Hi,
I am trying to write an activity for the West Coastway route that involves arriving into Portsmouth Harbour, stopping, reversing and going back out on the other line.
I have found a problem though that if i put the reverse point before the end of the station, then Pompey harbour is not acknowledged as an available station in the path selection, but if i put the reverse point between the ending blue slash of the station, and the double red of the buffers, then the train gets as far as the end blue slash and just stops.
Can anyone help me?
Graham
West Coastway Problems
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- GrahamK
- Getting the hang of things now
- Posts: 62
- Joined: Tue Oct 12, 2004 3:44 pm
- Location: Gosport, UK
West Coastway Problems
Customer Announcement: The Train Now Arriving On Platforms 1, 2, 3 & 4 from Portsmouth Harbour is coming in Sideways!"
The position of the reverse point is critical. You need to place it as close to the final platform marker as possible, just enough to make the station stop register. I placed it right on the final platform marker, take a look at activity 6 (Portsmouth to Chichester) to see the correct location.
Also critical is the length of the consist. You could try less coaches.
Also critical is the length of the consist. You could try less coaches.
- GrahamK
- Getting the hang of things now
- Posts: 62
- Joined: Tue Oct 12, 2004 3:44 pm
- Location: Gosport, UK
Hi All,
In reply to these points, the consist is two cars long, (a 158) , player driven, arriving forwards an leaving in reverse hopefully, and i've got it as close - hauled to the final station marker as i can possibly get, but yet the train still just arrives in and stops, and does not reverse... Is this perhaps because even with the proximity of the reverse point, the front of the train is not actually meeting the reverse point?
Also can anyone help in telling me why, also with WCE, why my AI trains spawn fine, but do not remove themselves once they've completed their individual trips?
Graham
In reply to these points, the consist is two cars long, (a 158) , player driven, arriving forwards an leaving in reverse hopefully, and i've got it as close - hauled to the final station marker as i can possibly get, but yet the train still just arrives in and stops, and does not reverse... Is this perhaps because even with the proximity of the reverse point, the front of the train is not actually meeting the reverse point?
Also can anyone help in telling me why, also with WCE, why my AI trains spawn fine, but do not remove themselves once they've completed their individual trips?
Graham
Customer Announcement: The Train Now Arriving On Platforms 1, 2, 3 & 4 from Portsmouth Harbour is coming in Sideways!"
Are you using my paths or making your own.?Also can anyone help in telling me why, also with WCE, why my AI trains spawn fine, but do not remove themselves once they've completed their individual trips?
A lot of my paths contain a double reverse point at the terminus end of the route deliberately designed to make sure the AI train doesn't disappear
You may have to make your own paths if you want trains to disappear on arrival
- GrahamK
- Getting the hang of things now
- Posts: 62
- Joined: Tue Oct 12, 2004 3:44 pm
- Location: Gosport, UK
Thanks Alan,
I think i have found that the problem is that i am beginning and ending the paths at the furthest extremities of the track (i.e, the black dots at the end of track)
As for disappaering trains, it would just be mice if my local operator's services would magically appear when they are suppose too!
Graham
I think i have found that the problem is that i am beginning and ending the paths at the furthest extremities of the track (i.e, the black dots at the end of track)
As for disappaering trains, it would just be mice if my local operator's services would magically appear when they are suppose too!
Graham
Customer Announcement: The Train Now Arriving On Platforms 1, 2, 3 & 4 from Portsmouth Harbour is coming in Sideways!"