Measuring Distances In MSTS?

The MSTS 1 Route Editor can be a beast to use, but it's capable of some amazing results, here you can talk with the wizards that are building some of the fantastic routes available and learn how to make your own.

Moderator: Moderators

Locked
Backfoot2002
Very Active Forum Member
Posts: 2806
Joined: Tue Dec 17, 2002 9:39 pm
Location: Sheffield

Measuring Distances In MSTS?

Post by Backfoot2002 »

I did a search on this but couldnt find anything.

I am wanting to build a route, and i ahve maps with the number of miles and such on. Now the problem is, how do i know how far a mile is in the RE? On the games stsation monitor you can see the distance, but there is nothing to tell you in the RE so that i can get distances right. I know it can be done but i dont knwo how at all, anyone know how?

Anton
[album 70528 acm_paintworks_sig.jpg]
| Intel Core i5 2500K (Overclocked to 4.0Ghz) | Gigabyte GA-Z77-D3H | 8GB Corsair Vengeance Memory | ATI Radeon HD5770 1GB |120GB OCZ SSD (OS & RW) | 2x1TB 7200rpm HDD (Storage) |
User avatar
JohnKendrick
Very Active Forum Member
Posts: 2340
Joined: Wed Oct 30, 2002 10:24 pm

Post by JohnKendrick »

It sounds like you need a good route editor instruction manual, I would recomend Michael Vone's Route Building Guide.

If your query is your only problem, then as a rough and ready method, each straight track section is identified by its length. So if you lay a 100 metre track section, then that is how far you've gone! The compass at the top of the screen gives a rough idea of direction. The Vone book goes into much more detail than could be described here, and shows several methods using signals and mileposts.

The easiest way is probably to create a marker files, see a .mkr file from a default route (it's in decimal lat/lon.) Several terraforming programs allow loading maps to help create a marker file (eg TSTools.)

John
THE YORKSHIRE COAST RAILWAY, released as freeware (CD & download) on 26th Feb 2005.
User avatar
barrymcguire9999
Well Established Forum Member
Posts: 846
Joined: Thu Apr 24, 2003 12:49 am
Location: Just across the Mersey from Liverpool

Post by barrymcguire9999 »

One very simple tool that I have used is the 1/4 mile rule (4 of these is of course 1 mile..............), once route is built, simply delete!
File ID 279 in the download library.............

HTH

Barry
User avatar
pepsipowell
Well Established Forum Member
Posts: 896
Joined: Thu Apr 10, 2003 8:07 am
Location: skiing! (probably)

Post by pepsipowell »

For shorter distances, e.g. measuring distances between tracks to build custom platforms, bridges etc, I use a piece of dynamic track, then make it bigger or smaller until it fits the right size. This gives you an accurate measurement. Make sure to delete the dynam,ic track afterwards though! :wink:

Jonathan 8)
Last edited by the ghost of Christmas future on 25 Dec 2054 22:06; edited 13 times in total
User avatar
gooneebird
Been on the forums for a while
Posts: 113
Joined: Fri Jan 03, 2003 10:15 pm

Post by gooneebird »

Supposedly, a tile (in either the RE or the RGE) is 2.2Km by 2.2Km.

Cheers,
gooneebird

«Prochaine station: Cadillac.»

http://www.geocities.com/BourbonStreet/Bayou/4804/ a fictitious network serving London, Weymouth, and points in between.
<IMG width="266.7" height="200" SRC="http://www.stm.info/en-bref/images/fond ... lx_640.bmp"> <IMG width="266.7" height="200" SRC="http://www.urbanrail.net/am/monr/sthenri-1.jpg">
DavidYoung
New to the Forums
Posts: 6
Joined: Fri May 27, 2005 8:17 am

But how accurate are the compass and the coordinates?

Post by DavidYoung »

Could anyone tell me if there are any known issues concerning the coordinates that appear with the compass?

I have been building a route with the genuine gradient profiles and engineering specifications accurate to within less than a metre. The grid points in MSTS start to veer from those of the prototype quite early on. There appear to be two solutions depending on where the mistake is being made.

Are the grid coordinates in Route Editor accurate to such an extent that they could be seen as the last word on the matter?
User avatar
johny
Very Active Forum Member
Posts: 2609
Joined: Fri Dec 07, 2001 12:00 am
Location: N. Warks, UK.

Re: But how accurate are the compass and the coordinates?

Post by johny »

DavidYoung wrote:Could anyone tell me if there are any known issues concerning the coordinates that appear with the compass?

I have been building a route with the genuine gradient profiles and engineering specifications accurate to within less than a metre. The grid points in MSTS start to veer from those of the prototype quite early on. There appear to be two solutions depending on where the mistake is being made.

Are the grid coordinates in Route Editor accurate to such an extent that they could be seen as the last word on the matter?
This has been covered time and time again, there is a mismatch between MSTS and the real world.

Have a search through the TSTools forum, going to the earlier dates, and you should find descriptions of the problem by D Charles the author of TSTools.

John
DavidYoung
New to the Forums
Posts: 6
Joined: Fri May 27, 2005 8:17 am

Thanks

Post by DavidYoung »

Thanks for the help. I did run a search before I added my post to this thread but I did not come across anything.
User avatar
johny
Very Active Forum Member
Posts: 2609
Joined: Fri Dec 07, 2001 12:00 am
Location: N. Warks, UK.

Post by johny »

David,

The following is from the original help file for TSTools:
The ability to use free placement backgrounds arose from a discussion with TsTools users in the forums at http://uktrainsim.com/ . Before release 1.25 of TsTools, only the first two types of background placement existed. The reasoning behind this was that we could not envisage a reason why anyone would want to place an image that was not geographically accurate. Following a number of discussions, it has now become apparent that there is a very real need for this kind of operation.

When I discussed Projections in Section 7.2 above, I mentioned that the Map Default Projection is the only view of the route that will accurately portray the scenery as it will appear in the simulator. The reason for this, as I have already implied, is that Train Simulator uses a projection system for the calculation of its North-South, East-West distances which is different from that seen in most paper maps that you will encounter.

The end result of this is that if you place features in your scenery at the exact Geographical locations (in terms of latitude and longitude) at which they appear in the real world, the distances and angles between them - as perceived when using the simulator - do not, unfortunately, correspond particularly well to the distances and angles between them in the real world. Any projection of a portion of the earth’s surface will cause a certain amount of distortion of distance and direction, but some cause more of a distortion than others.
In the case of a route I was going to construct, I found that in Devon and Cornwall there is a discrepency of some 2km both in N/S and E/W directions.

John
Locked

Return to “[MSTS1] Route Building”