, I think you meant to say "pantographs are only possible on electric stock... " :lol:

Wipers go back and forth continuously while they are 'activated' (turned on) - no use for a kettle's reversing lever. Doors use the electric eng file's pantograph keymapping, and with them lowered the power is off and your train won't move, so once again, of little use to a person trying to animate a steamer's reverser :)

Basically you need to wait for a 2nd gen sim to get an animated reversing lever. As an amusing aside we had one of the anti-'puter 'real' modellers come up to our stand at Warley and when he was told that the simulator does not allow the reversing lever to be animated he went off making scoffing noises... so presumably all his 00 gauge engines have them properly animated then.
Martin
_______________________________________
ED209: "Please put down your weapon. You have 20 seconds to comply."
User avatar
220389
Very Active Forum Member
Posts: 3524
Joined: Mon Aug 25, 2003 12:28 pm
Location: Shropshire
Contact:

Post by 220389 »

there was going to be opening doors on MSTS 2 until microsoft cancelled it for some reason
Rising Storm -Name is in the credits :D - To Do scenario, where you go along at 50mph in a Pendo? Who would play it?
Anyone want to help in Play Testing future Rising Storm/ Ro2 Maps? If so please PM me.
Locked

Return to “[MSTS1] Physics”