Thames-Mersey Reported Problems & Solutions
Moderator: Moderators
- ccsdc
- Very Active Forum Member
- Posts: 2804
- Joined: Thu Apr 10, 2003 8:49 pm
- Location: Poole in Sunny Dorset
Thames-Mersey Reported Problems & Solutions
Since the release of the Thames-Mersey route I have been inundated with posts, private messages and emails, most of which are very positive, however, there are a number of reported problems.
Currently there are many separate threads, running in many different forums covering these problems, in order to make my job of addressing and fixing these problems easier, I have posted a reply on any thread that refers to a problem, referring you to this new thread, on which I would like all future problems to be posted.
I intend to correct these problems, where possible, and upload a patch file in the not too distant future. In the meantime, here is a list of the reported problems to date.
Known Problems
1. Incorrectly placed signal just north of Rugby station – solution I have slightly moved the offending signal gantry and signals further away from a switch. Will be in patch file.
2. Speed limits incorrect when driving south of Rugby – solution I have introduced new speed limits which take the speed back up to 80 mph for the Northampton loop and 100 mph for the direct line to Roade. Will be in patch file. Just received notice of speed limit problems north of Crewe and south of Stafford, will also rectify and include in patch.
3. The presence of Water Troughs in the “Modernâ€
Currently there are many separate threads, running in many different forums covering these problems, in order to make my job of addressing and fixing these problems easier, I have posted a reply on any thread that refers to a problem, referring you to this new thread, on which I would like all future problems to be posted.
I intend to correct these problems, where possible, and upload a patch file in the not too distant future. In the meantime, here is a list of the reported problems to date.
Known Problems
1. Incorrectly placed signal just north of Rugby station – solution I have slightly moved the offending signal gantry and signals further away from a switch. Will be in patch file.
2. Speed limits incorrect when driving south of Rugby – solution I have introduced new speed limits which take the speed back up to 80 mph for the Northampton loop and 100 mph for the direct line to Roade. Will be in patch file. Just received notice of speed limit problems north of Crewe and south of Stafford, will also rectify and include in patch.
3. The presence of Water Troughs in the “Modernâ€
Creator of the Thames-Mersey and Dorset Coast routes.


-
Backfoot2002
- Very Active Forum Member
- Posts: 2806
- Joined: Tue Dec 17, 2002 9:39 pm
- Location: Sheffield
The paths are what caused me problem. In the end I deleted them all becuase MSTS was taking so long. Can I just ask do we really need 330 odd paths? I know its a big route but I thought a 100 Max!
Ive also had problems out of Euston where its missing a file IJ_Concrete, but I think I may have solved this, did a search on my hdd.
One probelm that stunned me, was when I was driving out of Rugby, i was going for a while, then all of a sudden, error report came up and exitied to the desktop
Im still trying ot figure out what this problem was/is.
Anton
Ive also had problems out of Euston where its missing a file IJ_Concrete, but I think I may have solved this, did a search on my hdd.
One probelm that stunned me, was when I was driving out of Rugby, i was going for a while, then all of a sudden, error report came up and exitied to the desktop
Anton
[album 70528 acm_paintworks_sig.jpg]
| Intel Core i5 2500K (Overclocked to 4.0Ghz) | Gigabyte GA-Z77-D3H | 8GB Corsair Vengeance Memory | ATI Radeon HD5770 1GB |120GB OCZ SSD (OS & RW) | 2x1TB 7200rpm HDD (Storage) |
| Intel Core i5 2500K (Overclocked to 4.0Ghz) | Gigabyte GA-Z77-D3H | 8GB Corsair Vengeance Memory | ATI Radeon HD5770 1GB |120GB OCZ SSD (OS & RW) | 2x1TB 7200rpm HDD (Storage) |
Thanks for explaining some of the issues that have arisen. I think you are right, this route has tested the MSTS framework right up to the limit, and I suspect this is probably as much as can practically be achieved on the current set up.
One problem I've encountered is missing sms objects, which I posted elsewhere, which prompted me to do a re-install of v1,2 and 3 to rectify. It has since cropped up again, this time at Rugby on a second run through. As I knew Rugby was there an hour earlier, I tried saving, exiting and reloading, and it cured the problem - so it would seem either my machine has a memory issue (which would be odd as I have a moderately high spec machine) or the amount of work involved in running the route may lead to repeat runs hitting some sort of memory/processing block which can be cured by fully exiting from the game. I flag this up just in case anyone else has had a similar instance of the train gliding over a green carpet, magically steering into loops completely free of guidance!
I did also have a signal change from green to red in front of me when leaving Rugby, as I was building up speed. There was no other traffic around, it just flipped from green to red when I was almost on top of it. Fortunately I stopped in time, and pressing backtab allowed me to go past on caution. I don't recall setting the signal to failure when setting up the activity, any ideas as to what caused this? It's not too much of a problem, I'll just avoid stopping at Rugby in the future - they can walk to Nuneaton instead!
I still think the route is great fun and very well done within the constraints of the sim. The acid test is that if you are familiar with the route you can tell where you are instinctively just by the surrounding features and landscape, and the use of generic or default structures doesn't detract from it. Your patience with Route Editor is to be marvelled at.
One problem I've encountered is missing sms objects, which I posted elsewhere, which prompted me to do a re-install of v1,2 and 3 to rectify. It has since cropped up again, this time at Rugby on a second run through. As I knew Rugby was there an hour earlier, I tried saving, exiting and reloading, and it cured the problem - so it would seem either my machine has a memory issue (which would be odd as I have a moderately high spec machine) or the amount of work involved in running the route may lead to repeat runs hitting some sort of memory/processing block which can be cured by fully exiting from the game. I flag this up just in case anyone else has had a similar instance of the train gliding over a green carpet, magically steering into loops completely free of guidance!
I did also have a signal change from green to red in front of me when leaving Rugby, as I was building up speed. There was no other traffic around, it just flipped from green to red when I was almost on top of it. Fortunately I stopped in time, and pressing backtab allowed me to go past on caution. I don't recall setting the signal to failure when setting up the activity, any ideas as to what caused this? It's not too much of a problem, I'll just avoid stopping at Rugby in the future - they can walk to Nuneaton instead!
I still think the route is great fun and very well done within the constraints of the sim. The acid test is that if you are familiar with the route you can tell where you are instinctively just by the surrounding features and landscape, and the use of generic or default structures doesn't detract from it. Your patience with Route Editor is to be marvelled at.
- jbilton
- Very Active Forum Member
- Posts: 19267
- Joined: Fri Oct 10, 2003 12:08 pm
- Location: At home ..waiting to go to Work.
- Contact:
HiBackfoot2002 wrote: One probelm that stunned me, was when I was driving out of Rugby, i was going for a while, then all of a sudden, error report came up and exitied to the desktopIm still trying ot figure out what this problem was/is.
Anton
Thats an easy one(I think)....memory, resources and CPU heat build up.
I have softwareware which monitors what windows is doing...while running this route...I've had 63c and down as far as 31Mb ram.(most routes run at about 48c and 161Mb).
I think this route pushes the game engine to the limit...and as we know if it gets upset...it packs its bags and closes....a reboot usually fixes it.
- southcoasttrains
- SCT Boss
- Posts: 8192
- Joined: Wed Mar 27, 2002 12:00 am
- Location: Polegate, Sussex
-
Backfoot2002
- Very Active Forum Member
- Posts: 2806
- Joined: Tue Dec 17, 2002 9:39 pm
- Location: Sheffield
I was just stunned how it dropped down with error report, because its never happened before!:ojbilton wrote:HiBackfoot2002 wrote: One probelm that stunned me, was when I was driving out of Rugby, i was going for a while, then all of a sudden, error report came up and exitied to the desktopIm still trying ot figure out what this problem was/is.
Anton
Thats an easy one(I think)....memory, resources and CPU heat build up.
I have softwareware which monitors what windows is doing...while running this route...I've had 63c and down as far as 31Mb ram.(most routes run at about 48c and 161Mb).
I think this route pushes the game engine to the limit...and as we know if it gets upset...it packs its bags and closes....a reboot usually fixes it.
But I do agree that this route pushes MSTS frame rates to the limit becuase my pc slows up on it quite a bit.
Anton
[album 70528 acm_paintworks_sig.jpg]
| Intel Core i5 2500K (Overclocked to 4.0Ghz) | Gigabyte GA-Z77-D3H | 8GB Corsair Vengeance Memory | ATI Radeon HD5770 1GB |120GB OCZ SSD (OS & RW) | 2x1TB 7200rpm HDD (Storage) |
| Intel Core i5 2500K (Overclocked to 4.0Ghz) | Gigabyte GA-Z77-D3H | 8GB Corsair Vengeance Memory | ATI Radeon HD5770 1GB |120GB OCZ SSD (OS & RW) | 2x1TB 7200rpm HDD (Storage) |
-
campbellmiki
- Been on the forums for a while
- Posts: 199
- Joined: Mon Apr 12, 2004 7:26 pm
- Location: Bolton
- Contact:
wait for stoke division its even worse
better get a high powered pc in for tht lol.
For bolton to castleton pics and elr pics and manchester picadilliy shots plz visit here
http://ianadamcampbell7556.fotopic.net/
http://ianadamcampbell7556.fotopic.net/
- jbilton
- Very Active Forum Member
- Posts: 19267
- Joined: Fri Oct 10, 2003 12:08 pm
- Location: At home ..waiting to go to Work.
- Contact:
Hicampbellmiki wrote:wait for stoke division its even worsebetter get a high powered pc in for tht lol.
Interestingly it doesn't seem to make all that much difference what spec the PC (within limits of course)...as we've all discussed endlessly..its the old game engine which cant cope...although I suspect that Stoke Division, may have frame rate problems in certain areas (as SVR etc), overall it will not suffer so badly due to its shorter length.
- ccsdc
- Very Active Forum Member
- Posts: 2804
- Joined: Thu Apr 10, 2003 8:49 pm
- Location: Poole in Sunny Dorset
Mark,markw wrote: I did also have a signal change from green to red in front of me when leaving Rugby, as I was building up speed. There was no other traffic around, it just flipped from green to red when I was almost on top of it. Fortunately I stopped in time, and pressing backtab allowed me to go past on caution.
I think that this may be the gammy signal that was reported just north of Rugby - see point 1 of my original post - the track interactive is placed too close to a switch which causes it to malfunction.
Creator of the Thames-Mersey and Dorset Coast routes.


Hi ALL
Dunno if someone else has already mentioned this, but i had msts complaining that the Merseyrail 508 front eng and Mersey 508 carriage wag and a consist file were missing. I know the solution is to d/l and install the "Merseyrail Electrics Class 508 EMU" File id 2823 but i just thought i would bring it to the bug ridders attentions.
Fantastic route, cant wait for some activities. Where the coronation express can stretch her legs, and the scenery is a little sparse, I would love to see heavy AI and maybe the mallard to chase???
Best Regards ALL
Dunno if someone else has already mentioned this, but i had msts complaining that the Merseyrail 508 front eng and Mersey 508 carriage wag and a consist file were missing. I know the solution is to d/l and install the "Merseyrail Electrics Class 508 EMU" File id 2823 but i just thought i would bring it to the bug ridders attentions.
Fantastic route, cant wait for some activities. Where the coronation express can stretch her legs, and the scenery is a little sparse, I would love to see heavy AI and maybe the mallard to chase???
Best Regards ALL
Dulce et decorum est
Pro patria mori.
Pro patria mori.
- ccsdc
- Very Active Forum Member
- Posts: 2804
- Joined: Thu Apr 10, 2003 8:49 pm
- Location: Poole in Sunny Dorset
Martin, what is the difference between a player service and a traffic service? I create all mine as player services and then simply use the required services in the traffic file.martinhodgson wrote:Well I can create a player service fine (creating a path takes a while due to the size and complexity of the route making scrolling hit and miss), however when I attempt to create a traffic service name it, but it hangs when selecting create a 'new' traffic service, for about 2 minutes before giving me send/don't send
Dave
Creator of the Thames-Mersey and Dorset Coast routes.


- phat2003uk
- SWTVR Assistant Manager
- Posts: 7452
- Joined: Thu Aug 08, 2002 5:52 pm
Re: Thames-Mersey Reported Problems & Solutions
I've had problems with some paths, I've made a path from Nuneaton - Stafford on the slow but just north of Nuneaton, there is a red light, i've had this problem just north of London as well. I only know this info because of playing the activity in AE. Maybe AE is playing up and the actual thing is fine ?ccsdc wrote:ccsdc's post
Off to test.
btw, great route