XC Route coming to Steam

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fakenham1
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Re: XC Route coming to Steam

Post by fakenham1 »

stevegreen wrote: Thu Mar 25, 2021 1:20 am I've got a sound pack in the works guys, the route is smashing, the cab is nice, the sounds horrendous. I worked these units for many years and was so disappointed I had to do something. You will need the AP365 and AP390 EPs to get the cab and bogie sounds.

Here's a wee teaser... No gaps in traction sounds whatever notch you're in. I'll update my YouTube channel when it's ready.

https://youtu.be/6Q0DuKd1L7g

Great work, much appreciated.

I think we were spoilt by ABowden's 323 and it's sounds - his XCity route and NWM on OpenBVE are still amongst my favs of all time in all Train Sims, they just feel like such a realistic driving experience even though I have no real world experience myself. Currently going through and changing the signals to JT variants to have proper approach control, something which bugs me after having the real deal in OpenBVE routes.
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Re: XC Route coming to Steam

Post by ste2002 »

Great work, thanks Steve. Really looking forward to this. :D
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Re: XC Route coming to Steam

Post by smarty2 »

Give no heed to grumpy old Yorkshire men Steve who are biased :D, I for one really appreciate what you are putting together.
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Re: XC Route coming to Steam

Post by stevegreen »

It'll be on ATS sometime in the next 24 hours, I know it's a curse word for some :lol:

Having messed with this, err 'mess' for the last week - it looks like the 323's sound and scripting was thrown together in the days before release. :argue:

Kuju run sounds are back with a vengeance.

No joint sounds, and no flange included.

Sound blueprints set up without any thought or knowledge of a 323 - or any EMU by the look of it. Eg. Using the transformer hum as a motor. Yes really - thats what that awful noise is - a rising pitched transformer.

Kuju scripts; I had to fudge the train blueprints with a sendconsist to get the throttle/brake message to the rear driving car.

Features partly set up in the blueprints which don't work, due to the train having no scripting for them - such as sending throttle messages down the train, working neutral sections and regen braking.

Even the logo is wrong! LM will be turning in it's grave.
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Re: XC Route coming to Steam

Post by smarty2 »

That's why I suggested in an earlier post that their "sound engineer/s" need to go back to college! But was shot down for griping at DtG! No, mustn't do that because the sun shines out of their proverbial backsides. :wink:
Poor Duncan, must have been squirming in his seat when he said how lovely it was gritting his teeth?
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JasonM
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Re: XC Route coming to Steam

Post by JasonM »

Excellent Steve I also look forward to your sound pack, will be able to drive the 323 at last.
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Re: XC Route coming to Steam

Post by rosschris10 »

stevegreen wrote: Thu Mar 25, 2021 12:06 pm It'll be on ATS sometime in the next 24 hours, I know it's a curse word for some :lol:

Having messed with this, err 'mess' for the last week - it looks like the 323's sound and scripting was thrown together in the days before release. :argue:

Kuju run sounds are back with a vengeance.

No joint sounds, and no flange included.

Sound blueprints set up without any thought or knowledge of a 323 - or any EMU by the look of it. Eg. Using the transformer hum as a motor. Yes really - thats what that awful noise is - a rising pitched transformer.

Kuju scripts; I had to fudge the train blueprints with a sendconsist to get the throttle/brake message to the rear driving car.

Features partly set up in the blueprints which don't work, due to the train having no scripting for them - such as sending throttle messages down the train, working neutral sections and regen braking.

Even the logo is wrong! LM will be turning in it's grave.
So why load it to ATS and not here. You come here to tell us your making the pack then hosting it elsewhere.
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Re: XC Route coming to Steam

Post by rosschris10 »

smarty2 wrote: Thu Mar 25, 2021 12:18 pm That's why I suggested in an earlier post that their "sound engineer/s" need to go back to college! But was shot down for griping at DtG! No, mustn't do that because the sun shines out of their proverbial backsides. :wink:
Poor Duncan, must have been squirming in his seat when he said how lovely it was gritting his teeth?
Same could be said about a certian 3rd party and a small minority on here. Class 319 sounds anyone :lol: :D :lol: :D
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Re: XC Route coming to Steam

Post by stevegreen »

rosschris10 wrote: Fri Mar 26, 2021 3:29 am
stevegreen wrote: Thu Mar 25, 2021 12:06 pm It'll be on ATS sometime in the next 24 hours, I know it's a curse word for some :lol:

Having messed with this, err 'mess' for the last week - it looks like the 323's sound and scripting was thrown together in the days before release. :argue:

Kuju run sounds are back with a vengeance.

No joint sounds, and no flange included.

Sound blueprints set up without any thought or knowledge of a 323 - or any EMU by the look of it. Eg. Using the transformer hum as a motor. Yes really - thats what that awful noise is - a rising pitched transformer.

Kuju scripts; I had to fudge the train blueprints with a sendconsist to get the throttle/brake message to the rear driving car.

Features partly set up in the blueprints which don't work, due to the train having no scripting for them - such as sending throttle messages down the train, working neutral sections and regen braking.

Even the logo is wrong! LM will be turning in it's grave.
So why load it to ATS and not here. You come here to tell us your making the pack then hosting it elsewhere.
I can host where I like mate. I wanted it to be free, you have to pay here or wait in a long queue to download it. It's free at ATS and the downloads are quick.

I'm a long standing member of this forum and I lurk here a lot, saw the complaints about the default sounds so posted my thoughts.
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Re: XC Route coming to Steam

Post by stevegreen »

Version 1 of my little pack is released now anyway. I won't post the download link but it's on my YouTube video page.
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Re: XC Route coming to Steam

Post by 749006 »

stevegreen wrote: Fri Mar 26, 2021 9:48 am Version 1 of my little pack is released now anyway. I won't post the download link but it's on my YouTube video page.
Thank you in making this sounds update.

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Re: XC Route coming to Steam

Post by smarty2 »

All we want now is one in Northern livery for use on the Leeds lines! :)

Have to say that the soundpack has transformed the fwee 2 fwee, it's driveable for me now!
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Re: XC Route coming to Steam

Post by 749006 »

smarty2 wrote: Fri Mar 26, 2021 12:49 pm All we want now is one in Northern livery for use on the Leeds lines! :)

Have to say that the soundpack has transformed the fwee 2 fwee, it's driveable for me now!
You would not see a 323 on the East side of the Pennines.

The Electric services use a 321 or 322 for Leeds services as we don't have a 331 or 333 in the game
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Re: XC Route coming to Steam

Post by smarty2 »

God job it's a sim then aye Peter! :)
For those interested in some background to the line.

http://www.youtube.com/watch?v=F5Obzz13WCA

Bit of nostalgia:

http://www.youtube.com/watch?v=qYASA8-8FAI

We need 304's!
Last edited by smarty2 on Fri Mar 26, 2021 1:26 pm, edited 2 times in total.
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Re: XC Route coming to Steam

Post by FoggyMorning »

749006 wrote: Fri Mar 26, 2021 12:54 pm
smarty2 wrote: Fri Mar 26, 2021 12:49 pm All we want now is one in Northern livery for use on the Leeds lines! :)

Have to say that the soundpack has transformed the fwee 2 fwee, it's driveable for me now!
You would not see a 323 on the East side of the Pennines.

The Electric services use a 321 or 322 for Leeds services as we don't have a 331 or 333 in the game
We don't have Leeds either do we? :-?
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