I've recently got the Falns wagons from the market place and it's obvious from physics and what's reported in the QD consist builder that the empty weight is being incorrectly applied when loaded.
How can I increase the loaded weight please?
Will rolling friction increase with weight?
Changing Loaded Weights of Rolling Stock?
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IronBidder
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IronBidder
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Re: Changing Loaded Weights of Rolling Stock?
Bump, in the hope someone can help.
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gptech
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Re: Changing Loaded Weights of Rolling Stock?
In the .bin file, look for a line beginning
and adjust the value. You may have to play about with it a bit to get the feel "just so".
Code: Select all
<Mass d:type="sFloat32" -
IronBidder
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Re: Changing Loaded Weights of Rolling Stock?
Gary, thanks.gptech wrote: ↑Thu May 13, 2021 9:51 pm In the .bin file, look for a line beginning
and adjust the value. You may have to play about with it a bit to get the feel "just so".Code: Select all
<Mass d:type="sFloat32"
Is that loaded or unloaded mass please?
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gptech
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Re: Changing Loaded Weights of Rolling Stock?
If the wagons come with loaded and unloaded variants you'll only have the loaded mass to play with. If they're a "one bin does both" affair you may have a pair of settings, so you'd edit the loaded one.
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IronBidder
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Re: Changing Loaded Weights of Rolling Stock?
Gary, thanks, that works.
The wagons come as separate empty and loaded models, so there's just one mass figure per model to vary.
Is there a rolling friction variable?
The wagons come as separate empty and loaded models, so there's just one mass figure per model to vary.
Is there a rolling friction variable?
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gptech
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Re: Changing Loaded Weights of Rolling Stock?
There should be, look for something like this in the .bin file:
Code: Select all
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000402AA9433F" d:precision="string">0.0006</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.15</SnowFriction>
<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="000000C0CCCCF43F" d:precision="string">1.3</SandFrictionMultiplier>