Re-skin problem at the load into GIMP stage

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signalnorths
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Re: Re-skin problem at the load into GIMP stage

Post by signalnorths »

Fist of all apologies for not punctuating the paths correctly. Quite right for pointing that out. Secondly thanks to everyone here who are trying to help me. It is VERY much appreciated. :D

So I think you are saying that my weath version needs to nest inside the ordinary green version folder ? I'll try that later when I have more time. Thanks for your replies Gents.

Len
signalnorths
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Re: Re-skin problem at the load into GIMP stage

Post by signalnorths »

Sorry if I have been inaccurate, fair point given and duly taken on board.

So it is actually sits at

C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\Kuju\RailSimulator\RailVehicles\Diesel\Class47\Green Weath\Engine\class47_br.bin

Perhaps this might highlight where I am going wrong

Thanks everyone for your help so far .

Len
gptech
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Re: Re-skin problem at the load into GIMP stage

Post by gptech »

Try ..\Assets\Kuju\RailSimulator\RailVehicles\Diesel\Class47\Green\Weathered\class47_br.bin

Still 7 folders down the tree from the Assets folder, so you did have it on par with the base version (eliminating any problems because of an incorrect relative path in the .GeoPcDx file**)
but naming in that way also makes it obvious what it is; OK some might instantly cotton on that Weath = Weathered, but many wouldn't. Using single words folder names also does make it easier to get the pathing right in the lines of the .bin file that call for other files; it's too easy to add an extra space in a name/line and end up with bother--been there done that, got a drawer full of the T-shirts.... :oops:


**If you open a .GeoPcDx in RW Tools you'll find lines that look like this:

Code: Select all

			<TextureByName>
				<e d:type="cDeltaString">textures\[00]class47_02</e>
				<e d:type="cDeltaString">..\..\default\engine\textures\[00]47_normal_nm</e>
				<e d:type="cDeltaString">..\..\default\engine\textures\[00]dummy</e>
			</TextureByName>
These tell the game where to find the textures to wrap around the 3D model shape, relative to the folder the .GeoPcDx is in.
So, textures\[00]class47_02 means "from here look for a folder called texture, go in there and dress me in the class47_02 frock"
..\..\default\engine\textures\[00]47_normal_nm means "go back a folder for every time there's a ..\ and then go on the default folder, and then the engine folder, and from there drop in the textures folder and use the file named dummy"
If you change the number of folders that are needed to be negotiated then the game can't find the right folder that holds those shared texture files.

Oh, and thanks for not taking offence about the rebuke, I do tend to be a bit blunt, coming from Yorkshire, but I'm quite lovable really.....honest! :wink:
signalnorths
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Re: Re-skin problem at the load into GIMP stage

Post by signalnorths »

Right well, it seems my clumsiness at naming had tripped me up. I realised that inside the file entries such as name and geometry etc read Greenweath but the folder read Green Weath.

Changed the folder name to Greenweath , went into the game , found it via the blue cube , pressed it and I actually got it to appear in the build of a Freeroam!!!

Ah but...

... Stuck a drivers emblem onto it (or whatever its called) pressed play and got a fail message that said it could not be found.
signalnorths
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Re: Re-skin problem at the load into GIMP stage

Post by signalnorths »

Ignore last post. Tried again - worked! I now have a weathered (partly!) Green class 47 .

Interesting to find that what looked like heavy weathering in the editor looks quite light and subtle in the sim itself. Another lesson learnt

THANKS!

Cheers GPtech! Cheers Oldpuffer!

Great forum - Great people - Great advice!
gptech
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Re: Re-skin problem at the load into GIMP stage

Post by gptech »

signalnorths wrote: Wed Aug 25, 2021 4:24 pm Great forum - Great people - Great advice!
That's how it should be. What's the use of any knowledge if it's not shared? You've been guilty of making the tiniest of *mistakes*, the kind of thing each and every one of us has done (more than once!) so think of it as part of the learning process rather than a screw up. The vast majority of problems encountered are simply fixed by s l o w I n g down and checking meticulously--none of us would spot an extra space when we just read a line; after all it looks right, has the right letters in the right order and it's only when we get literal that we spot what's causing problems. Eventually you'll work out your own system/schema for doing things that reduces (and if you're lucky, eliminates) such *mistakes*.
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