This may be more of an RWA question (but I don't have an account there, so asking here first).
Like many people, I've had recurring issues with couplers separating on US routes such as Sherman Hill and Norfolk & Southern Coal District.
From what I can tell, these events always seem to involve the buckeye_type_e_coupling. Its .bin is fairly short, and includes a Strength entry, as well as a MaxForce (although the latter appears immediately after the SpringCoefficient and Damping entries).
Code: Select all
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cCouplingTypeBlueprint>
<UncoupledGeometry d:type="cDeltaString">RSC\ShermanHill\RailVehicles\Couplings\Buckeye\Type-E\[00]buckeye_type-e_uncoupled</UncoupledGeometry>
<Bogey d:type="cDeltaString"></Bogey>
<Strength d:type="sFloat32" d:alt_encoding="000000000088C340" d:precision="string">10000</Strength>
<CouplingConnection>
<cCouplingConnectionBlueprint d:id="87745">
<Type d:type="cDeltaString">buckeye</Type>
<CoupledGeometry d:type="cDeltaString">RSC\ShermanHill\RailVehicles\Couplings\Buckeye\Type-E\[00]buckeye_type-e_coupled</CoupledGeometry>
<ReceivingGeometry d:type="cDeltaString"></ReceivingGeometry>
<PivotType d:type="cDeltaString">eMidPoint</PivotType>
<MinDistance d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinDistance>
<MaxDistance d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MaxDistance>
<TargetDistance d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</TargetDistance>
<SpringCoefficient d:type="sFloat32" d:alt_encoding="00000000004CCD40" d:precision="string">15000</SpringCoefficient>
<Damping d:type="sFloat32" d:alt_encoding="000000000070C740" d:precision="string">12000</Damping>
<MaxForce d:type="sFloat32" d:alt_encoding="00000000260F4641" d:precision="string">2.89134e+006</MaxForce>
<ManualCoupling d:type="bool">0</ManualCoupling>
</cCouplingConnectionBlueprint>
</CouplingConnection>
</cCouplingTypeBlueprint>
</Blueprint>
</cBlueprintLoader>Does anyone know whether Strength is the line to edit; and if so, how high it needs to be? I presume this is a numerical issue in the physics calculations causing occasional spikes in force and exceeding the maximum load - but how high can these spikes get?
Thanks!