SSS SVR route
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- 749006
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Re: SSS SVR route
When I get round to installing this route I will go in to the editor and change the line speed to something like 40mph for the open stretches.
I remember a diesel run and the driver was doing over the line speed and we still manage to complete the journey
I remember a diesel run and the driver was doing over the line speed and we still manage to complete the journey
http://peter749.piwigo.com/
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Re: SSS SVR route
Why does everybody seem to have some kind of aversion to driving at the speed limit of the line?!
It's a lovely recreation of a heritage railway which runs under a light railway order, which means a maximum speed of 25mph. Take your time and enjoy it!
It's a lovely recreation of a heritage railway which runs under a light railway order, which means a maximum speed of 25mph. Take your time and enjoy it!
Paul Bardill
Volunteer Guard, Fireman and general tea boy at the Midland Railway Butterley
Volunteer Guard, Fireman and general tea boy at the Midland Railway Butterley
- 749006
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Re: SSS SVR route
Nobody has an aversion to driving at the speed limit of the line.trainmad wrote:Why does everybody seem to have some kind of aversion to driving at the speed limit of the line?!![]()
It's a lovely recreation of a heritage railway which runs under a light railway order, which means a maximum speed of 25mph. Take your time and enjoy it!
If you are driving and accidentality over speed by 1.5mph then the Scenario just ends.
Which some people, myself included, feel is wrong.
When I install it and increase the Speed limit it is not so I can go much faster - it will be so I don't get chucked out of the scenario.
So you drive at 24mph and enjoy it
Peter
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MrHillingdon
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Re: SSS SVR route
I have contacted SSS and they say that they did request that this was removed or relaxed but nothing was changed. They are going to review it and arrange an update.
Paul
Paul
- ashgray
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Re: SSS SVR route
This is precisely why I prefer not to drive career scenarios - they punish the driver for speeding, late arrivals, etc. That's fair enough, as when you run a career scenario, as you know what you're getting and how you need to drive to complete it successfully. But the choice of whether to play a standard or career scenario should always remain with the player.
Whilst career scenarios are understandably more restrictive (and they clearly should be), standard scenarios should allow the driver to use the sim as they wish (within reason of course), as they always have done. Ultimately, it's a simulation that allows players to do what they want within a given set of parameters. With standard scenarios, those paramenters are, and should be, more relaxed, so that if you wish to speed, then you can.
My problem with these scenarios is not that I wish to speed (Mr Padley take note, please) but that I shouldn't be penalised in a Draconian fashion if I accidentally exceed the line limit by just a modicum, for just a few minutes before my loco can brake. To my knowledge, no other standard scenarios place such an unreasonable expectation on users.
There's a way around these (what I consider to be) unreasonable restrictions with the route scenarios, albeit that it involves editing every single .lua file, but lets hope that a future upgrade removes this (IMHO) completely unnecessary rule.
Ash
Whilst career scenarios are understandably more restrictive (and they clearly should be), standard scenarios should allow the driver to use the sim as they wish (within reason of course), as they always have done. Ultimately, it's a simulation that allows players to do what they want within a given set of parameters. With standard scenarios, those paramenters are, and should be, more relaxed, so that if you wish to speed, then you can.
My problem with these scenarios is not that I wish to speed (Mr Padley take note, please) but that I shouldn't be penalised in a Draconian fashion if I accidentally exceed the line limit by just a modicum, for just a few minutes before my loco can brake. To my knowledge, no other standard scenarios place such an unreasonable expectation on users.
There's a way around these (what I consider to be) unreasonable restrictions with the route scenarios, albeit that it involves editing every single .lua file, but lets hope that a future upgrade removes this (IMHO) completely unnecessary rule.
Ash
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gptech
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Re: SSS SVR route
Have you considered that you've spent much more time fretting and moaning about it than it took to fix it?...why not do all those others who want the same version of realism a favour and make those amended files available?ashgray wrote:There's a way around these (what I consider to be) unreasonable restrictions with the route scenarios
Re: SSS SVR ROUTE
Is there a better link showing you screenshots of the route so on, without having to sign up to download the route !gwrdevon wrote:Great news. I had the original beta version and have downloaded the latest version. Well done SSS.
For those who haven't received the email here is the link to the download...
https://app.getresponse.com/click.html? ... &z=EyYpJKd&
Looking on SSS website can't find anything unless I missed some think, got fed up looking after a while
MARTIN
Fed up with nitpickers and rivet counters...
- ashgray
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Re: SSS SVR route
No, I've not considered that at all - why would I have? How can you possibibly know how long I spent considering the problem? How could I possibly have known (until Brysonman gave me his sage advice) how to fix the problem? Your level of arrogance astounds me, even for you. You are not the Headmistress here.gptech wrote:Have you considered that you've spent much more time fretting and moaning about it than it took to fix it?...why not do all those others who want the same version of realism a favour and make those amended files available?
I left such consideration of the so-called "fretting and moaning" entirely to you, and you plainly have done so in your inimitable but unwelcome and unhelpful fashion. I did however post how the issue could be fixed - it's not for me to circulate revised files, as you well know.
If you genuinely knew the answer to this problem at the time, please say why you did not do the membership here a favour by posting it, as I eventually did, instead of snipeing at me to score points?
Ash
Last edited by ashgray on Mon May 25, 2020 6:10 pm, edited 2 times in total.
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Re: SSS SVR ROUTE
Those subscribed to the SSS newsletter received an announcement that the route is available with the link I posted. No doubt in due course it will appear on their website.45002 wrote:
Is there a better link showing you screenshots of the route so on, without having to sign up to download the route !
Looking on SSS website can't find anything unless I missed some think, got fed up looking after a while
MARTIN
- FoggyMorning
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Re: SSS SVR route
While this is all undoubtedly true, it is also worth bearing in mind the point of view of the person creating these scenarios, who may wish to present their work in a certain manner. I think we are probably all in agreement that there should have been some notice in the documentation that these scenarios feature restrictions that differ from the norm however.ashgray wrote:Ultimately, it's a simulation that allows players to do what they want within a given set of parameters. With standard scenarios, those paramenters are, and should be, more relaxed, so that if you wish to speed, then you can.
My problem with these scenarios is not that I wish to speed (Mr Padley take note, please) but that I shouldn't be penalised in a Draconian fashion if I accidentally exceed the line limit by just a modicum, for just a few minutes before my loco can brake. To my knowledge, no other standard scenarios place such an unreasonable expectation on users.
Last edited by FoggyMorning on Mon May 25, 2020 6:35 pm, edited 1 time in total.
- GoldenGoldsmithScenarios
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Re: SSS SVR route
Hi,
I can see a few are unhappy here with the speeding restrictions which is fair enough. But, please remember that with this single line route, timings of the player service has a huge affect on other things such as AI, messages and most importantly a scenario token system that was being used for the first time. I would of thought this would of been a nice trade off, as I didn't expect so many players to actually want to go over the speed limit. It is also true that 'Steam Sounds Supreme' asked us to relax it (Not remove it) which we did allowing the play to speed 3 times before failure. However, maybe the current limit is a little to harsh, so all noted for when we eventually update the pack with newer stock.
Hopefully this clears a few things up and I am sorry to those that wish to go over the speed limit.
Regards.
Golden Goldsmith Scenarios.
I can see a few are unhappy here with the speeding restrictions which is fair enough. But, please remember that with this single line route, timings of the player service has a huge affect on other things such as AI, messages and most importantly a scenario token system that was being used for the first time. I would of thought this would of been a nice trade off, as I didn't expect so many players to actually want to go over the speed limit. It is also true that 'Steam Sounds Supreme' asked us to relax it (Not remove it) which we did allowing the play to speed 3 times before failure. However, maybe the current limit is a little to harsh, so all noted for when we eventually update the pack with newer stock.
Hopefully this clears a few things up and I am sorry to those that wish to go over the speed limit.
Regards.
Golden Goldsmith Scenarios.
Re: SSS SVR route
A very valid point. As a scenario writer I understand how important timings are for the scenario to work correctly.GoldenGoldsmithScenarios wrote:Hi,
But, please remember that with this single line route, timings of the player service has a huge affect on other things such as AI, messages and most importantly a scenario token system that was being used for the first time.
Regards.
Golden Goldsmith Scenarios.
Thanks for the explanation G.G.S. and for taking onboard those struggling with the tight speed restrictions.
Graham
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Re: SSS SVR route
ThanksGoldenGoldsmithScenarios wrote:Hi,
I can see a few are unhappy here with the speeding restrictions which is fair enough. But, please remember that with this single line route, timings of the player service has a huge affect on other things such as AI, messages and most importantly a scenario token system that was being used for the first time. I would of thought this would of been a nice trade off, as I didn't expect so many players to actually want to go over the speed limit. It is also true that 'Steam Sounds Supreme' asked us to relax it (Not remove it) which we did allowing the play to speed 3 times before failure. However, maybe the current limit is a little to harsh, so all noted for when we eventually update the pack with newer stock.
Hopefully this clears a few things up and I am sorry to those that wish to go over the speed limit.
Regards.
Golden Goldsmith Scenarios.
However, my own concerns are not based on wanting to exceed the speed limit, but from accidentally doing so. I thought that I'd made this clear. Thescenarios that I've tried are not timetabled, so the exact timings should not be a major factor in this. Nonetheless, one gets but a single warning re speeding (at just over 26 mph) and if one cannot slow down sufficiently within a fairly short time, the scenario ends abruptly.
Not sure if this is what was intended?
Ash
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- peterfhayes
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Re: SSS SVR route
Just a thought! TS2020 is usually designated as a simulator (sic) and should represent what happens in the real world as far as possible.
If a rail driver in the real world exceeds the speed limit (even by the smallest margin) his train doesn't stop and he can't go on until he (virtually) gets back the depot and starts again!
Does a real driver get fined or admonished by exceeding the speed limit by a small degree - does anyone know.
DTG have never got the overspeed limits correct on some real UK rail routes there used to be (not sure if there still are) a sort of "margin of error' that allowed a slight speed over limit without penalty. Can you imagine keeping a steam loco at 5mph on all sorts of gradients and very often no speedo (Budgie smugglers in Oz)
BTW there are standard scenarios the fail you if you are late (JT do quite a few) and there are the dreaded Timetable scenarios (AP do a ton - or used to) that also fail you if you are late - not just career scenarios. So you have to drive like a demented Formula 1 driver to keep up on many of them. Avoid them like the plague or Covid-19!
pH
If a rail driver in the real world exceeds the speed limit (even by the smallest margin) his train doesn't stop and he can't go on until he (virtually) gets back the depot and starts again!
Does a real driver get fined or admonished by exceeding the speed limit by a small degree - does anyone know.
DTG have never got the overspeed limits correct on some real UK rail routes there used to be (not sure if there still are) a sort of "margin of error' that allowed a slight speed over limit without penalty. Can you imagine keeping a steam loco at 5mph on all sorts of gradients and very often no speedo (Budgie smugglers in Oz)
BTW there are standard scenarios the fail you if you are late (JT do quite a few) and there are the dreaded Timetable scenarios (AP do a ton - or used to) that also fail you if you are late - not just career scenarios. So you have to drive like a demented Formula 1 driver to keep up on many of them. Avoid them like the plague or Covid-19!
pH