North East Rails V.3 beta release chat.

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749006
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Re: North East Rails V.3 beta release chat.

Post by 749006 »

whittaker wrote: Mon Jan 04, 2021 1:33 am Thanks for the feedback over the last couple of days,iv done some alterations already which are as follows.

7)Thinking about reducing speed limit into bays at Central to 15 ,what does everyone else think ?.

The signal at Gosforth depot ,is this the one with the feather between Longbenton and the depot Peter ,if so the feather is for the avoiding line around the back of the depot.
15 sounds good going in to the Newcastle Bays - quite sharp curves
I notice the signals coming out of the bats have no indication of Route?

The Signal was on the Outer Loop at Gosforth where the Track goes Left to Rowntree Loop and Right to Longbenton
It has Pos 1 and Pos 4 along with straight

Peter
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gptech
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Re: North East Rails V.3 beta release chat.

Post by gptech »

So what do you lot think the _np bit in the platform name means?......
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whittaker
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Re: North East Rails V.3 beta release chat.

Post by whittaker »

No people I’d guess,don’t know where I got it from,think I’ll extend the original platform and delete the passenger spawn points,that should do it.
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Re: North East Rails V.3 beta release chat.

Post by gptech »

No People/No Passengers....either way just a bog standard platform .bin file with the reference to the passenger model edited out or pointing to a non-existent file.

Code: Select all

<PlatformCharacter>
				<iBlueprintLibrary-cAbsoluteBlueprintID>
					<BlueprintSetID>
						<iBlueprintLibrary-cBlueprintSetID>
							<Provider d:type="cDeltaString">Kuju</Provider>
							<Product d:type="cDeltaString">RailSimulator</Product>
						</iBlueprintLibrary-cBlueprintSetID>
					</BlueprintSetID>
					<BlueprintID d:type="cDeltaString">Scenery\Procedural\PlatformCharacters 00s.xml</BlueprintID>
				</iBlueprintLibrary-cAbsoluteBlueprintID>
			</PlatformCharacter>
would become:

Code: Select all

<PlatformCharacter>
				<iBlueprintLibrary-cAbsoluteBlueprintID>
					<BlueprintSetID>
						<iBlueprintLibrary-cBlueprintSetID>
							<Provider d:type="cDeltaString">Kuju</Provider>
							<Product d:type="cDeltaString">RailSimulator</Product>
						</iBlueprintLibrary-cBlueprintSetID>
					</BlueprintSetID>
					<BlueprintID d:type="cDeltaString">Scenery\Procedural\PlatformCharacters 00s.xml-X</BlueprintID>
				</iBlueprintLibrary-cAbsoluteBlueprintID>
			</PlatformCharacter>
for example. Takes all of 30 seconds to produce.
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whittaker
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Re: North East Rails V.3 beta release chat.

Post by whittaker »

No People/No Passengers....either way just a bog standard platform .bin file with the reference to the passenger model edited out or pointing to a non-existent file.
thanks for having a look,iv just replaced them,think someone must have made a pack of them at some point,iv np for all sets,must admit i just thought they were part of the default install.

Joe
newbouy
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Re: North East Rails V.3 beta release chat.

Post by newbouy »

Hello Joe just reporting a couple of minor problems ive come across whilst having a wonder around the Consett SteelWorks.First in the pic below the corner of one of the buildings has overlapped onto the track.Its on the track that leads upto the coal unloader.
Image20210104135806_1 by Kev Newbouy, on Flickr[/img]
I also noticed that when its snowing or raining it appears inside the buildings (see pic below).There is a way to stop this but not sure how its done.
Image20210104194239_1 by Kev Newbouy, on Flickr[/img]
The last 2 issues i noticed is to do with the sound.First i noticed there was no Turbo Blower roar coming from the furnaces and second the whole sound of the works dies away over a very short distance.There is 2 sound areas in the pack that i notice you havent used that where made especially made for this reason.I forgot to mention these sound areas in the manual they are called "IP Blast Furnace + Turbo Blower" & "SteelWorks Distant 1".These sounds are dynamic and only work correctly when you run a scenario so when you place them in the world editor they dont sound upto much.I recommend you remove one or two of the "Blast Furnace Loud" areas and place no more than one "IP Blast Furnace + Turbo Blower" in the middle of the 3 funaces.If you use too many it sounds abit OTT.Next place the "SteelWorks Distant 1" sound areas to overlap locations on the outskirts of the works where a player is likely to go like the "Lower Yard" , "Plate Mills" and "Consett Coal Sidings" ect.Ohh and one last thing i noticed there was no soaking pits but its not the end of the world if there isnt.I will carry on having a play around and see if i notice anything else.

Thanks alot Newbouy
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whittaker
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Re: North East Rails V.3 beta release chat.

Post by whittaker »

newbouy wrote: Tue Jan 05, 2021 7:21 pm Hello Joe just reporting a couple of minor problems ive come across whilst having a wonder around the Consett SteelWorks.First in the pic below the corner of one of the buildings has overlapped onto the track.Its on the track that leads upto the coal unloader.
Image20210104135806_1 by Kev Newbouy, on Flickr[/img]
I also noticed that when its snowing or raining it appears inside the buildings (see pic below).There is a way to stop this but not sure how its done.
Image20210104194239_1 by Kev Newbouy, on Flickr[/img]
The last 2 issues i noticed is to do with the sound.First i noticed there was no Turbo Blower roar coming from the furnaces and second the whole sound of the works dies away over a very short distance.There is 2 sound areas in the pack that i notice you havent used that where made especially made for this reason.I forgot to mention these sound areas in the manual they are called "IP Blast Furnace + Turbo Blower" & "SteelWorks Distant 1".These sounds are dynamic and only work correctly when you run a scenario so when you place them in the world editor they dont sound upto much.I recommend you remove one or two of the "Blast Furnace Loud" areas and place no more than one "IP Blast Furnace + Turbo Blower" in the middle of the 3 funaces.If you use too many it sounds abit OTT.Next place the "SteelWorks Distant 1" sound areas to overlap locations on the outskirts of the works where a player is likely to go like the "Lower Yard" , "Plate Mills" and "Consett Coal Sidings" ect.Ohh and one last thing i noticed there was no soaking pits but its not the end of the world if there isnt.I will carry on having a play around and see if i notice anything else.

Thanks alot Newbouy
Thanks I’ll do these at the weekend.
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Re: North East Rails V.3 beta release chat.

Post by 749006 »

I decided to recreate one of the scenarios from the original route - The Boat Train to the Quay

In Free Roam I placed the train in P7 at Newcastle - 6 coaches - but there did not seem to be a signal to depart the platform

I had set the route at Percy Main to drop down to the low level and approaching I expected to get Yellow signals but I'm on Greens
At the Junction the route towards Percy Main North has no indication on PM01 on the Down Main or PM02 on the Down Branch

Round the corner and over the junction without a problem but where to reverse?
Nothing on the main signals but I noticed a Ground Signal to take you across to the other side - ok.
Change ends and the Signal to depart is a Banner Repeater?

Having arrived at the Quay there is no signal to depart from the platform

I'm looking at these things from a Train Crew point of view as I had 28 years of doing it

Peter
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whittaker
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Re: North East Rails V.3 beta release chat.

Post by whittaker »

I'm looking at these things from a Train Crew point of view as I had 28 years of doing it
this is why i opened it as a beta peter ,new there would be people to point stuff like this out.
Could swap them repeaters for standard signals and put a distant arm on the signal before them,make them very short sections tho.the reason i didn't put ground signals there is they would look odd as they would show on the mainline ,the ones facing the other way are on the crossover lines so dont show if your going straight on towards Backworth.

The changes will have to be done at the weekend,im making a list,as i only get an hour in the morning after work to do a bit during the week.
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Re: North East Rails V.3 beta release chat.

Post by 749006 »

Hi Joe,

At Pelaw Jn on the Down slow there does not seem to be a signal to let trains in to the sidings/loops opposite the station

I'm trying once again to add a picture which is 1024x576 pixels and 184kb but this system tells me it is invalid

Peter
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Re: North East Rails V.3 beta release chat.

Post by TransportSteve »

Peter, we all get this invalid message on our screenshot uploads, just repeat it over and over again until the system accepts it, a bummer I know, but, that's the only way to do things at the moment, just persevere.

Cheerz. Steve.
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Re: North East Rails V.3 beta release chat.

Post by 749006 »

TransportSteve wrote: Mon Jan 04, 2021 12:12 pm Hello Joe, and a Happy New Year to you, thanks so much for carrying on with this route, it's absolutely awesome. :D

I noticed that Newcastle Central Station is just one asset, and like Ash I am missing some platforms and the station girders appear to float, although someone parked a car there, so, unsure what has happened in that area really.
I ran the route through RW Tools and came up with this missing Kuju asset that is not in my default folders anywhere.

N:\SteamLibrary\steamapps\common\RailWorks\Assets\Kuju\RailSimulator\scenery\Procedural\platform_uk02_76m_mid_np.bin (Loft Item) on tile +000025-000086.bin

RailWorks64 2021-01-04 11-41-00-80.jpg

Apart from that oddity, I can't see anything else untowards that hasn't already been advised, and you're dealing with the amendments accordingly.

Cheerz. Steve.
I was looking for where this might be but I could not find it?
I created a Newcastle Free Roam and the marker is a ground level underneath the platforms - when you come to ground level the platforms are there and the pillars don't float

Peter
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Re: North East Rails V.3 beta release chat.

Post by 749006 »

749006 wrote: Thu Jan 07, 2021 12:39 pm Hi Joe,

At Pelaw Jn on the Down slow there does not seem to be a signal to let trains in to the sidings/loops opposite the station

I'm trying once again to add a picture which is 1024x576 pixels and 184kb but this system tells me it is invalid

Peter
Pelaw jn_1.jpg
http://peter749.piwigo.com/
My Railway Pictures
gptech
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Re: North East Rails V.3 beta release chat.

Post by gptech »

749006 wrote: Thu Jan 07, 2021 12:39 pm I'm trying once again to add a picture which is 1024x576 pixels and 184kb but this system tells me it is invalid
Possibly because it's bigger than 800x600, which I think is the maximum allowed size?

EDIT:...see you've managed it.. :)
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Re: North East Rails V.3 beta release chat.

Post by newbouy »

Has anyone else got missing platforms at Whitley Bay ?
20210106192547_1.jpg
Thanks Newbouy
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